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Pixel Nation, competition time!


Lorfarius
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I caved and couldn't wait for it to appear in the shops, was looking about your website last night and ordered up a copy.

Damn you for those little arcade models as well, i order one of them too, hope the quality is good on them as they look great in the photos.

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Work on the second issue is well under way and we will make an early July release! Articles have been pouring in and page designs are pretty far along. We have been listening to everyone's comments on PN1 and I think everyone will be pleased with the new look :) I just can't show anything off yet, but soon! That's the great thing about PN, we can develop and evolve the look and writers.

We have had several professional writers involved (yep, we are hiring writers now) and already had a load of interviews back. Just a few tidbits but Steve Wozniak sat down with us and talked about his early days of Apple and the programming language that started it all, in some detail too. Really looking forward to peoples thoughts on it. Next up is the guy behind the C64 classic Alter Ego, Peter Favoro, who goes into detail about what was involved making the game. There's also some PC Engine content and a very special interview lined up to tie in with it but I won't give everything away just yet! Final Fantasy, Earthbound, shooters, and even a special glimpse at Atari I can guarantee you won't have read or seen before.

PN2 is going to be really, really special. There's so much good stuff lined up and think the issues will go from strength to strength, actually I'm determined they will! :lol:

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Your issue two post has made me go back to the Pixel Nation thread you started some months back, and re-read what I'd posted there.

I don't think I thought it through properly, and although £8.99 may seem steep for a 'proper' newsstand publication, for something that's fan-run, features little to no advertising, and has been put together simply for the sheer love of the hobby it doesn't seem too bad at all.

I'll go and order myself a copy of issue one and will let you know what I think :)

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Issue 1 arrived today, so I thought it about time I posted my thoughts...

As soon as I'd placed my order for issue one I received a link pointing me towards a download of the issue, to keep me going while I waited for the physical copy to arrive.

I thought this was a fantastic idea - order the mag and get a digital version as well. This feature really needs to be publicised more.

Anyway, I had a quick flick through the digital version, which looks absolutely beautiful running in full screen on Preview for the Mac. But I only had a quick browse as I wanted to wait until the real thing arrived.

Well, today Pixel Nation issue 1 landed on my door mat, and what can I say? The Pixel Nation team, in my opinion, aren't getting across to the public just how lovely this is. It's not a magazine at all. It's a lovely, gorgeous full colour BOOK!

I've only had a quick browse through it so far but I can tell you that it's a thing of beauty. It really is lovely.

I thought £8.99 was expensive, but for something of this high standard AND the bonus of a digital copy as well I'll be shelling out for issue 2 as soon as it's available.

I can't wait to start reading!

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Well it’s been a long month but after many late nights (far too many early mornings!) I’m proud to announce that issue 2 of Pixel Nation is now available on the site and of course every printed copy comes with a free PDF for those who can’t wait:

http://pixel-nation....-nation-issue-2

One of the great things about PN is that we can really take feedback on board and make changes, yes we have listened to comments. This time offering a more streamlined and professional look yet still maintaining that retro feel the first issue brought. We have also changed the binding and page sets of the books which was a comment a few made with PN1, it’s a much nicer look and feel all round!

With a mix of hired writers, designers and a push to improve here’s what we have to show for all our efforts:

Wizard of Woz - Proud to present an interview with Steve Wozniak who talks about his time developing the BASIC language behind Apple Computers and his own introduction to programming. You have no idea how big of a plus this is for us! Not just another Apple story, it goes into details you won't have read about before :)

Atari in the Land of the Rising Sun – There aren’t many retro gamers that don’t know the rise and fall of Atari. But little is said of what happened to its Japanese division during these times. Pixel Nation explores the unknown history behind Atari Japan.

Dizzy: The Journey – One of the most fondly remembered heroes of yesteryear, we take a walk through the full series from past to present.

Philip Vachey interview: A chat with the composer behind Alone in the Dark, Little Big Adventure series and the Dreamcast classic Toy Commander.

Bluffers Guide to Touhou – A literal trip through a series of bullet hell shooters, our Touhou article aims to give the definitive introduction to this classic series.

Guy Wilhelmy – One of the most infamous Spectrum games collections ever committed to tape, Pixel Nation speaks to the man behind Cassette 50 of Cascade Games Ltd.

Final Fantasy VII: Through the Lifestream – A series without an end, there’s nothing Final about this Fantasy. In this issues cover special we take a closer look at the effect of Final Fantasy VII on the JRPG genre and the road to its development.

Peter J. Favoro Ph.D – We sit down with the original Alter Ego creator to discover the story behind its creation, so join us on a journey through the mind and the games creation!

Tim Wright – Discusses the music behind the Shadow Of The Beast games

The Cats out the Bag – Before the Atari Jaguar there was another cat that prowled the gaming forest. We take a look into a lost piece of gaming history, the Atari Panther.

Also:

Bubble Bobble Design Classics

World of NES Accessories

And many more!

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touhou.png

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dizzy.png

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The artist gave us her own personal permission, yes. We also fully credit everyone involved in our publication, no name/writer fudging where we are concerned, we want this to be community based, as professional as possible and that's the point of it all :)

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