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Ocarina of Time Versus Wind Waker


ubob
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I'm going to have to go against everyone here really, 'cos my favourite Zelda, and indeed my favourite game ever was links awakening for the game boy.

It was my first Zelda ever, and I'd never played anything like it before. I was instantly entranced, just wandering around the start village, talking to people. Then I started playing, and I just got obsessed with it in the way that only twelve year olds can. I remember the summer I played it over as one of the best ever, and that game had a lot to do with it.

I spent hours drawing maps, stressing about puzzles that now seem boring and obvious after they've been reused in every Zelda game before and since, but were truly unique to me then. I hoovered up the storyline, waiting with anticipation for the day when I would cleanse this marvelous world of nightmares.

And then the twist appeared, and man, I was almost destroyed. I actually contemplated not finishing it, these characters meant so much for me. But I did, and the end sequence...It was perfect. The seagull squalls at the end...

The ballad of the wind fish can still induce (manly) tears to this day.

Perhaps If I'd played it after OOT or windwaker it would seem shallow, and I'm sure the combat is now terrible, but for the effect it had on me - no game has, or ever will, do that again.

The beach scene... sniff.

Link's Awakening is still a great game.

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OoT is widely acknowledged as one of the best games ever devised. Wind Waker (as quaint as it is) isn't even remotely worthy of licking its boots. Playing Wind Waker is like sleeping with a better looking woman, and expecting a better experience as a result.

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I'm going to have to go against everyone here really, 'cos my favourite Zelda, and indeed my favourite game ever was links awakening for the game boy.

It was my first Zelda ever, and I'd never played anything like it before. I was instantly entranced, just wandering around the start village, talking to people. Then I started playing, and I just got obsessed with it in the way that only twelve year olds can. I remember the summer I played it over as one of the best ever, and that game had a lot to do with it.

I spent hours drawing maps, stressing about puzzles that now seem boring and obvious after they've been reused in every Zelda game before and since, but were truly unique to me then. I hoovered up the storyline, waiting with anticipation for the day when I would cleanse this marvelous world of nightmares.

And then the twist appeared, and man, I was almost destroyed. I actually contemplated not finishing it, these characters meant so much for me. But I did, and the end sequence...It was perfect. The seagull squalls at the end...

The ballad of the wind fish can still induce (manly) tears to this day.

Perhaps If I'd played it after OOT or windwaker it would seem shallow, and I'm sure the combat is now terrible, but for the effect it had on me - no game has, or ever will, do that again.

I wholeheartedly agree. For me, the question isn't 'Which is better - Ocarina of Time, or Wind Waker?', but instead 'Which is better - Link's Awakening, or Majora's Mask?'.

OOT and WW come in 3rd and 4th place, IMO.

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Majora's Mask = Win in this scenario. Biggest, darkest, hardest, jappest (sorry i know that sounds weird but its 520am and im pissed! MM is very Japanese imo, something about it was far more intersting than OOT to me) AND I STILL DONT HAVE THE DEITY's MASK!!!!!!!

And hey! Look at all the *love@* Nintendo has made us feel for it's (best) franchise! :D

oh, oh and before I forget, what would people think if (for the next Zelda) Nintendo sorta crossed Wind Wakers cel-shading with the N64 games' 'adult'-look (btw, can someone tell me what the fuck is adult about an elf-like guy in green tights running around catching fairies in a bottle?) to get a grown-up anime Zelda? Mmmm.. Could rock methinks

and again, before i forget, saying that wind waker has no right to even 'lick OoTs boots' is a bit silly. Not that I'm saying the experience *I* have had with these games is like that, but if there had been no N64 Zeldas, and WW was the first 3D one you played, you would think it was awesome. Period (as americans disgustingly say)

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oh, oh and before I forget, what would people think if (for the next Zelda) Nintendo sorta crossed Wind Wakers cel-shading with the N64 games' 'adult'-look (btw, can someone tell me what the fuck is adult about an elf-like guy in green tights running around catching fairies in a bottle?) to get a grown-up anime Zelda? Mmmm.. Could rock methinks

Should have been like this perhaps?

zelda-cube.jpg

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Should have been like this perhaps?

zelda-cube.jpg

Yeah, definitely.

I hate what they did to Wind Waker. I hate the game. I hate it's looks. I hate it's camera. I hate the wobbling staring characters. I hate the kindergarten colourscheme. As someone said earlier, the Wind Waker is not worthy of licking OOT's boots. It's like sleeping with a beautiful woman's baby sister. It might be tight, but it just ain't right.

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I hate it's looks. I hate it's camera.

these aspects of TWW are great, absolutely objectively.

Probably. I'm aware that my hatred is pure subjectively, but that doesn't make it any less valid. It's not just the cartoony looks; I love the looks of Viewtiful Joe, Jet Set Radio or XIII. I don't mind it looks like a cartoon. Just that it looks like an UGLY cartoon.

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Its irrelevent who would win in a OoT Vs TWW matchup because LTTP would just come along and bitch slap both in the final round <_<

No, it'd try to, but then it would miss because it was aiming at a 90 degree angle and then it'd get swamped by the other two and be unable to turn around quick enough. :lol:

well OoT would try to do that but would miss due to camera problems and hit thin air instead while LTTP would just turn around and laugh its head off while pissing on it from a VERY great height while popeye punching TWW. :D

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The other problem I had with Wind Waker was the camera. OoT didn't need camera control, but as soon as it becomes available (by having a C-stick) is exactly when it is needed. It made some fights too awkward, but others were improved by it, like the Ganon shadow things at the end, where a side-on view is very useful.

Wind Waker - not perfect, by a long shot.

It's the greatest, most consistent and robust 3D camera in gaming, my man. It slides along walls rather than getting stuck on them or, worse, going through them. Very intelligent in my opinion. That the player could move it in addition to this makes it just brilliant, frankly.

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Been playing WW today and its been winding me up a treat, unfortunately in the same way that most adventure games do.

It's the pointless meandering that does my head in (WW plot points ahead, well, kind of) I've gotten to the bit where the two sages are marked on your map, one at the very top and one at the very bottom, I go to the top one, and am told to check 'nearby islands', be more fucking precise, it's not like I'm not going to find it eventually, the game is time consuming, not hard, why do I have to run around and waste my time speaking to everyone. I can't be bothered so I romp on down to the bottom one (which takes ages but less said about the sailing sections the better) and am told to go to a place 3quares north and 4squares east or something, get there and am told to go somewhere else.

Why do these games seem to think that they can justify purposely sending you out of your way to make for more gameplay, its just annoying and boring. Reminds me of Shenmue, which to me was just constantly asking everyone what to do next until you found and did it.

I'd like an option in WW where you just play the dungeons, because sometimes it does just take you to where you need to go in a cutscene, or the action bits without all the pratting about inbetween, an arcade mode, that'd be cool.

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I hate what they did to Wind Waker. I hate the game. I hate it's looks. I hate it's camera. I hate the wobbling staring characters. I hate the kindergarten colourscheme.

You, sir, are an idiot with a cold dead heart. Stay off the Courvoisier, Napoleon. I think you've had enough. The high standard of character design, superb animation and very high environment aesthetics evident in WW have no right to belong to a videogame. Now shut up.

It's gorgeous. And it has the best 3D camera ever.

FACTS.

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I hate what they did to Wind Waker. I hate the game. I hate it's looks. I hate it's camera. I hate the wobbling staring characters. I hate the kindergarten colourscheme.

You, sir, are an idiot with a cold dead heart. Stay off the Courvoisier, Napoleon. I think you've had enough. The high standard of character design, superb animation and very high environment aesthetics evident in WW have no right to belong to a videogame. Now shut up.

It's gorgeous. And it has the best 3D camera ever.

FACTS.

Indeed. Also, the controls are fantastic (and better than OoT - blatantly obvious) and the game generally looks very nice. OoT beats WW only in the fact that the overall game is better - more dungeons, great atmosphere, something to do with more emotions being evoked, and it was a greater leap than what WW was from it's predecessor.

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You, sir, are an idiot with a cold dead heart. Stay off the Courvoisier, Napoleon. I think you've had enough. The high standard of character design, superb animation and very high environment aesthetics evident in WW have no right to belong to a videogame. Now shut up.

It's gorgeous. And it has the best 3D camera ever.

FACTS.

The characters look like dull puppets from a poor man's Muppetshow, but then without the humour and expressions. Emotionally they are just as flat as their shading. And they don't even bother to talk, but still rely on 90 year old silent movie technologie

Link walks like his legs are on hinges instead of joints.

Guards in the Forsaken Fortress glitch through barrels you're hiding in.

The camera glitches through walls. A camera in a game should be like in the movies: you shouldn't notice it's there. In Wind Waker you have to adjust it all the bloody time.

Ocarina of Time was a revolutionary piece of gaming, moving videogaming as a whole way forward toward the epic cinematic experience gaming would become. Wind Waker pushes it straight back into the Steamboat Willy era. Ocarina of Time was a peek into the future. Wind Waker is a faint echo of a glorious past.

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I hate what they did to Wind Waker. I hate the game. I hate it's looks. I hate it's camera. I hate the wobbling staring characters. I hate the kindergarten colourscheme.

You, sir, are an idiot with a cold dead heart. Stay off the Courvoisier, Napoleon. I think you've had enough. The high standard of character design, superb animation and very high environment aesthetics evident in WW have no right to belong to a videogame. Now shut up.

It's gorgeous. And it has the best 3D camera ever.

FACTS.

Indeed. Also, the controls are fantastic (and better than OoT - blatantly obvious) and the game generally looks very nice. OoT beats WW only in the fact that the overall game is better - more dungeons, great atmosphere, something to do with more emotions being evoked, and it was a greater leap than what WW was from it's predecessor.

The only thing wrong here is the use of the word 'only'. As the things you mention that are 'only' better in OOT are EXACTLY the things I'm looking for in a game.

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Ocarina of Time was a revolutionary piece of gaming, moving videogaming as a whole way forward toward the epic cinematic experience gaming would become. Wind Waker pushes it straight back into the Steamboat Willy era. Ocarina of Time was a peek into the future. Wind Waker is a faint echo of a glorious past.

You sir, are cynical beyond your years.

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Ocarina of Time was a revolutionary piece of gaming, moving videogaming as a whole way forward toward the epic cinematic experience gaming would become. Wind Waker pushes it straight back into the Steamboat Willy era. Ocarina of Time was a peek into the future. Wind Waker is a faint echo of a glorious past.

You sir, are cynical beyond your years.

I know.

The bad thing is that I'm a real Zelda fan. I must have put hundreds of hours in Ocarina of Time, Majora's Mask, Link to the Past, Link's Awakening and the Oracle games. I just COULD NOT connect to Wind Waker. I tried. I've started over for at least 5 times. It just didn't do ANYTHING for me. Whatever way I look at it, I just can't see it in any other way than a sterile pile of uninspired shit. The worst Zelda ever, because it isn't Zelda.

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Now of course all this is relative - the worst Zelda game is still leagues ahead of anything else out there, but I'd have to say the order goes (from the ones I've played)

Links Awakening >>>> Ocarina of Time >>> Wind Waker > Majoras Mask

Links Awakening

I've already talked about my sheer love for this game, but just to add a few things: The music is fan bloody tastic. Its a tradgedy that its only been played through game boy speakers, and a wonder that they managed to get the tunes they did out of a gameboy. In my opinion, the best soundtrack of a Zelda game. the overworld theme in its best ever shape, truly rollocking adventure themes like the track for the tal tal mountans, the...wind fishes ballad (sniff <_< ) (with the eight instruments... :lol: ) and sad melancholy themes like the one you hear when you uncover the twist. Truly marvelous, give Koji Kondo (sp) an oscar. Or something.

Ocarina of time

Nothing to add here, everyone else has said what I feel about this game, and a lot more eloquently than I ever could. Trying to distance myself from my emotional attachement to Links awakening - I do believe OOT is the greatest adventure game ever. Possibly still the best game ever?

Wind Waker

Yes, it had problems. The sailing was a chore after a while, and the back and forth mechanics, especially with the two Sages bit, can really do your head in. But still, it has that old Zelda magic, and when it's at its best - the descent to hyrule? The first time you see Windfall island? Fighting the giant bird? - It is bloody fantastic.

And in some ways it has improved on OOT, especially the combat. The swordfighting parts in OOt were always the best, but there were hardly any of them and you couldn't do them again once you'd beaten them. Plus, it was almost impossible to disengage from combat. Wind Waker solved the problems with Combat and gave you plenty of it.

The graphics were excellent as well. No complaints what so ever there.

However, I must admit that compared to the other Zelda games it did seem to be very shallow - no real trading sidequests, only a few actual character driven sidequests at all that you had to do anyway to finish the game, and no real sense of intregue.

Majoras mask

I wasn't sure about putting MM at the bottom of the poll, because in some ways it is the best Zelda. The atmosphere! The characters! The sidequests! I actually prefer the sidequest system to the traditional dungeon system, and a Zelda game involving you just helping people out would IMO be fantastic.

However, looking at it objectively, there were also a lot of things wrong with it. It had a terrible beginning - It takes time to get used to the countdown system, and especially when you cant save - it was a harsh start to the game, just getting thrown in like that. And then immediately after that there was the whole dismal swamp section, which is the worst section of any Zelda game ever. SO for up to the first ten hours, I was really struggling to keep interested. Luckily I did, because then it became the most deep and twisted fairytale ever, but i'm betting many never found out.

And it was, IMO, too hard. It took me yonks, and all I managed to do was the most basic ending. I never managed to solve anywhere close to all of the sidequests - not even the most intreguing one, the marriage one, which I spent ages on - and as for collecting all the masks? HAHAHAHAHA!

And that's my thoughts on the Zelda series. I never had a snes, so I never played LttP.

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The worst Zelda ever, because it isn't Zelda.

I think the Philips CD-I variants might be able to make you reconsider so brash a statement. :lol:

Oh yeah <_<

Oh well, I guess I'm just a jaded old fart. I loved what Nintendo did to the Metroid Franchise, and I was disappointed with Wind Waker.

You win some, you lose some, huh?

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Wind Waker is the only Zelda game I have purposely got rid of knowing I was never going to play it again. I even order the bonus disk from the Stars Catalogue so I would not miss out on Ocarina of Time on the GC with it gone.

My problems with WW are that it just didn't seem to go anywhere, the boring predictability of knowing there was only one island per map square and have two escort missions (the worst gaming idea ever)

in the only major dungeons was a complete let down. The graphical prowess and music in the game cannot be faulted but it just didn't grab me and I had to force myself to get the triforce pieces to complete it. It's such a shame as it had a really good start which petered out pretty soon after and that fact that most of the islands were empty rocks at sea with regenerating enemies was a big let down.

Such a shame really.

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I hate what they did to Wind Waker. I hate the game. I hate it's looks. I hate it's camera. I hate the wobbling staring characters. I hate the kindergarten colourscheme.

You, sir, are an idiot with a cold dead heart. Stay off the Courvoisier, Napoleon. I think you've had enough. The high standard of character design, superb animation and very high environment aesthetics evident in WW have no right to belong to a videogame. Now shut up.

It's gorgeous. And it has the best 3D camera ever.

FACTS.

He aint got a cold heart.

He has good taste. Any decent zelda fanboy wouldnt accept the dross that is TWW. Its an insult and IMO ranks as the worst zelda game. Nintendo should hang their heads in shame.

And shigsy needs a good kicking as well <_<

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He has good taste. Any decent zelda fanboy wouldnt accept the dross that is TWW. Its an insult and IMO ranks as the worst zelda game. Nintendo should hang their heads in shame.

And shigsy needs a good kicking as well <_<

He has an opinion, there's a difference. There's also been a recent trend for going overboard with criticism for games recently. Super Mario Sunshine, Mario Kart: Double Dash!!, Legend of Zelda: The Wind Waker - all have been labelled with the "wurst evar!!!111 ninty are teh gay!!!!!!111" tag. I reckon all three have been subject to criticism purely for criticism's sake.

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I hate what they did to Wind Waker. I hate the game. I hate it's looks. I hate it's camera. I hate the wobbling staring characters. I hate the kindergarten colourscheme.

You, sir, are an idiot with a cold dead heart. Stay off the Courvoisier, Napoleon. I think you've had enough. The high standard of character design, superb animation and very high environment aesthetics evident in WW have no right to belong to a videogame. Now shut up.

It's gorgeous. And it has the best 3D camera ever.

FACTS.

Indeed. Also, the controls are fantastic (and better than OoT - blatantly obvious) and the game generally looks very nice. OoT beats WW only in the fact that the overall game is better - more dungeons, great atmosphere, something to do with more emotions being evoked, and it was a greater leap than what WW was from it's predecessor.

The only thing wrong here is the use of the word 'only'. As the things you mention that are 'only' better in OOT are EXACTLY the things I'm looking for in a game.

Yup. That's you. Not me. Probably a lot of other fanboys as well, but you, in this context.

OoT is better, in many people's eyes, because it has greater amounts of features they want. But since this is an opinion based-thing, I prefer WW since it's got more of what I want.

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