Jump to content
IGNORED

Metal Gear Solid V: The Phantom Pain


Broker
 Share

Recommended Posts

Man, this game. Amazing. Did Mission 6 last night:

Took me a few attempts to take out the skulls. Although the honey bee was useful with one or two of them, I actually didn't realise you could parry their sword melee attack and stab them back! That was pretty cool and it was a real adrenalin rush when I managed to kill them all. Fantastic mission, really loved the atmosphere of sneaking through the fort...and dat custcene. Goosebumps.

Am slowly getting better ranks with each mission I do. I was useless at first, getting E's but now I'm getting C's which is a bit of an improvement. I guess I just suck at stealth!

Link to comment
Share on other sites

WARNING: N00B POST INCOMING!

So everyone's in this thread eh? Seems like this is considered something special.

Questions then - as someone who has never had any interest in the MGS series, or modern military type games in general, and has only experienced watching his mates "play" around 3 hours of MGS2 which was mostly incomprehensible cut scenes, is this one of those games that transcends its series and becomes "must play"? And if so, do I need to have played any of the others to get into this?

Link to comment
Share on other sites

WARNING: N00B POST INCOMING!

So everyone's in this thread eh? Seems like this is considered something special.

Questions then - as someone who has never had any interest in the MGS series, or modern military type games in general, and has only experienced watching his mates "play" around 3 hours of MGS2 which was mostly incomprehensible cut scenes, is this one of those games that transcends its series and becomes "must play"? And if so, do I need to have played any of the others to get into this?

It is a must play, yes.

No, you don't need to have played the others although obviously it enriches the experience if you have.

Link to comment
Share on other sites

WARNING: N00B POST INCOMING!

So everyone's in this thread eh? Seems like this is considered something special.

Questions then - as someone who has never had any interest in the MGS series, or modern military type games in general, and has only experienced watching his mates "play" around 3 hours of MGS2 which was mostly incomprehensible cut scenes, is this one of those games that transcends its series and becomes "must play"? And if so, do I need to have played any of the others to get into this?

Order it forthwith and play Ground Zeroes while you're waiting for it to be delivered (came free with PS+ couple months back).

You don't need to know the story, and yes it transcends the series, the entire stealth genre and imo videogames generally. It's pretty good.

Link to comment
Share on other sites

WARNING: N00B POST INCOMING!

So everyone's in this thread eh? Seems like this is considered something special.

Questions then - as someone who has never had any interest in the MGS series, or modern military type games in general, and has only experienced watching his mates "play" around 3 hours of MGS2 which was mostly incomprehensible cut scenes, is this one of those games that transcends its series and becomes "must play"? And if so, do I need to have played any of the others to get into this?

I was in a similar position to you, (although, now thinking about it, I've played and finished all the MGS's throughout the years, including the NES and GB versions) - I've never really "liked" the series, just played them because they were "meant to be good".. and always walked away with a "yeah, it's alright, I don't get the story mind" feeling....

MGSV:TPP is another league however, a total other league. Everyone should buy it..

Also, It's got a horse. I'm a sucker for games with horses..

Link to comment
Share on other sites

Yeah, there's actually well thought-through systems and mechanics in this game. It's not really a stealth game, it's an army recruitment/building game where you can be stealthy or not. Every item has been so well through through and considered.

Davros, watch the beginning of the '7 things you must do in MGS V' video Spainkiller posted a page or two back. Just seeing the number of tricks you can do with a cardboard box should give you an idea of how carefully considered this game is. It's the kind of toybox that lets you experiment, and feel chuffed when you work a new trick out, or accidentally stumble across something.

Be warned, the first hour of the game is a (subjectively) brilliant scene setter, which you 'play' but isn't really indicative of the game proper. I have loved every second so far though :D

GTA V is all mouth no trousers. THIS IS ALL TROUSERS.

Link to comment
Share on other sites

I actually think this is the best game I've ever played.

I feel like Linda Hamilton outside Marcus Dyson's house at times, laying in a bush and trying to shoot a guard - missing twice as the bullet pings off the brickwork suspiciously and realising that I've blown it.

Then realising that if I'm going to have to fight I might as well get the drop and opening up on full auto.

Just incredible. Had forgotten how much I could get into games.

Link to comment
Share on other sites

Not a spoiler in any sense of the word but you can apparently never be too careful:

COSa2vrWIAALWPF.jpg

Anyway, these containers are just mean. Is there any way I can get them out (or create an opening in the ceiling) or is this just Kojima trolling the player? (This is at the airport in Africa, btw.)

Only way I know of is to use the

wormhole Fulton

Link to comment
Share on other sites

I actually think this is the best game I've ever played.

I feel like Linda Hamilton outside Marcus Dyson's house at times, laying in a bush and trying to shoot a guard - missing twice as the bullet pings off the brickwork suspiciously and realising that I've blown it.

Then realising that if I'm going to have to fight I might as well get the drop and opening up on full auto.

Just incredible. Had forgotten how much I could get into games.

Ha, this is an awesome way to describe what's awesome about the game.

Link to comment
Share on other sites

That's what I thought. Thanks guys, I'll give it a go then! Hopefully it won't be like GTAV, which everyone here seems to like but which I detested. But if it is, I can always sell it on.

This is far less scripted then any GTA game. You have a huge amount of freedom as to how you approach things and there are different ways to obtain "success". From your earlier post I would say that familiarity with straight up military type games is probably more useful than with previous MG games; but it's not essential. I would say patience, curiosity / ingenuity and a love of simple but rewarding things like attaching a tranquillised bear to a helium balloon are the keys to enjoying this.

Link to comment
Share on other sites

WARNING: N00B POST INCOMING!

So everyone's in this thread eh? Seems like this is considered something special.

Questions then - as someone who has never had any interest in the MGS series, or modern military type games in general, and has only experienced watching his mates "play" around 3 hours of MGS2 which was mostly incomprehensible cut scenes, is this one of those games that transcends its series and becomes "must play"? And if so, do I need to have played any of the others to get into this?

I love it, and I wasnt impressed with 2,hated 4 with a passion, never finished 3, first coz of the camera, then they fixed that, then the controls were utter wank still.

And I still believe original PS1 MGS is one of the greatest games ever made.

It has turned into the best game I have played this year.

Link to comment
Share on other sites

20% in after a solid 7 days of play. For some reason I have two new missile weapons specialists and I therefore decided to plunge £400k on a grade IV launcher (everything else is 2-3). Money doesn't seem to be a limiting factor in this game at all and if you are going in LOUD, that might as well be extremely LOUD.

My main regret is that both combat teams went off doing the deep water exploration mission to get fuel and it has taken them out of the picture for 2 or 3 days real time.

One tiny gripe - is there anywhere you can see which outposts you have liberated? Particularly the large ones?

Link to comment
Share on other sites

Questions then - as someone who has never had any interest in the MGS series, or modern military type games in general, and has only experienced watching his mates "play" around 3 hours of MGS2 which was mostly incomprehensible cut scenes, is this one of those games that transcends its series and becomes "must play"? And if so, do I need to have played any of the others to get into this?

I bought this on Saturday, despite not having enjoyed any of the core Metal Gear games before (finished the first two, gave up on 3, never tried 4), and, tedious hour-long prologue aside, it's really good! It's not the best stealth game I've ever played, nor the best action game, but it's the game which manages to best combine those two elements in equal measure.

It meshes the stealth mechanics of Hidden & Dangerous, then throws in a freedom of approach that reminds me of Project IGI, only with tons of gadgets, a generous serving of emergent behaviour and a lot more daftness.

Also, far too many menus and too much base management for my taste, but I can live with that. So, yeah, being an MGS non-fan isn't necessarily a problem.

Link to comment
Share on other sites

20% in after a solid 7 days of play. For some reason I have two new missile weapons specialists and I therefore decided to plunge £400k on a grade IV launcher (everything else is 2-3). Money doesn't seem to be a limiting factor in this game at all and if you are going in LOUD, that might as well be extremely LOUD.

My main regret is that both combat teams went off doing the deep water exploration mission to get fuel and it has taken them out of the picture for 2 or 3 days real time.

One tiny gripe - is there anywhere you can see which outposts you have liberated? Particularly the large ones?

They just get retaken don't they? So there's no benefit in liberating (albeit it's fun)

I accidentally had to go loud at the oil refinary. After everyone...um...ran onto my hail of bullets...I got the "Ding" and "outpost captured" :)

Money (mission 20) is getting a little tight - but that's because I Fulton everything (sure all the trucks and guns will come in useful) and only have 2 dispatch teams - one who I stupidly put on a 2 day online mission for limited rewards, so lost that income stream.

Link to comment
Share on other sites

[Outposts] just get retaken don't they? So there's no benefit in liberating (albeit it's fun)

Well you unlock a new codeword thing to use in your insignia, and if you take our their anti-air radar, I think it unlocks a new chopper drop/pick-up point permanently (albeit one you might not want to use when it gets repopulated with guards)?

I've been playing this entirely offline, as I'm still waiting on BT to get their shit together. I only have 2 combat units to send out on missions, and the game tells me I need more forward operating bases to get more, but can't see any way to build any - I assume this is an online thing, so I'm limited to 2 until I get internets again?

Link to comment
Share on other sites

Well you unlock a new codeword thing to use in your insignia, and if you take our their anti-air radar, I think it unlocks a new chopper drop/pick-up point permanently (albeit one you might not want to use when it gets repopulated with guards)?

I've been playing this entirely offline, as I'm still waiting on BT to get their shit together. I only have 2 combat units to send out on missions, and the game tells me I need more forward operating bases to get more, but can't see any way to build any - I assume this is an online thing, so I'm limited to 2 until I get internets again?

Even when you do get internet, don't get too excited. I've still yet to connect.

Link to comment
Share on other sites

It's not like GTAV. The biggest difference is the genuine freedom that is afforded the player to approach objectives how he pleases. I'm not sure where you stand on sandbox games, but I do know you love stuff like Alien Isolation and Resi 4, which are very 'directed' games. This is a truly open game that lets you really, properly plan your approach and execute ingenious solutions to problems that you'll never believe the game actually lets you get away with. But it does, because the designers have thought of everything and made the player's tools, gameplay systems and AI all work in unison to enable you to be in true command of the experience.

It's packed full of awesome details, abilities and tactics that you are left to uncover for yourself. You don't get spoon-fed much.

It is most satisfying as a stealth game and if you leave all the assists on, is quite a forgiving stealth game. But, as with all the best stealth games these days, it's an equally viable action game when the shit hits the fan, and you should continue even when you raise the alarm to see if you can rescue the situation. Earlier MGS games felt wrong in that state. This one doesn't.

Like all the best sandbox games, this gives you simple-sounding objectives (rescue this prisoner, blow this thing up, assassinate this person, steal this thing) yet complexity arises out of the player's choices, and from all the systems integrating to generate truly unique scenarios of your own making. There's very little story in the missions themselves. You are mercifully left to your own devices.

It also has a wonderful sense of place and is thankfully unencumbered by an icon-strewn map and hundreds of noisy side-missions all vying for your attention, pulling you out of the experience. It's an utterly absorbing experience where three hours seems to pass in thirty minutes.

For all the above reasons, it's my perfect game. It's represents a move away from heavily-scripted, linear experiences. It does away with the hand-holding that ruins other games. It lets you strip the HUD right back to see its true beauty, and yet remains totally playable (better, IMO). It trusts the player to find things out for themselves. It rejects the usual open-world template of sprinkling the map with unfocused busywork in favour of giving you objectives you really care about. It's not scared to have a big desert environment that feels barren and lifeless, yet is broken up by superbly-designed stealth playgrounds.

Spiritually, it has a lot in common with classics such as Deus Ex, Far Cry 2, Hitman: Blood Money and the first Halo. If you like those, you'll love this.

Thanks for that (and to everyone else extolling its virtues), I think that gives me a really good idea about what this might be like.

Link to comment
Share on other sites

Is there a way of seeing what animals you've extracted?

I spent no joke like fifteen minutes crawling around a ruined African village in the rain looking for a kitten that I could hear mewling. I think it was actually a Gerbil making a very cat-like mewling noise, as that was the only animal I found.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.