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http://news.xbox.com/2013/05/games-forza-horizon-1000-club-expansion-pack

Number of medals earned by completing challenges
Nearly 11.5 million

Number of Gamerscore points earned
Nearly 4.5 million

Top 5 most popular cars used to earn medals
1.) Lamborghini Aventador LP700-4
2.) Ford F100
3.) Bugatti Veyron Super Sport
4.) Nissan GT-R Black Edition
5.) Ferrari F40

Most challenging challenge
2010 Pagani Zonda R – Perform an Awesome Drift at the top of Finley Dam. Only two percent of fans have this one.

Number of users who have completed over 1000 challenges
381

Number of users that have all 1,140 challenges*
26

I'm up to over 200 and thoroughly enjoying the new feature. Not in any hurry to get through them all though. It's just a nice bonus and incentive to fill up my garage with as many cars as I can.

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  • 4 weeks later...

Has the DLC ever been reduced for this? I guess the Forza games DLC gets snapped up at the full price?

Loving the main game by the way. EB110 erection inducing MACHINE.

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  • 1 month later...

The gold medal challenges have got me back playing this. I never really got along with the rally expansion but trying to complete all the challenges has got me driving cars I'd normally ignore and is a nice way to extend the longevity of the game. I'm only on 40 odd so far but Ive seen Boozy is at 850+ so a long way to go yet.

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If they've learnt even half the lessons from TDU they should and take a proper run at this it's about the only thing that could make me snap and buy an Xbox 1, even if I have to cut a couple of cables in the kinect box to do it.

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To be honest, I’d say that TDU had more to learn from Forza Horizon than the other way around. About the only major change I’d want from a new Forza Horizon game would be fewer circuit races, and more massive Hot Pursuit-style point to point races.

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To be honest, I’d say that TDU had more to learn from Forza Horizon than the other way around. About the only major change I’d want from a new Forza Horizon game would be fewer circuit races, and more massive Hot Pursuit-style point to point races.

I'm thinking of the following, it may only be me that wants it

1) Much larger map, the longest possible journey in FH's is 15 miles or so, it's not enough.

2) Character customisation, sorry, I turn into a total RPG nerd with clothes even though in real life I don't give a toss.

3) The houses system.

4) More "Places" on the map, have club outposts, dealers etc actually hidden on the map.

5) A smidge more variety in the locations, although to be fair, FH tried.

I'm thinking TDU1 of course,

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  • 4 months later...

So, I beasted GTA5 as did everyone as soon as it came out, and it reminded me how much fun it is to go full car-porn, souping them up and letting rip. So I dug out my old copy of Forza 3.

Thing is, while I loved the level of feedback forza gave you (no idea about Forza4, I skipped that), I did always find it a bit....clinical. And when relating it to GTA, I realised that to some extent you need a live environment to really reflect the cars....F3 didnt have stale cars, it had a stale setting. So I thought to myself 'man, if only they'd make a game that combined the physics of driving from forza and put it in an open world, where I can cruise around or weave between traffic on the freeway'. Then I remembered they had. :D

Thing is, I've just picked up the demo, and even with everything cranked to the max it still feels a bit too arcadey for me. Too loose and floaty. Now, I know, I've read the thread, I know you've had that discussion already, I'm not looking to provoke another, but is there anything similar out there that has a different physics model, or is this about as good as it gets?

I vaguely remember trying the TDU demo and not being too impressed. I dont know if some of the NFS / Midnight club series are any cop. I havent followed them for years and the last I remember they were arcadey, but did at least handle the custom car porn aspect well. Sim or not, you have to admit it can be fun to pretend to be Vin Diesel and do obnoxious things to undeserving vehicles.

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Not really much at all for open world sims. TDU2 was a rush job for physics although later cars are slightly better.

Big changes were made to Forza 4 in the physics - they were considerably different to 3.

As for your main question - theres not much open world stuff. For rally the WRC series is mediocre (4 isn't too bad) and of course...the DiRT series (2 and 3 are better at road and tyre feel) - some prefer WRC4 as it has more content in track amount.

But the best rally game is Richard Burns rally for Xbox.

Note it runs at reduced screen size on 360...but it runs.

This replay gives you some idea of how realistic it is...

It still gets huge yearly updates on PC such do people love it.

Theres FUEL but thats arcady (and lighter then Horizon in many vehicles) and so is Midnight Run 3 as you've pointed out.

As for NFS - HP was the best arcade version and Shift 2 isn't bad but the physics in Forza 4 are better.

TLDR...

Forza 4 and Richard Burns from CEX are what i'd consider your best bets.

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Heh, I remember the old colin mcrae games being great fun as a kid, before codies went all trendy.

So how is forza 4 different? I do think the autovista stuff did a lot to make it feel less cold (they seem to have fucked up with 5 by farming out the narration and reducing total car count to accomodate for it imo), but while I was aware of physics being tweaked did not realise they were considered significant.

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Heh, I remember the old colin mcrae games being great fun as a kid, before codies went all trendy.

So how is forza 4 different? I do think the autovista stuff did a lot to make it feel less cold (they seem to have fucked up with 5 by farming out the narration and reducing total car count to accomodate for it imo), but while I was aware of physics being tweaked did not realise they were considered significant.

Cilin McCrae is alright but not a patch on Burns really - even with burns not being modded. In McCrae the cars turned quite rigidly. That back end traction was too grippy - looked good for the day though. Both suffer simple physics so tyre to road details are lost (you can see that in replays but you see it more in McCrae 5). And the tracks in Burns feel more natural not just in bump/FFB but in look and road/dirt width and elevation bumps.

That said McCrae has some good tracks though - esp. 5. They almost killed DiRT in that respect - by wanting to appeal to bigger markets.

They really should just copy the assets from that. Get some HD textures of similar look and recreate those tracks for one final DiRT rally edition. Probably be quite cheap to make too.

As for Forza physics.

They made a big difference to some cars. Obviously tighter cars wouldn't benefit so much - proper series race cars which are tuned to be good in all areas are always going to be good but their hardly fun.

In many respects - much like GT6 - it was like a new bunch of cars against F3.

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All anyone needs to know is that for your £12 for the season pass you get around 40 new cars to play with in the 1000 club challenges along with 5 classic rally car models and around 20 rally tracks made up of heavily modified sections of the game.

The rally stuff may not be 100% sim accurate but it's easily on a par with the best the Dirt series has to offer and in my opinion the best arcade/sim rallying since Rallisport Challenge 2 on the original Xbox.

The game is £19.99 today only too. So while £32 may seem like a lot you'll be getting hundreds of hours worth of driving heaven out of the complete package which stands as one of the best 360 exclusives and arguably one of the best car games ever.

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So, I beasted GTA5 as did everyone as soon as it came out, and it reminded me how much fun it is to go full car-porn, souping them up and letting rip. So I dug out my old copy of Forza 3.

Thing is, while I loved the level of feedback forza gave you (no idea about Forza4, I skipped that), I did always find it a bit....clinical. And when relating it to GTA, I realised that to some extent you need a live environment to really reflect the cars....F3 didnt have stale cars, it had a stale setting. So I thought to myself 'man, if only they'd make a game that combined the physics of driving from forza and put it in an open world, where I can cruise around or weave between traffic on the freeway'. Then I remembered they had. :D

Thing is, I've just picked up the demo, and even with everything cranked to the max it still feels a bit too arcadey for me. Too loose and floaty. Now, I know, I've read the thread, I know you've had that discussion already, I'm not looking to provoke another, but is there anything similar out there that has a different physics model, or is this about as good as it gets?

I vaguely remember trying the TDU demo and not being too impressed. I dont know if some of the NFS / Midnight club series are any cop. I havent followed them for years and the last I remember they were arcadey, but did at least handle the custom car porn aspect well. Sim or not, you have to admit it can be fun to pretend to be Vin Diesel and do obnoxious things to undeserving vehicles.

I didn't think much of the demo, but the having taken a punt on the full version in a XBLA sale it's pretty much my favourite 'driving' game ever. The atmosphere (especially at night) is superb, and there's plenty of vehicles with all manner of handling models. It's the kind of game where you'll find yourself driving from place to place just for the fun of it, just like GTA. Can't recommend it enough, really.

It has had bigger discounts in the past though, I got it for £8. :wacko:

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Season Pass (6 car packs + Rally Pack 70% off.)

Vaguely tempted by that. I already have the rally pack, so I'd just be buying the cars; but I've been meaning to go back to Horizon and I've got some credit lying around on my 360 account with no obvious use.

Is this deal Gold only?

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I've never bought one of these season pass things. How do they work? It's £10.19 on the Xbox site. Do I just buy that and then does it automatically download all the stuff that's part of it or do I have to manually download them all individually?

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I've never bought one of these season pass things. How do they work? It's £10.19 on the Xbox site. Do I just buy that and then does it automatically download all the stuff that's part of it or do I have to manually download them all individually?

Buy the season pass, then load the game and select Horizon Rally, then you can download the Rally DLC. Leave it on the DL screen.

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Adding to that there's a marketplace area in the game's main hub that will show you which packs you need to download.

Note the season pass does not include the VIP pack or the pre order pack.

You will however gain access to some bonus cars like the Lamborghini Muira Concept and the Zonda Cinque.

It's also worth pointing out that you still need to buy the cars with credits earned from racing. However the street racing areas can give you anything up to winnings in the 100,000cr + range and are also the best races in the game

You also get credit bonuses for a number of actions taken in the game such as passing cars, drifting and catching air. There's also a 500,000cr bonus every time you amass 1 million skill points.

Basically the game chucks money at you and if you play online there's further rewards for levelling up to 50.

I hope a few folk take up this offer and get into Horizon, it'd be great to have some races. I can also go through the club list and add some people which would give them access to the rllmuk garage which lets you testdrive cars you are yet to buy.

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