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Halo


Juria

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The one player mode, from after you get to drive that big tank, every level is repeated at least twice or maybe even three times as you run into it, another level running out of it, another level running back in again and further, then two levels running away through both. Even the levels are massively repetative... Did they totally run out of ideas half way through the game? I loved the game before then. I'm currently on that level where you have to try to blow up halo and you have to go all the way back through basically the whole game. It's so annoying that I just can't be bothered anymore

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I play it once every few months. I can see the genius in it and I can see why so many people like it but it one player I get lost too easily and get bored half way through the mission as I know the other half isn't going to hold any surprises. This is one game that needs co-op gameplay in order to enjoy. It's just so lonely most of the time.

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I think you're wrong. Even though AOTCR and 2 Betrayals are set on the same level as such, they are both radically different I feel. I know it's a tired argument but I've only really played it on Legendary (went through it on Heroic first time) and I spend more time concentrating on the battles than the scenery.

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Si, I am playing on Heroic and it's too easy and very easy to get lost in lots of levels, cause withing every level everything looks the same so you don't even know whether you are coming or going sometimes. Have I been through that Library level at the point I am up to? if not, i really do quit if it's supposed to get more badly planned than this :)

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I think you're wrong. Even though AOTCR and 2 Betrayals are set on the same level as such, they are both radically different I feel. I know it's a tired argument but I've only really played it on Legendary (went through it on Heroic first time) and I spend more time concentrating on the battles than the scenery.

It's not the lack of spectacular scenary that annoyes me, it's the repeated rooms and textures which make me get lost that I'm annoyed about.

Yes, everybody says play it Legendary and it's totaly different but I don't want to play it on Legendary, I like the game on the other difficulty levels, I just get bored and lost. Not on all levels mind, but in too many for comfort.

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.::: I wouldn't call HALO bad, but it certainly flawed in it's gameflow. The first half of the game just can't compensate the latter half which indeed is boring and cliched. (Why did the game suddenly throw together Half-Life and DOOM? The only thing missing was a crowbar.)

A crying shame as the gamemechanics themselves are near perfect.

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The arrows don't help when four or five rooms look exactly the same and you're going back and forth between them. The blue camp light helped a bit, but he's only in one level and he buggers off without you.

I'm glad other people here agree that halfway it looks and feels very rushed. It saddens me too, though that they were rushed. I hope the pressure is not on as much for Halo 2 and they can complete everything at their own pace.

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fancy those covenant not decorating each room with individual pictures, plain old grey walls! you'd think it was a military installation or something. if u dont like halo then im afraid your just not trying. try repeating the same confrontation on legendary for hours with a different battle every time...tell me thats not quality design.

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Sorry but;

Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up!

We've had this discussion 20 million times. Get over it. Yeah, you have to repeat some bits, but they're good enough to bear repeating, and there's a whole argument about how underground military bases do tend to be repetitive small rooms etc...

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Halo, for all it's brilliance is a very linear experience. A to B and kill everything in between. It's not a maze or anything like Deus Ex for example. I just can't see how you can get lost. I just don't see it. You come in to a room through one door and usually only one other door in the room is lit green. Kill everything and head for that. That's all there is to it. It's not a puzzle game FFS. I just don't get this I got lost argument. The level design in Halo is all set up around the combat. It's not supposed to be about the scenery but about the fighting.

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Funnily enough I'm on the same bit as GME. It has at least got a bit better after the blue thing level and I can see why I'd have to do the whole thing backwards but it is beginning to grate a bit. I think it's because I'm missing my gung ho grunt buddies which is what made the earlier levels good for me.

But yeah I agree that we've done the Halo threads to ickle tiny bits.

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I got lost in The Library the first time I played it, simply because I went charging in guns blazing, then found myself wandering round and round in circles. If you just stay mindful of the direction you're going it's actually very linear.

Two Betrayals is one of my favourite levels. Though it's set in the same environment as AotCR, you have to do very different tasks, and of course The Flood are into the equation by then as well. I absolutely love the Banshee stuff, and taking out the Wraith tanks with the rocket launcher :ph34r:

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When I played it through first time on Normal, I was dissapointed with amount of repetition of level design. But play it through on Legendary, and you just don't have any time to notice the scenery. It's AWESOME on legendary. They should release Halo 2 with only the Legendary difficulty setting so everyone would have to play it as it should be played.

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They should release Halo 2 with only the Legendary difficulty setting so everyone would have to play it as it should be played.

I find this statement very wrong.

As the self-proclaimed "Crappest FPS-player evah!", I would find that prohibitively difficult.

But I guess you were caught up in the moment (Halo-appreciation wise).

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Halo, for all it's brilliance is a very linear experience.

Yes, but she has her finest freedom cloak on. The auld tart gives such an impression of freedom that you feel you are in a living breathing world. A truly wonderful game, really now, a joy to play and one game that it's genuinely hard to find fault with.....unless you're prone to getting lost of course but even that is thrilling, a howling pack of Flood at your back or sniping Covenant chasing you around in circles, superb.

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Halo, for all it's brilliance is a very linear experience.

Yes, but she has her finest freedom cloak on. The auld tart gives such an impression of freedom that you feel you are in a living breathing world. A truly wonderful game, really now, a joy to play and one game that it's genuinely hard to find fault with.....unless you're prone to getting lost of course but even that is thrilling, a howling pack of Flood at your back or sniping Covenant chasing you around in circles, superb.

I couldn't agree more. It's the fact that although it is simply A to B, it's the freedom of the combat in getting there that makes it so eminiently rewarding. Although you are following a very preset route (although by nicking a banshee on AOTCR's last bridge before the big pyramid thing is just great as you can cut out a huge chunk of the level but are not punished by the game for not playing by its rules) because the combat is always different it feels like taking a different path through that preset route every time. If that makes sense.

Whatever, Halo is still the best game of this generation.

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Sorry but;

Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up, Shut up!

Is noone listening?

:ph34r:

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I play it once every few months. I can see the genius in it and I can see why so many people like it but it one player I get lost too easily and get bored half way through the mission as I know the other half isn't going to hold any surprises. This is one game that needs co-op gameplay in order to enjoy. It's just so lonely most of the time.

I totally agree! We loved it on Co-op... especially being able to drive two Warthogs at the same time with two marines in each!

When we played the first few levels, we were chased by some Banshees whilst driving up a river. My missus was driving and I was on the gun on the back of the Warthog. Ace gaming experience!

The gaming experiences kept coming in Co-op, more and more... one time I was dueling against an Elite, both of us driving Ghosts (or whatever those purple floaty things are called) and the Missus came around a corner in the tank! Blasted us both to hell as she thought we were attacking her! D'oh! She's a bit brutal...

I'm sure I wouldn't of finished the game without her on the back of the Warthog, even if she ran off and left me to get blown to bits in the end!

When I tried to play it in single player it felt lonely, like I was missing something... realised it was the Missus!

:ph34r:

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They should release Halo 2 with only the Legendary difficulty setting so everyone would have to play it as it should be played.

I find this statement very wrong.

As the self-proclaimed "Crappest FPS-player evah!", I would find that prohibitively difficult.

But I guess you were caught up in the moment (Halo-appreciation wise).

OK, it's not that good, but it's still good, especially in co-op on legendary. Still, everyone should play it on legendary, because only then can you appreciate how good it truly is.

Thankfully, my exchange has just reached it's trigger level, so I'll have broadband and Live by the time Halo 2 is eventually released.

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