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Halo: A Bit Andy Warhol?


Seerow

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I always feel that complaining about the repetitive nature of Halo is like complaining about how all the blocks in Super Mario Bros look the same. Yes, much of it is the same, but no two rooms feature exactly the same enemy mix. And as we all know, Halo is all about the one combat played out in an obscene amount of variations. Five minutes of perfection done over and over again as Bungie themselves put it.

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I always feel that complaining about the repetitive nature of Halo is like complaining about how all the blocks in Super Mario Bros look the same. Yes, much of it is the same, but no two rooms feature exactly the same enemy mix. And as we all know, Halo is all about the one combat played out in an obscene amount of variations. Five minutes of perfection done over and over again as Bungie themselves put it.

That's the point. The rooms are designed to be played in different ways. Some can be stealthed, others are for guerilla tactics, others need grenades and so on. It's down to the mix of enemies and there placement not just the shape of the room.

I did find it boring the first time through but conversely when I got better at the game I grew to really love that section of the game. I particularly love the area where all the little grunts are sleeping, bashing them on the head one by one and then sneaking up on an Elite to cosh him senseless is a great gaming moment.

Actually Bungie described it as 30 seconds constantly replayed.

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Halo is a classic.

It got a 10 because it was an important game. It's the only reason Microsoft are where they are. It redefined the FPS. It also completely took the emphasis away from the PC as the home of FPS's. And it contained soooo many heart in mouth gobsmacking gaming moments it's ridiculous. It's fucking excellent.

Halo 2 will take the core genius of Halo and remove the 'repetetiveness'. I hope.

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I got to the bit that started this topic, and gave my mate his XBox back.

Seriously, I had no time for the game after the second or third identical room. I get bored doing exactly the same thing more than once.

Still, it was *fantastic* fun up to then, and I'm sure there's some great bits after that too.

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I got to the bit that started this topic, and gave my mate his XBox back.

Seriously, I had no time for the game after the second or third identical room. I get bored doing exactly the same thing more than once.

Still, it was *fantastic* fun up to then, and I'm sure there's some great bits after that too.

Did you play it on Legendary?

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The only problem I have with Halo, is the rooms are so quiet/nothing much going on. For Halo 2, I looking for more tension when you enter a different area/room. We can do/listen to 5.1 sound now, so lets use it to its full advantage.

For an example, lets use the film 'Aliens'. When the hot-shots land on the planet, you can feel the tension, when are we going to see the Aliens/Elites etc..? We know for Halo 2, that we visit the Covenants home planet. Well lets us this to the full, I want rooms/corridors with loud moving machinery/poor visability etc.. So that all you can see/hear is a few feet ahead of you. Where the fuck are the Elites/Brutes etc... I want to feel the same tension you have in Aliens. Lets have some ambushes: This would work wonders in the outside areas :wub:

But this is just one example to, at least, make rooms/corridors more interesting/exciting with more tension. In Halo, you hear the grunts say "Let's find him", but they don't come and find you do they? Lets make it so we can feel "Fuck, they're really coming after me" :wub:

Use darkness and flashing lights to the max, fire-fights would be more exciting eh?

Well that just some ideas.

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I got to the bit that started this topic, and gave my mate his XBox back. Seriously, I had no time for the game after the second or third identical room.

Yep, that's exactly when (and why) I returned my £35 copy back to Game.

This is a great PC Halo minireview to the tune of Nora Jones' Come Away With Me: http://www.extra-life.org.uk/reviews/review.php?id=r68

kt

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Actually Bungie described it as 30 seconds constantly replayed.

Have you played it on Legendary?

Jumpers for goalposts. Oranges at halftime. Etc.

I'd like to see a Halo thread where people don't immediately break out the handy defensive clichés the second a completely unrelated element of the game is criticised.

Legendary doesn't magically make the interiors more varied or usefully interactive. That '30 seconds' is great outside, but it's an entirely different 30 seconds that rears its head in the indoor areas.

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Actually Bungie described it as 30 seconds constantly replayed.

Have you played it on Legendary?

Jumpers for goalposts. Oranges at halftime. Etc.

I'd like to see a Halo thread where people don't immediately break out the handy defensive clichés the second a completely unrelated element of the game is criticised.

Legendary doesn't magically make the interiors more varied or usefully interactive. That '30 seconds' is great outside, but it's an entirely different 30 seconds that rears its head in the indoor areas.

I'm not being defensive, I'm (shock, horror!) comfortable with the fact that people have differing opinions, and I didn't make Halo :rolleyes:

The point is:

On the other modes, Halo is a nice, sastisying shoot-em-up with fun physics and annoying repetitive levels.

On Legendary, it's Halo :D

I had major issues with the repetitive design on my initial play through, but on replaying the game in Legendary, I didn't have time to notice, as the focus had shifted away to the now hard-as-nails but oh-so-satisfying to fight enemies, especially on the levels (AOTCR, Two Betrayals) where the repeated rooms annoyed me first time through. I still refused to play The (Fucking) Library again though ;)

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Seriously, I love Halo. I don't deny the repetition is there but it matters much less on (cough) Legendary.

The thing I don't buy is that there's natural-type terrain, except that couldn't possibly have formed. There's no plate techtonics or owt, so every single mountain, gulley and cave etc would have to have been put there deliberately by the designers. Quite apart from every bit of vegetation. Why on earth would they waste time putting all that there?

Oh shit, is that my taxi outside? I'll get my coat. :rolleyes:

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So all you 'Ledgendary' goons are telling me that having enemies who are far more intelligent and harder to kill, thus making it take even longer to get through, somehow makes the repetitive sections better???????

At least on the other difficulties I could hope to pass through the library before I grew too old to remember my own name...

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The rooms were the only problem with repetition that I found. Asides the feeling of, "haven't I just been here?", when I was fighting and running around in circles, it took a moment to realise which way I was headed and where I had just been!

I seriously loved Halo and it had the most memorable experiences that I have played in any one game. My only real problem was the lack of saves in Co-op mode... we were playing it for six hours on the Library level!!! My eyes were bleeding!

:rolleyes:

Still, looking forward to the next one though!

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So all you 'Ledgendary' goons are telling me that having enemies who are far more intelligent and harder to kill, thus making it take even longer to get through, somehow makes the repetitive sections better???????

At least on the other difficulties I could hope to pass through the library before I grew too old to remember my own name...

On Legendary you don't even notice the rooms apart from using a bit of them for cover or for something to cower behind as your shield recharges.

I simply do not understand the criticism of repetitive levels aimed at Halo. I never got lost or bored, even in the Library which I liked as well due to it offering a complete different style of FPS to the rest of the game.

Each to their own, but all the naysayers should be equally accepting of those who have no problems with the game and vice versa. We all like different things. Now let's move along here.

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So all you 'Ledgendary' goons are telling me that having enemies who are far more intelligent and harder to kill, thus making it take even longer to get through, somehow makes the repetitive sections better???????

At least on the other difficulties I could hope to pass through the library before I grew too old to remember my own name...

On Legendary you don't even notice the rooms apart from using a bit of them for cover or for something to cower behind as your shield recharges.

I simply do not understand the criticism of repetitive levels aimed at Halo. I never got lost or bored, even in the Library which I liked as well due to it offering a complete different style of FPS to the rest of the game.

Each to their own, but all the naysayers should be equally accepting of those who have no problems with the game and vice versa. We all like different things. Now let's move along here.

Oh, I never got bored... I just needed a rest on the odd occassion, maybe every three hours, to play something else, have dinner, go to the shops, watch the television, sleep... etc... it can't of taken that much to put some more saves in to the Co-op mode other than between levels!

I honestly enjoyed every minute of the game, and even the Missus is talking of a replay before the next one is out... and she doesn't replay games!

:rolleyes:

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I didnt even mention the word edge once. I was actually thinking about the xbox mags/online reviews to be honest. Theres just too much wrong with it for it to be a 10/10 to be honest.

I think its the purest videogame ever made, and easily the best. I would say its at least twice as good as its nearest rivals for me. No competition.

The levels like 'assault on the control room' where people criticise the repetitive level design are missing the point. The game isn't about exploration, its about combat. those bridges and rooms are a distillation of the combat ethic. Each bridge lets you take the lessons you learned on the previous bridge and apply them to your combat technique, but then each time it'll throw in a tiny twist.

I've explored this game so in depthly (sic) that I feel I truly understand what they were aiming for with that level (and two betrayals). It wasn't to artificially extend the game length, it was to give the purest combat possible. You already know the room layout cos youve been there before, so you know how to use the scenery.

I can get through every level of the game on legendary without losing a life and assault on the control room was the perfect training ground for that.

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If i placed you in a random room, you wouldnt be able to tell me what level it was.

Not only could I tell you what level, I could tell you exactly where in that level.

Halo only has 2 levels with repetitive rooms.

If I put you in a room in Doom could you tell me what level it was? Is Doom a good game?

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Each to their own, but all the naysayers should be equally accepting of those who have no problems with the game and vice versa. We all like different things. Now let's move along here.

And where was this sensible attitude when you were slating KOTOR and questioning the taste of those who liked it, eh? EH?

Yeah, bitch.

:rolleyes:

I accept that people love it. IIRC, I never had a go at someone for liking it. I just think KOTOR is an overhyped mess that wasn't finished and was rushed out. That was what I stated. I'll go find the thread and read through it to see if I actually had a go at someone for liking it, shall I?

Bitch, indeed.

Yep, just checked. I bitched about the game and the way it was overrated and broken, but never about someone liking it.

So stick that up your pipe! :D

Edited by Squirtle
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I got to the bit that started this topic, and gave my mate his XBox back.

Seriously, I had no time for the game after the second or third identical room. I get bored doing exactly the same thing more than once.

Still, it was *fantastic* fun up to then, and I'm sure there's some great bits after that too.

You was playing on normal wasn't you.

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So all you 'Ledgendary' goons are telling me that having enemies who are far more intelligent and harder to kill, thus making it take even longer to get through, somehow makes the repetitive sections better???????

EXACTLY! You nailed it. Good job.

the reason being is you are no longer just trying to get through the room. you're using every jutting piece of architecture to your advantage. And you're thankful that its the same room design cos it means you know where the cover is.

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I think I've pretyy much played every level well into double figures apart from the first escape from the ship.

Yeah, the design of the Library in particular is very samey, and can get a very tiny bit confusing....And there are a couple of moments where everything stops as you stand there, staring at the monitor....before moving a pace frowards and suddenly everything comes back to life...

But I think that the brilliance of the enemies, as people said, on the harder difficulty levels, mean that you don't have the time to notice the levels.

I can understand people getting a little bored sometimes on the easier difficulties...

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Oh and that’s not the worst part...when you are following the monitor, was that part seriously made by the same people who did Silent Cartographer?!

The 'Making of Halo' in the Xbox Equip edition explained alot of the faults people have with the levels etc.

Still i didn't notice them and rank it a one of my personal best experiences of a game. Which says alot for that game, to me at least.

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