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Assassin’s Creed: Revelations


The Sarge
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Really struggling to find the motivation to finish this. I enjoyed the first hour or two, but it just seems stale now. The tower defense minigame was OK the first time, now it's just a massive ball ache. The first person animus thing is just terrible.

I've only got one key left to find but I just can't be bothered.

I would happily spend hours on previous AC games clambering around and what have you, but I can't ven be bothered to do that.

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I really got into the Assassin-management thing in Brotherhood, but in this i just throw them at missions willy-nilly to boost their stats so they're more useful in the field. That one mission where i was escorting someone & we ran into an ambush, having the opposition cut down in a hail of arrows with us hardly breaking stride was so awesome. ^_^

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In Revelations all the mini-games and assassin brotherhood managing stuff is a massive chore and feels like work. Not fun at all. The game is also way too easy with assassins to call.

If I ever replay Revelations I will make sure to ignore the mini-games and Constantinople stuff and just replay the story missions, which were quite good.

Pisses me off so much that:

- There were no revelations, everything in the game we knew already from AC2 and Brotherhood

- The game was meant to give closure to Ezio and didn't even do that

- There was no epic final battle where Ezio sacrificed himself to do something badass, he just gave up being an Assassin and fucked off

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Ezio looks so badass in Revelations though.

As long as you don't use any of the optional outfits, yes. Everything except the Armour of Altair has kinda sucked appearance-wise. That Armor of Brutus from Brotherhood was so terrible I breathed a sigh of relief that i was able to override it with a Uplay bonus skin of the Armor of Altair.

Unless you meant badass in abiities too, in which case i agree. You don't see many older characters in games, doing the badass stuff he does.

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Funnily enough I thought one of the best things about Revelations was that you got the first Assassin's Creed free (PS3). I'd never played it before and despite its many flaws I really enjoyed it. In this game you actually felt like an Assassin, you are someone on the fringes of society and have to watch your step (it is actually possible to die in a fight). The main thrust of the game was assassinating people without the distraction of creating a retail empire like some medieval Philip Green. I liked the structure where you arrived at a city, laid the groundwork, and plotted your kill. If this was done better with more freedom of how you approach the final hit it would have been excellent.

The bombs in revelations were shit, it just seemed to allow for lazy level design and made the AI appear even more inept than usual. I hope with AC3 Ubi go back to basics a bit: less bloat, more scheming, better AI, and ease off on the set-pieces. Probably wishful thinking though.

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Earning money in this is such a pain. Need to buy the last two books (80000+ each!) and after two hours play last night, money had been paid to the bank *twice*. I have all the buildings bought, yet I'm still only getting 46k "every 20 minutes" (or an hour, it seems). I collected every single treasure, have assassins out doing quests constantly, and always have thieves following me robbing the populace, but it still takes aaaaages.

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Have you kept an eye on how much it's costing you to send your assassins out? I seem to recall that you don't always get a sound return on your investment, unless you're in it for the XP.

Yep - I'm only doing missions that don't cost you anything.

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so I guess I'm quite far through the game and apparently I'm going to another town or something but instead of just walking to a boat and sailing away I have to blow up a lighthouse, burn like 20 boats and a thousand men with a flamethrower and then do a mad action sequence on a load of burning boats.

and I havn't the slighest idea why

but it was pretty fun

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Now that this is getting to a nice cheap price-point I'm tempted to pick it up. How much fun are the bombs in it? That seemed to be a major selling angle when the pre-launch publicity machine was in full swing.

I didn't bother with them until I'd completed the game.

Just got the last book, and the achievement didn't pop. Gah!

Then it did as I left Cappadoccia. Phew!

Just the shit first person bits left now. Did one and it crashed. Again. Every time.

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Now that this is getting to a nice cheap price-point I'm tempted to pick it up. How much fun are the bombs in it? That seemed to be a major selling angle when the pre-launch publicity machine was in full swing.

The bombs are the best major new addition, but you need to make the effort to use them. You can do the whole game without touching them if you want. I only discovered the Piri Reis bomb tutorial missions quite late on, but I'd already been experimenting with different 'recipes' on the Turkish populace. Best way to get the most out of them is to stock up on some mixtures of your own design, go into a Templar den and fuck about with the guards. That'll get you used to integrating them into your game.

Like people say, you can just use the hidden blade for everything, but the bombs let you get more creative. They fit well into the sandbox in this respect. The first time I tried a caltrop trip bomb on a Templar official and his escort when they wandered down a quiet side-street put a big smile on my face.

Also, you can toss lethal bombs into the annoying pillboxes that litter Templar-controlled zones. This knowledge instantly made the game a couple of per-cent better.

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And on the subject of the tower defence game, there really is no need to do one after the tutorial. Even if your dens get attacked, it just makes Constantinople a more interesting place to walk around. I've got two 'contested' territories the moment, and I look forward to passing through them, fucking the Byzantines up as I go. The map is too safe otherwise.

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Also, you can toss lethal bombs into the annoying pillboxes that litter Templar-controlled zones. This knowledge instantly made the game a couple of per-cent better.

Pillboxes? 55 hours in and I don't think I've seen any!

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Finished the Game a few days ago, & looking back on it I think that not only was Brotherhood better in almost every aspect but by trying to stretch things out & insert this almost-totally unnecessary installment in they've actually hurt the the series more than helped it along. Everything this game does was done better in Brotherhood & all the additions just seem to be not-very good padding.

I hope they go back to the drawing board for AC3 & refine the experience more down to it's core as it this one just seems bloated.

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  • 1 month later...

So from reading titbits of this here thread It sounds like this is not the ideal Ass creed experience but my bro's left it round my way and I'm thinking of giving it a go. I've never played an Ass Creed game before - is it worth my limited attention span?

Also, why are the instructions so fucking shit? It tells you how to jump and run fair dos but fuck all else. Half arsed toss balls.

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Also, why are the instructions so fucking shit? It tells you how jump and run fair dos but fuck all else. Half arsed toss balls.

Because, and this kind of ties into your previous question, the game isn't really positioned for newcomers. Anyone familiar with the series will find the opening needlessly plodding, so it is rather half-arsed in that I don't think it really serves anyone.

If you're after an entry point to the series ACII is your best bet. Whilst I certainly got a good amount of enjoyment out of Revelations it's the least essential entry by some way, both narratively and mechanically; Brotherhood, despite not being graced with a number, is an integral part of the series that shouldn't be skipped.

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