Jump to content
IGNORED

The Random Game Video Thread


Nespresso
 Share

Recommended Posts

What I don't get is why all these clones are appearing after Overwatch instead of during the seven years of Team Fortress 2 making all the money? Like Overwatch's characters aren't particularly unique, they're TF2 kits or early-00s DotA characters, but it's bizarre that despite only just coming out everyone wants a piece when TF2 had a community that survived for over half a decade and literally grew every year.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...

Ehm yeah I think this is amazing?

 

 

Quote

I show that there's yet another impossible coin in the game, located in the huge version of Tiny-Huge Island. Specifically, there's a coin spawner there that's intended to spawn 5 coins in a horizontal line on the ground. However, this coin spawner's located under the ground, causing the most uphill coin to not load properly. In particular, this coin spawns about 49 units below the ground, triggering a failsafe that causes the coin to immediately unload. Currently, there's no known way to collect this coin.

Backstory: I had been documenting the various types of coin spawners for STROOP, since I was giving them each different names and images based on their subtype value. I had already created an image specifically for the coin spawner in THI, since I had fully expected it to have its own unique subtype for spawning exactly 4 coins, something that I knew no other coin spawner did. However, I was surprised to learn that its subtype matched that of a 5 coin spawner. I originally figured that there must be some other variable it had that allowed it to only spawn 4 coins instead of 5, but couldn't find such a variable after a quick search. The next day, it suddenly hit me: what if that coin spawner MEANT to spawn 5 coins, but we only saw 4 of them? It was the mystery goomba situation all over again. After doing more research, I found that this was in fact the case. However, I had expected this 5th coin to spawn on the death barrier way down below. But instead, the coin ended up unloading immediately after loading, a situation I didn't anticipate or understand the cause of. After having Peter look into the coin spawner's code, he explained the failsafe mechanism to me. Furthermore, he said that perhaps "part of the level got remodeled or something". This got me thinking, and after some more research, I fleshed out the hypothesis explained in the video.

The program I used in the video to show the object slots in real time is called STROOP. It's essentially an improved version of the SM64 diagnostic that I've shown previously. It's being developed primary by Dane Bouchie and myself, with help from Tyler Kehne, Peter Fedak, and Kaze Emanuar. It's not nearly done yet, but if you'd like to download what we have so far, you can do so from here:http://bit.ly/STROOPDownload

Additional Notes
(1) I had said that every coin line in the game has exactly 5 coins in it. However, some may try to point out exceptions to this, such as this group of coins in BitDW: http://i.imgur.com/21Lsdk2.png. However, formations such as that one are simply composed of multiple singleton coins placed adjacently. Those coins do not belong to a coin spawner, and do not load and unload as Mario goes close to and away from them (though they do disappear and reappear).
(2) Here's the image of the 4 coin line spawner that I had created in advance: http://i.imgur.com/4LmkTdM.png. I hadn't wanted it to go to waste, which is why I was so committed to determining whether the coin spawner in THI truly was a 4 coin line spawner or a 5 coin line spawner in disguise. After learning the truth, I learned that this image was never meant to be.

 

Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...
  • 3 months later...

 

Hey guys and girls.

 

This is a truly legendary LP. I think it's god-tier stuff, and to me its one of those reminders that the quality and breadth of entertainment you can get from Youtube - for nothing - is something wonderful.  There's so many funny, talented people out there.

 

I follow this guy, Sham, on Youtube. This is him and 3 mates playing the Zombie Army Trilogy co-operative mode on the highest possible difficulty, with the number of enemies sent to max. A real challenge.

 

The story of how this series played out is definitely a factor in how much I loved these. It returned from the dead. It was a wild ride for us subscribers.

 

Praise Sham.

Link to comment
Share on other sites

  • 4 weeks later...

 

Love this guys series of videos analyzing the Uncharted games. There's a very impressive depth of mechanical anaylsis here. He puts some concepts that i've been trying to discuss for years into words in a way that I have struggled to do so.

 

'Choice in the moment' - brilliant

 

 

 

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 months later...
  • 3 months later...
  • 3 months later...
  • 7 months later...

New Frame Plus talks about some examples of nice in-game animation from the last year:

 

 

The same channel did this very detailed comparison of parry animations in Dark Souls games. I linked to it in one of the Dark Souls threads when it was uploaded last year, but I think it's worth posting it here too because the principles discussed are relevant outside the Souls games too:

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.