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Baldur's Gate


Opinionated Ham Scarecrow
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Yes, I find it best to clear as many areas to the west and east of the central spine as possible before tackling Cloakwood. There is some very good experience to be had with

ankhegs in the map in the north toward the city and basilisks In the far SE. You can also drop straight into the boss area of FireWine bridge via the Gullykin village avoiding all the kobolds there

. Cloakwood includes two tough fights with

spiders, (plus lots of traps in ettercap central) and wyverns before the mines area itself

. Few games do spiders as well as this.

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  • 2 weeks later...

Finally failed to resist the temptation to play this, and picked up the updated iPad version. I've previously clocked BG1->ToB with a single character using the BGTutu mod, so I know the game back to front.

Trying to resist my natural impulse to power-game and just have some fun. Going to play a Sorcerer Charname, in a party with Khalid, Jaheira and Imoen. I'll also pick up Kivan for archery support (later to swap for Coran) and Branwen for Clericy stuff, although I might swap her for Yeslick later. Will DC Immy to Mage at L6/7.

Looks good on my (non-retina) iPad Mini, but the avatars look really badly scaled and blocky. Any better on retina?

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  • 2 weeks later...

I've been anxiously waiting for it too. Now the simple matter of finding 100 hours to play it.

Bit disappointed to not be able to use my completed BG1 characters; I had to free up some room on my iPad and couldn't justify keeping it on there for months on end. Unless I'm mistaken on this, that was the only way to keep your character with the iPad version?

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I've been anxiously waiting for it too. Now the simple matter of finding 100 hours to play it.

Bit disappointed to not be able to use my completed BG1 characters; I had to free up some room on my iPad and couldn't justify keeping it on there for months on end. Unless I'm mistaken on this, that was the only way to keep your character with the iPad version?

What a shame you had to do that, particularly since the latest version of BGEE is such an improvement on the earlier ones, its a joy to play. Mind you, I would zap pretty much everything else to retain space for these games.

I've imported my wizard slayer and inquisitor (and have an evil thief not too far behind). The only initial problem seems to be the additional portraits from BGEE don't carry over although there are 6 new ones.

I'm expecting this to be tough; I've never progressed very far in the game since it seems to ratchet the difficulty level up from the get go. Not that that is a bad thing, BG is in the main so straightforward that you tend to fall back on a few favourite spells and methods with only the end battles within TOSC really demanding too much micro management.

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Looks good on my (non-retina) iPad Mini, but the avatars look really badly scaled and blocky. Any better on retina?

This is the view with retina with my gruesome fivesome

post-6364-0-08016100-1389867146_thumb.jp

I was impressed with the extent of Dorn's quest, and particularly the banter with Virconia and Edwin towards the end of the game. I suppose it's pretty much a given that they will be in any evil party but even so, it was a pleasant surprise. Now I'm keen to have a final run through BGEE using Neera and the monk, possibly using a bard which seems an interesting character - can use any weapon, spells, pickpocket and the bard song. We'll see.

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What a shame you had to do that, particularly since the latest version of BGEE is such an improvement on the earlier ones, its a joy to play. Mind you, I would zap pretty much everything else to retain space for these games.

It's a shame, but I only have a 16gb and finished BG1 a year ago. When I finished it, BG2EE wasn't even announced, and there were stories ref legal disputes or something. Disappointed, but seemed sensible at the time. I'll view it as an opportunity to so something completely different with my character.

How's the latest version of BGEE different from the first? I know everyone said that, but the only issue I had was the area of effect spell slowdown.

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Basically everything has been sharpened up for easier use including

Fonts

Journal makes sense (initially a mess)

Little icons now in place for picking up, unlocking etc like the PC ones

Faster shop inventories

Spell scrolls colour green or red depending on whether the Mage can learn the spell

Some colour changes eg Dynaheir is purple not red

Plus, the crash to dash no longer seems an issue and AoE spells are fine

Probably a bunch of other stuff which I've forgotten and more important behind the scenes fixes.

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Which game have you just got.? If its the first, I have a pretty tried and tested general method which minimises the hassle of the various end of act encounters, happy to post more detail if it would be helpful. Basically take your time clearing out the central maps and doing all the various minor quests in the FAI and Beregost areas, and take a trip to the gnoll fortress, all before tackling Nashkell mine. Then I go fast to the next key location, then slow again to really level up before the Cloakwood maps.

As for classes, the specialised kits now available seem to make the decision harder than before since they all seem to have advantages and disadvantages which are very hard to weigh up at the outset. Then there are all the restrictions based around race and alignment. It's a bit daunting but honestly I don't think it matters greatly whatever you choose because of the redundancy of very capable NPCs to fill the other key roles in the team, each of which you are free to micro control as much as you wish during combat. Just make sure there is a designated tank and trap detecting thief, other roles can be pretty flexible. Also, I highly recommend all characters get a weapons proficiency pip in a ranged weapon, although I recently failed to follow that advice and still finished the game (and Kensai can't even use missiles but are supposed to be ultra powerful later on) Fighter, paladin, ranger are all safe choices. Playing a good aligned thief seems to be the only poor choice because one pops up immediately to assist you with those chores. Oher than that, whatever appeals to you. Personally, I hate nursing mages through the early stages and I can't see the point of multi classes in a balanced team because of all the restrictions which apply when wearing armour.

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I'd take a Inquisitor Kit Paladin on your first play, using 2H Swords (and perhaps Halberds, which are good in BG1). 18 Dex/Con so you can tank well, and your naturally high charisma will make party interactions easier.

Not the most exciting for roleplaying, but useful in any party, and a great kit/class for BG2 if you every carry your character over.

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Any advice I should follow to get a good start, i.e. best character type to go with, places to avoid going before I get suitably levelled up?

I too would like to know this. I am a longtime D&D player who hasn't played Baldurs Gate before and has BG1EE on the iPad.

Thanks :hat:

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Explore areas as you walk from the starting town up to the castle town where the first big boss battle happens on the steps. You are going right then up generally so I'd recommend just walking around those areas and fighting to level up for a bit. Its not too tough if you don't deviate from the path there.

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Yeah, first time out, follow Gorion's advice and head north towards the Friendly Arm Inn (FAI) to meet up with Khalid and Jaheira. There is not too much danger on the first couple of maps, but I would stay away from bears who turn aggressive if you get too close to them. Get Immy using her bow and not the wand of magic missiles because you will need that to defeat the enemy Lofarius is referring to. Get in the habit of making a fresh hard save on every new map and quick saving frequently. It's incredibly quick to save and reload, absolutely no hassle at all. If you get ambushed when moving between maps you can always revert to the auto save which occurs at the map's edge, and try again.

Once at the FAI, do the usual thing of chatting with every named NPC and you will pick up some quests. These will take you south towards the bustling town of Beregost, and eventually down to Nashkel, but again it makes sense to explore the maps you need to pass through as thoroughly as possible for both exp and loot. Just be cautious and take it nice and slow, scout ahead, kite the big guys over to your group of archers, that sort of thing

There are also some high vaue Easter egg hidden items you can pick up very early on, which are now easy to locate by using the highlight items of interest button when in the general area. I would love to know how these items were first discovered, I assume the developers must have leaked the info. Full details can be found in Dan Simpsons compressive FAQ (without the EE material of course and he also uses x and y coordinates which are absent from the iPad version, but you can kind of figure it out).

Anyway good luck everyone, it's great to see both games riding high in the sales chart!

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BG2EE is genius! Been playing all evening with a huge grin plastered over my face. I love BG but this just has so much more to offer, in terms of banter between party members, quest structure, reunions with old friends or foes, dream sequences, loot, overall density of experience. Absolutely brilliant so far and nothing like I remember from the days of the vanilla games on CD. I can understand why I found it a bit overwhelming though; the minute you set foot in the copper kettle you are besieged with pleas for assistance and its tricky to work out who to bring into the team. Also, the devs certainly love their multi classes which makes finding the optimum scripts more difficult. On the other hand the characters are beginning to breathe and come to life far more.

I can see why 2h swords is a good choice of weapon, since you get some beauties early doors but I'm strictly long sword and shield for the time being and Minsc can have them.

Some things are odd though, I mean why does Yoshi have so few points in setting traps if that is meant to be his speciality as bounty hunter?

Just about to start my first quest out of the city. Fire arrows, sword and spells are readied!

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BG1EE question: at what point should I tackle the expansion quests? I'm mostly level 6 and 7 now and just started chapter 6. I did go to Ulgoth's Beard when I was about level 3, got teleported to some island I couldn't get off and got wiped out in short order, so I'm a little wary of it all.

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Go to Ulgoth's Beard and do some shopping, being very careful to avoid being dragged into any quests. The items there are fantastic. Then finish the main quest right up to (but not including) the final boss. Then I'd tackle the quests in the following order: Ice Island, Balduran's Log Book, Durlag's Tower. You can kind of dip in and out of Durlag's Tower, so you may want to clear the easier floors for the booty before going on the Balduran quest, but you definitely don't want to get to the end of the Durlag quest until right at the end of the expansion.

The Balduran quest is awash with creatures that need +2 weapons to hit, and one biggy at the end that needs +3 (or weapons that give +X against certain creature types). There's a dagger and a bastard sword on the island that fit the bill, and another in the depths of Durlag's Tower, but if don't already have them you'll want the +1/+3 Bastard Sword which is knocking about in the main game. I think I mostly killed it with Arcane/Divine magic rather than weapons, but my party was magic heavy.

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I would suggest you should be good to go now. Maybe tackle in this order:

Tower upper floors

Mages maze

Island

Tower lower floors (absolutely need high trap detection or at least loads of potions of perception)

Finale

Good luck!

I'm still in Chapter 2 of BGEE, which is absolutely massive, in terms of quests and new items and characters to play with. I will post more at some point, but for now I would just say that Jaheira and Jan have booked permanent spots in the team. Jaheira is so versatile, she can front line, heal and do other essential clerical work, cast offensive spells such as bee swarm, and summon all manner of creatures including 2 polar bears which make pretty useful barriers. I love her! I'm getting sick of the airy fairy though and suspect that Neera may get the nod over her as mage. Jan is also incredibly versatile and has traps and thievery * ahem * locked down, plus he can cast with the best of them. Clerics are just so valuable in this game, when before they were more or less dispensable.

Is great when some of the folk from BG1 reappear in cameos. I particularly liked the

monty in the form of a harpers bird

segment since it was totally unexpected.

The fairground quest I was having trouble with right at the outset is apparently bugged, it shouldn't be one shotting. Since then, not gone too badly, but some very high level foes have been left for the time being. I'm a bit wary of the magic duelling aspects but they haven't really come into play yet.

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  • 2 weeks later...

Just finished Shadows of Amn with my Wizard Slayer, accompanied in the main by Jaheira, Jan, Aerie, Mazzy and

Keldorn.

An incredible game, I've enjoyed it so much (and there is still Throne of Bhaal to come). Its great to play something this big and complex cold, not to have that metagame knowledge which plays such a big part in returning to these sorts of games (think also Dark Souls). But this also meant a fair amount of angst at the outset and a few false starts and rethinks before we got onto the more linear later chapters. Structurally it seems to firmly establish the Bioware RPG format, unlike the first game which is much more meandering in the most part and doesn't throw so many choices at you straight away. I loved the variety of quest types in this, and some of the settings are absolutely gorgeous, although many of the outdoor areas are rudimentary and all the real work has gone into the interior settings. I hated the underdark section though as a good aligned character, it was really queasy (what would Virconia make of it I wonder? ) Also, the number enemy types seem quite limited. I was also rather callous in making a certain relative find her own way back home from Spellhold!

I ran into a couple of problems which I need to post on the official forum, but nothing major so far. The control on iPad is superb.

Thoroughly recommended.

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