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Dishonored - Definitive Edition - now 60fps on Xbox Series


The Sarge
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This looks absolutely fantastic. I love the fact they give you so many tools at your disposal and just go 'on you go son, have a play around' Actually seems like a proper sandbox for each mission giving you many ways to complete the mission and mess around. It's definitely jumped right up my list for games this year.

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Yeah you can just watch the walk through here without skipping through the live stream

They make it look a bit easy but obviously they know where to go immediately whereas the average player will probably spend a long time staking the place out. Graphically it's not particularly impressive but it looks like Hitman in that you'll replay each level several times to try out different ways of doing things. Shame it seems to be struggling to get attention.

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How often do you hear this? The team behind Dishonored actually want you to figure out how to use the tools the game gives you against it.

The trailer makes a pretty big deal out of just going around and stabbing people:

But stabbing isn't the only way to solve your problems. The idea is that you use the powers you've developed and the tools at your disposal in your own way. For example, the dev team explains yet another way to solve the problem of the Pendleton twins, who we've previously seen boiled to death, stabbed, possessed and walked out of a window, shot with crossbolt bolts, and lit on fire:

Instead of killing them, what you can do is if you meet this crime boss… Slackjaw, if you do him some favor, he'll do something for you. The Pendleton Twins have this slave mine… and basically he kidnaps them and shaves their heads and erases their identity and puts them in their own slave mines."

You know, of their options, they probably prefer death by immolation.

In fact, the dev team claims that you can finish the entire game without killing anybody. Considering there are tranquilizer bolts for your crossbow, we assume you'll be able to knock the more annoying NPCs out.

One more little factoid: there won't be any boss fights, either. Apparently, the levels are challenging enough that boss fights were unnecessary. We'll see how true that is October 9th.

http://www.gametrailers.com/netstorage/mobile/#news-article-5947

Fantastic news if true, just let me have fun finding different ways of killing etc..

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No boss battles is certainly a step in the right direction after everyone hated them in Deus Ex 3. Not that I wouldn't play it anyway, I'm just happy we're getting another stealth game like this, and it looks great in the walkthrough posted above. It really deserved more attention at E3.

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Ah man, I think the best thing ever would be having guys with similar abilities to you running around seemingly unscripted, cat vs mouse style... That should be your final "boss" I suppose with the whole area as a playground.

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Edge chimes in:

http://www.edge-online.com/features/dangerous-world-dishonored

It all adds up to what appears to be an uncommonly rich and well-rounded game that moves at the player’s pace, responds to the player’s actions, and will grow and contract with their desire to explore. More than just a collaboration between a handful of strong personalities, it’s a culmination of the very things – reactive worlds, satisfying methods of traversal, swashbuckling combat, painterly art, rich lore and real variety – that built their reputations.
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sneakybastards, a site I swear I have nothing to do with (but I totally should, I know) has posted an intriguing analysis on Dishonored. Choice quotes which left me fapping like a man possessed:

Like Thief, Dishonored’s sandbox missions contain a wealth of reading material that fills out the world, characters, and points to optional objectives. Each mission begins with a briefing delivered from a safe hub area, and loot found during missions can be brought back to craftsmen in exchange for consumables and upgrades

Oh god. Paging daveodeth to the thread, stat! :omg:

The first thing I said to Harvey Smith and Raphael Colantonio, Co-creative Directors at Arkane, after seeing a double run-through of a level in Dishonored, was, “The stealth looks really good.”

Coming from the Editor of Sneaky Bastards, I hoped the compliment would carry some weight. “My god,” Smith replies, “you have no idea how important that is to us.” I was absolutely sincere. With its unbreaking first-person perspective, light and shadow system, intriguing AI innovations, suite of supernatural powers and overpowering ambience, what I saw of Dishonored evoked the very title that was the genesis of the stealth genre and Sneaky Bastards itself: Thief. But this was Thief on speed. “That was the original intention,” says Colantonio.

:o

Equally important to Dishonored’s stealth gameplay is sound. The game featured a full sound propagation system – noises get muffled by doors, for example – the likes of which we last saw in Thief. The ambience is familiar too; it’s the sound of a constant, discomforting breeze that we once described as “neither completely artificial nor entirely natural”. Most of all, sound is as much your enemy as light.

:D

Not only is there a slight randomisation to guard positions each time a level is played, but their patrol routes are not set in absolute. A guard may follow a set path, but randomly get distracted by looking at a painting, or choosing to spend a few moments warming his hands by the fireplace. These moments provide players with the opportunity to slip through unnoticed, and must be watched out for and exploited whenever possible. “The guards notice when a patrol route has been vacated,” Smith adds. “Sometimes they change routes to make up for it.” The result is a stealth game where levels can never be truly ‘learned’, and goes a fair way to addressing the issue of patrol routes amounting to elaborate timing puzzles. And with that constant uncertainty should come an ever-present tension.

My most anticipated game at the moment!

maybe this will even turn out to be more like Thief than Thief 4!

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Like Thief, Dishonored’s sandbox missions contain a wealth of reading material that fills out the world, characters, and points to optional objectives. Each mission begins with a briefing delivered from a safe hub area, and loot found during missions can be brought back to craftsmen in exchange for consumables and upgrades

Oh god. Paging daveodeth to the thread, stat! :omg:

Fuuuuuuuuck, I'm playing through Arx now and there's thief all over that. I can't wait, I'm trying to go media dark on this to, I know it's right up my alley but I want it to be a surprise.

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That sneakybastards piece is all you need to know really, before safely going media dark on it. Good timing. It all looks and sounds so incredibly promising, and it has done so from the day it was announced - and the more we hear about the better it sounds. If it was available on Steam right now I would probably already have bought it!

I just wish I could also go on media dark but I already promised to write several articles about the game in the run-up to release :lol:

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  • 2 weeks later...

Couple of awesome 10 minute narrated videos on Eurogamer today showing twomvery different approaches to one mission - supersneaky no kills or superloud kill 'em all. Not sure if new, but looks stunning.

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Couple of awesome 10 minute narrated videos on Eurogamer today showing twomvery different approaches to one mission - supersneaky no kills or superloud kill 'em all. Not sure if new, but looks stunning.

If they're the same videos as linked below it's not a new level shown but always nice to see different approaches, it just goes to show how open the level is. The combat also looks great considering it's a stealth game.

[media=]

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RPS preview, I'll quote the most exciting bits but I really recommend reading all of it:

Visually it’s a meeting of Rapture and City 17 (not least thanks to the involvement of fantasy-skyline maestro Viktor Antonov), but with a distinct regency-punk bent of its own. It’s such a strong style that it stands out from screenshots, but it’s really in motion that the game’s most distinct moments set it apart. The flurry of ash from a guard being disintegrated in a forcefield, the spring-razor effect that takes a man’s head off. Gruesome, and gruesomely beautiful. Dishonored is going to be one of the most beautiful games of 2012, no doubt.

Once again, I have to page daveodeth to the thread:

There’s that earthy hint of Thief in the movement and stealth action (throwing objects to distract guards). Perhaps more than a hint, actually. This feels a lot like Thief-with-a-knife. It’s like a sort of magical-ninja extension to the Thief games. It’s almost as if that idea – the first-person stealth game – didn’t basically grind to a halt after Deadly Shadows. Then there’s a hint of Bioshock (especially 2) with dual wielding of weird weapons and magical powers in close-up combat. Finally we get an aftertaste of the oppressive sense of over-arching threat in the beleaguered, diseased city from well, a bunch of games, but Deus Ex and Half-Life 2 met to conspire in an alleyway here, and their odour is all around. It wears its influences on it sleeve, and does so in a brave, educated fashion.
In the narrow world of stealth games, both Dishonored and DXHR have – or had – the potential to breach the dusty vault of all-time greatness, and remain there for the foreseeable future. But I believe it’s Dishonored, rather than DXHR, which will come closest to being one of those games that the deeper past of gaming promised us: the future pointed to by Thief and Deus Ex. It could be the kind of game that so much else that went before seemed to suggest was inevitable, and yet never seemed to happen.

I'm fapping, I'm fapping!

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This does sound like the game a lot games should have been but never ended up like, as they mention in that RPS bit Gerbik bolded. Really fantastic news if this is the case.

I don't want to piss on the bonfire but are they doing something stupid like releasing it the same week as the next CoD and FIFA or something stupid? Unfortunately I really will not be surprised if the sales of this don't go too well because of something like that, or a dreadful (or non-existent) marketing campaign.

At the very least, everyone on here must buy it, that's an order.

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Good point, I'm just a bit wary, something like this really deserves to do well and if it does the stealth genre might keep going, what with this, Hitman Abso-might-be-good-don't-know-yet-lution and ThiAf, stealth games might sneak their way back to popularity.

Even if Splinter Cell is going generic as fuck and Deus Ex 3 wasn't quite as stealthy as we might have liked, there might be hope.

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Good news about the UI in each version, especially the PC one:

Those interested in the look of the UI and the options available in Arkane Studios’ Dishonored, should know there will be a full slate of interface options you’ll be able to enable and disable individually in all versions of the game with some PC-specific features included as well.

Arkane provides a look at Dishonored’s UI options:

  • The FOV slider for changing your field of view.
  • Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
  • The mouse smoothing/acceleration slider and enable/disable options. (PC only).
  • Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).

More info and screens of each of the menu variations through the link, I think this is probably a must-buy for clippa if only to support one of the few devs who do it right. For me it's mostly a must-buy because it looks like the best thing ever :D

Also, it's great that you can even turn off the hud entirely, looks fucking great (and all nice and immersive) in one of the screens:

7562405214_8a85913eb4_o.jpg

7562405368_fc61d60604_o.jpg

7562405564_f0af1b0e3a_o.jpg

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  • 2 weeks later...

And now for the dishonourable bit....exclusive shop-specific pre-order bonuses, YAY! \o/

Eurogamer:

Bethesda has announced the Dishonored UK pre-order bonuses. Exclusive gubbins are up for grabs from GAME, Tesco, ShopTo and Amazon.

Special Edition - Dishonored branded 72 tarot card deck with instructions to play the 'Game of Nancy' & the Arcane Assassin Downloadable Upgrade Pack, which includes:

  • VOID CHANNEL: Powers duration and damage bonus {exclusive}.
  • WHITE RAT FRIEND: White rats will not be hostile {exclusive}.
  • GUTTER FEAST: White rat consumption for mana {exclusive}.
  • WHALE IN-GAME STATUE: Unlocks one additional slot for bone charm bonuses {start with an extra slot earlier on}.
  • UNHIDDEN BOOK: "Filed Notes: The Journal of Granny Rags" {exclusive}.
  • 500 BONUS COINS.

Shadow Rat Downloadable Upgrade Pack, which includes:

  • DELICATE TOUCH: Breaking Glass noise reduction {exclusive}.
  • VOYEUR: Key-hole peeping magnification {exclusive}.
  • DEEP BREATHER: Underwater breathing capacity bonus {exclusive}.
  • GOLDEN RAT STATUE: Unlocks one additional slot for bone charm bonuses {start with an extra slot earlier on}.
  • UNHIDDEN BOOK: "Filed Notes: The Royal Spy" {exclusive}.
  • 500 BONUS COINS.

Backstreet Butcher Downloadable Upgrade Pack, which includes:

  • FENCER: sword vs. sword advantage bonus {exclusive}.
  • FIRE WATER: increased whiskey bottle explosions {exclusive}.
  • BLAST RESISTANT: reduced explosion damage taken {exclusive}.
  • WOLFHOUND IN-GAME STATUE: unlocks one additional slot for bone charm bonuses {start with an extra slot earlier on}.
  • UNHIDDEN BOOK: "Early Life and Times: Slackjaw".
  • 500 BONUS COINS.

Acrobatic Killer Downloadable Upgrade Pack, which includes:

  • RAVEN: Health bonus for drop-down assassination {exclusive}.
  • QUICK DODGE: Bolt / arrow dodging bonus {exclusive}.
  • RIVER AFFINITY: Increased swimming speed {exclusive}.
  • HAGFISH IN-GAME STATUE: Unlocks one additional slot for bone charm bonuses {start with an extra slot earlier on}.
  • UNHIDDEN BOOK: "Rumours and Sightings: Daud".
  • 500 BONUS COINS.

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