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Halo 4 - It's the one before Halo 5


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Is that supposed to be wreckage from the UNSC Infinity - the ship you see going down in the E3 video? It's definitely the best looking Halo game I've ever seen. Reach raised the bar graphically on Halo 3 and ODST, but colour-wise it looked slightly muted and washed out. I much prefer the bright, vibrant colours we've seen in Halo 3, Anniversary and this.

With regards to multiplayer it seems a lot of folks aren't too happy with the changes 343 have made to CTF. You can no longer drop the flag, meaning you're stuck holding it until you cap it or die. You carry the flag in one hand and a pistol in the other, but if you want to switch over to a primary weapon you're shit out of luck.

Perhaps more annoyingly you now have a kill marker above your head when you're carrying the flag, meaning the entire enemy team knows where you are. It means there's no point being a tricksy hobbit and taking the road less travelled back to your base, or looking to hide until your teammates pick you up in a Warthog. I'm hoping it's specific to the build they're demoing at PAX because it right now it sounds like the dumbest idea ever.

Edit: full length off-screen multiplayer vid:

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Those changes to CTF are baffling. Why would they want to force people's approaches to the game down narrow avenues? I suppose they've tried to balance the fact that you're a marked man by giving you a pistol but I'd still much rather the flag bearer remain unidentified. There's something incredibly satisfying about escorting the enemy's flag across the map undetected. I'll even miss the blind panic that ensues when your flag's gone AWOL and you can't find the bastard anywhere. Still, very much looking forward to this. I spent a daft amount of time on Reach's multiplayer and absolutely adored it so I have high hopes for 4.

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Best looking Halo and probably 360 title as well.

It probably will be given the resources and know-how available to 343, but keep in mind that in the past the Halo titles (from Halo 2 onwards) have never looked anywhere near as good as the pre-release screenshots from previews an the like. They're always rendered at a far higher resolution than the game actually uses when you see it running on your telly, which makes it look far sharper, smoother and more detailed than it actually is. Looks like 343 is continuing traditions established by Bungie in more ways than one. :)

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At least it's a fair assumption that such changes will be able to be reverted via custom games. If 343's alterations are met with a chilly reception by players I could see playlist rules being changed in response, or at least split off into a Classic variant.

It's nice to see a Microsoft exclusive really push what the 360 can do. Not to say they're in the habit of pushing bad looking titles, but third-party games tend to be the ones showing off the machine at its best. Halo 4 looks up there with Naughty Dog's efforts when it comes to squeezing the best out of ageing hardware.

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Jesus, they're really putting some serious effort into the story aren't they. Don't they realise we just want to shoot Elites with rocket launchers and don't care about the Chief's "emotional character progression" and "discovering his humanity"? What a load of nonsense. Absurd that adults are getting paid money to work on that. All the motion capture stuff is pointless and a wate of everyone's time. Spend that time and money (OUR money, ultimately) on making more levels and weapons, please.

Game looks promising despite all that, mind. Let's just hope 343 haven't overthought the campaign too much and just give us a classic, stripped back Halo as far as the gameplay goes.

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The 3rd person animation of the Spartans, including the death animations and assassinations look the crudest and clunkiest of the Halo series. It takes away a huge chunk of personality. The multiplayer still seems to be lacking that spark that makes Halo fun to watch as well as play. It seems both complex and dull.

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The pistol with the flag looks ridiculous. You can only have access to two weapons, except when you get the flag in which case, you can magically whip out the pistol. Why not have this as a bonus if you have a single handed weapon in your inventory instead? Why can't you do this with the Plasma Pistol? (probably has two triggers! lol!)

I don't even care so I don't why I'm asking really.

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The whole not being able to drop the flag is nonsense... why can't you drop it, fight, and move on...? They must have some really good explanation. Odd Ball throwing looked brilliant

Anyone else think the announcer sounds off? I'm also worried that they might be using him too much...

Yeah, that's something to be mourned, I'll really miss that.

baby

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Jesus, they're really putting some serious effort into the story aren't they. Don't they realise we just want to shoot Elites with rocket launchers and don't care about the Chief's "emotional character progression" and "discovering his humanity"? What a load of nonsense. Absurd that adults are getting paid money to work on that. All the motion capture stuff is pointless and a wate of everyone's time. Spend that time and money (OUR money, ultimately) on making more levels and weapons, please.

Game looks promising despite all that, mind. Let's just hope 343 haven't overthought the campaign too much and just give us a classic, stripped back Halo as far as the gameplay goes.

:rolleyes:

Speak for yourself.

I want the whole package; great gameplay, framed by an enjoyable story. And why the f**k shouldn't I? Why shouldn't you? The idea that more resources applied to story=less resources for gameplay is nonsense. They're both elements of a complete package. Elements that Halo has always had.

The more seriously games take storytelling (and the more accomplished those stories become), the more culturally relevant the medium will be. The more gamers regard storytelling as a needless distraction, the more the general public will continue to look at it as an expensive electronic toy.

The more accepted gaming gets, the better it will be for all of us (more money=more creativity, in theory). And as one of its marquee brands, Halo has a responsibility to help with that. So I'm delighted that 343 are "taking it seriously". You should be too.

:facepalm:

Fuck off, I just want to shoot shit.

THE HUMANITY!

Then go play Duck Hunt?

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It’s a bit embarrassing that 343 are talking about Halo 4’s story as if it’s a shoo-in for the Oscars, Booker prize and Blankety Blank Chequebook & Pen all at once, but this is exactly what Bungie used to do as well – 343 are just taking the same approach as their forbears, i.e. a close focus on story and the overarching lore of the universe. it’s good that they’re so focused and proud of what they do, even if it is a bit cringey in places.

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It won't be worse than Reach's storyline, at any rate - those characters were largely as boring as it's possible to get. Even one or two decent jokes or witty observations would have added some much - much - needed humanity to the whole thing.

It's fine to have pride in their work, but it's kind of having a ten minute documentary on an unreleased film which the producers feel has the nicest font for the credits ever devised. It may be well done, but highly likely that barely anyone will ever notice if it's anything like past games.

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Going on past form I'll be happy if the story is nominally coherent. Anything else is a bonus, frankly.

In other news, RETURN TO BATTLEFIELD timers are back, at least in multiplayer. Man, I properly HATED that shit in Reach. I wish they'd bite the bullet and ditch the jetpack. It's more damn trouble than it's worth.

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It’s a bit embarrassing that 343 are talking about Halo 4’s story as if it’s a shoo-in for the Oscars, Booker prize and Blankety Blank Chequebook & Pen all at once, but this is exactly what Bungie used to do as well – 343 are just taking the same approach as their forbears, i.e. a close focus on story and the overarching lore of the universe. it’s good that they’re so focused and proud of what they do, even if it is a bit cringey in places.

That's really no different to the rest of the entertainment industry. I remember seeing the same sort of nonsense for Michael Bay's culturally-bankrupt Transformers films.

It's also just what people do. When a medical graduate starts their first day as a qualified doctor, they feel completely out of their depth. So they talk the talk, and try their best to walk the walk. And over time they get more and more competent.

The games industry is in the "blagging it" stage with regards to delivering credible interactive narrative. That's expected. The more developers like 343 do this, the better they'll get. Eventually their creative ambitions and their actual output will match up.

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It's also just what people do. When a medical graduate starts their first day as a qualified doctor, they feel completely out of their depth. So they talk the talk, and try their best to walk the walk. And over time they get more and more competent.

not really, in that situation a lot of people would lay low, learn from everyone else and just not draw attention to themselves until they're confident enough.

This doesn't translate well when you're promoting a blockbuster of course

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