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Legend of Zelda Ocarina of Time 3D


Major Britten

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Goating it common on all games but it seems that the main problem is if there is a bright light next to a dark colour. Unfortunately, there's loads of this in OoT.

I just set my slide to half way.

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There are subtle and not-so-subtle adjustments to the gameplay. Navi calls out less frequently, which makes her less annoying; the maps are clearer and easier to see; the item and inventory screens are down on the touch screen. Aiming the bow and arrow, catapult, hookshot or boomerang can now optionally be done by moving the 3DS around instead of using the analogue stick. I found the new motion control method considerably more accurate.

Shut_up_and_take_my_money_RE_Gues_what_this_is-s500x313-149402-580.jpg

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The ghosting is the worst thing about the 3DS. I'd get it a fair amount in Pilotwings when flying in the cave system or at night. Given the amount of times OoT has Link in a dark cave or dungeon I'm not surprised there's lots of ghosting, sadly.

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The ghosting is the worst thing about the 3DS. I'd get it a fair amount in Pilotwings when flying in the cave system or at night. Given the amount of times OoT has Link in a dark cave or dungeon I'm not surprised there's lots of ghosting, sadly.

I must be blind as a bat, but I have the 3DS since launch and I never noticed any ghosting :unsure:

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Yeap - that's his real life daughter, she is called Zelda and apparently, it is because of the game.

I don't think there'll be another game anyone can do this with... It really is a timeless piece of work.

Of course. Though I reckon your two sons Shigeru and Satoru wish you had a different console allegiance.

This really comes across like she's visiting him in a mental home.

Know a lot about what the inside of a 'mental home' looks like then?

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