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New Star Soccer 5 (PC/Mac/iOS/Android/Flash)


siread
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Oooh, didn't realise Si posted here. I'll take this opportunity to thank him for soaking up countless (literally, I lost count) hours of what otherwise would have been very boring evenings with New Star GP. Bloody excellent game :).

New Star Soccer 5 looks like a gem too.

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  • 11 months later...

the iOS game has a good grounding and concept. The engine seems decent, I like the game mechanic of being the lone player and getting chances to pass/shoot and intercept. Even the energy concept is decent and you choose whether to spend energy on training or match etc etc etc.

BUT

The starbux given out to purchase energy drinks and everything else is dished out way too stingily. And with good reason, you are selling packs of starbux for real money. Bunch of cynical nonsense.

To begin with you get 1 starbux for wage and 1 per goal scored. So you can see to earn enough to buy an NRG drink every game you need to score two goals per match!

I played upto and over level 1 star. NRG drinks cost 3 Starbux so if I scored every opportunity and made every pass I'd usually have enough to buy an NRG drink which could mean I could upgrade my skills and have energy enough to play the next game.

However once I reach star level 2 the NRG drinks are 6 starbux which means I cant afford one every game. I am sure I will get extra starbux from being sponsored eventually but note that you also can spend starbux on Lifestyle stuff, boots and property etc etc etc. So I guess to get a fair way in game you are gonna need a decent amount!

On top of that what is the point of having a star player system where I am penalised for getting better. The exact same goods cost more just because I went up a level!

Without paying real money the game feels too constricting and stifles the game as I can't see half of the stuff because I dont have enough starbux.

I will persevere for now but this "energy" business is just a way to monetise the game and is too strict. It is not as bad as say Lets Golf 3 but it isn't far off.

It is obviously your choice on how you monetise the game but this is, to my mind, a fairly odious way to do it.

EDIT/update - well unless I can win starbux on the casino to buy an NRG drink I am a substitute despite playing 10 games, 6 of which I was star man and scored 13 goals.

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Nice! Why's the Android one cost so much more than the iOS one?

The iOS is free to download and play the Arcade mode but you have to pay 69p to unlock the career mode.

Glancing at the date of the OP I read it and watched the trailer as if it was March 2012... So any news on an XBLA version? It seems perfect for that.

It's possible that the mobile version could be converted to XBLA quite easily but it's really designed for touch devices.

It is obviously your choice on how you monetise the game but this is, to my mind, a fairly odious way to do it.

I actually take offence at this. Throughout testing I played the game without boosting my bank account at all and got into the Premiership within 4 seasons. In fact, the iOS version is exactly the same as the Android version, same wages, same sponsorships etc, only there are no IAPs on Android. None of the 15 five-star reviews on Android have mentioned the game being too stingy which makes me wonder if you see an option to buy in-game credits and immediately label the game as cynical. Not once does the game nag you to buy credits, there are no flashing icons or any of the usual Zynga-type ploys, there's merely an extra tab on the shop screen.

NRG drinks are the only item in the game where the price increases, the reason being that as you level up you can negotiate better contracts. It would soon be too easy to purchase numerous cans of NRG every week if the price stayed the same.

When charging 69p for a game with 80+ leagues and hours of enjoyment I hardly think giving players an option to buy extra credits is "odious".

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It's worth noting, Clipper, that the PC original (which has no microtransactions) is similarly harsh on players who attempt to play in every game in the early career, with the general advice being to play fewer games and focus instead on your training and resolving to make an impact whenever you do get a game. Although that's annoying if you want to be the 16 year old Lukaku-like wonderkid who leads the team, it's a system that ultimately does a decent job at giving you something to work towards.

I played the Android version without knowing the iOS one even had micropayments, and didn't see anything untoward or stingy at the amount of starbux coming my way. As a veteran of the PC version, I'm used to that grind.

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The iOS is free to download and play the Arcade mode but you have to pay 69p to unlock the career mode.

Yeah, and the Android one is £1.99, why's that? Although it now sounds like "because IAP". I'm just curious.

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I actually take offence at this. Throughout testing I played the game without boosting my bank account at all and got into the Premiership within 4 seasons. In fact, the iOS version is exactly the same as the Android version, same wages, same sponsorships etc, only there are no IAPs on Android. None of the 15 five-star reviews on Android have mentioned the game being too stingy which makes me wonder if you see an option to buy in-game credits and immediately label the game as cynical. Not once does the game nag you to buy credits, there are no flashing icons or any of the usual Zynga-type ploys, there's merely an extra tab on the shop screen.

NRG drinks are the only item in the game where the price increases, the reason being that as you level up you can negotiate better contracts. It would soon be too easy to purchase numerous cans of NRG every week if the price stayed the same.

When charging 69p for a game with 80+ leagues and hours of enjoyment I hardly think giving players an option to buy extra credits is "odious".

If that is the case why not have same business model on iOS and android? Why feel the need for IAP on iOS?

And i am definitely not one to see IAP and shout "cynical"... I love jet pack joyride, temple run, quiz climber and others despite their use of IAPs even though some decry them... I dislike let's golf 3 and it's ilk and they use IAP. In the case of this game i am unsure and so I am still playing it...

So , sorry if this "offends" you but in the case of this game I find the IAP's a little cynical.

It is interesting that the trybeforeyoubuy version and indeed no screenshot tells you that starbux can be bought as an IAP. Also the the game doesn't reveal this particular mechanic until you buy the career mode...

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Yeah, and the Android one is £1.99, why's that? Although it now sounds like "because IAP". I'm just curious.

To unlock the full version on iOS you need to buy the career mode (69p) and the pitch/weather pack (69p). I may add more packs to unlock in the future (possibly a stable/horse racing pack, maybe Euros international pack) but this would get added for free on Android, hence the slightly higher price.

@Clipper I can see I'm not gonna sway your opinion but the reason that the payment model is not the same on Android is purely technical. The game was written in a new language (Monkey) and there isn't a simple solution for Android IAPs yet. That aside, the games are identical. Purchasing extra credits is simply a take-it-or-leave-it option and why wouldn't I let the customer to spend more money if they want to?

Also, might I suggest that if you are still getting $1 per match and have increased your star rating - ask the boss for an improved contract. ;)

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@Clipper I can see I'm not gonna sway your opinion

You couldnt be more wrong after all I did say

In the case of this game i am unsure and so I am still playing it...

So I am there to be swayed... I like alot of the game mechanics but the energy implementation is too strict in my opinion.

But I am persevering... My main beef at the moment is that sometimes it feels like the "skill" part of the game doesnt matter that much. I can score 55 goals in 43 games, play every one, be a star player for almost half the games and spend every last penny on NRG and push my skills up and come the end of the season my team are promoted but the only team that want me to transfer are in divisions below me.

Also, might I suggest that if you are still getting $1 per match and have increased your star rating - ask the boss for an improved contract.

Yeah I did , obviously once I worked out that was an option... but then I end up with 4 a game and NRG costs 6 so I still need to score goals every game if I want to continue my skill building/full energy regime. So the game basically does move the goalposts.

RIght now I am 3 star so NRG costs 9 ;) and I cant renegotiate until I get to 4 apparently.

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I started playing this at the start of my lunch break and just couldn't drag myself away. There seems to be constant battle to stay in any way fit but I can see it's all a juggle. I guess getting sponsored for all and sundry is the way to go.

One thing, in the first couple games I had a number of chances at goal, after that it just seemed to be passes. Do I need to work on "power" to be given more scoring opportunities?

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Ah, didn't realise there was more bits to unlock in the iOS one. Haven't decided where to start yet, iPhone, iPad or Nexus!

I would go with an iOS device - there are a couple of issues I'm still working on for Android. (Sound and image problems on various devices, including the Nexus.)

One thing, in the first couple games I had a number of chances at goal, after that it just seemed to be passes. Do I need to work on "power" to be given more scoring opportunities?

Scoring or passing opportunities are completely random I'm afraid. You can of course increase the number of chances you get by having a good team relationship and upping your work rate, but there's no way affect what type of chance you get. That said, it's definitely a factor I could implement in a future update. Maybe choosing between striker/midfielder/defender could affect the number of shooting/passing/intercepting chances. :)

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I started playing this today and am thoroughly enjoying it, love the style and its refreshingly different to other pure management or playing only games.

I have missed the point that you aren't meant to play every game early on, it could be more clearly signposted, I did pay a couple of quid for some currency so I could be involved in every game but I was having thoughts about the in game currency being a bit tight - apologies if that is the point, I missed it.

Very enjoyable game and I can see me playing quite a bit.

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