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Pokémon Black & White: version 2


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Erk. Just started playing Black on the bus this morning; I got a used copy and didn't delete the savegame before I started (seeing that there was no option on the main menu, I assumed it'd be like the old Pokemon games). Now I have to do the starting section and I hope catch the first Pokemon I caught again. :(

Still, it certainly started off well. A few bits, like the "Pokemon rest" chimes and the battle music really took me back to buying Red from Woolworths in 1999.

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I started playing it yesterday as well; got it brand new from Curry's Digital for £22 (White was £26, for some reason). Played for two hours already, but only just got my first Gym badge. Pokemon is pretty fun, but I imagine I'll play it for a bit before trading it for Art Academy.

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  • 1 month later...

As with the first Black & White, early adopters of Black and/or White 2 will be able to download an exclusive mythical 'mon named Genesect:

genesect-event.jpg

Genesect, the newly discovered Mythical Pokémon, has been restored from a 300 million year old fossil. Modified by Team Plasma, this Pokémon has a fearsome signature move called Techno Blast. Genesect is the only known Pokémon with this move. Genesect is a Bug and Steel-Type Pokémon with the ability to adjust its power levels based on the foe it’s battling.

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Interesting interview with Black & White 2 producer Junichi Masuda from the latest issue of Game Informer:

Masuda on the decision to make a sequel to Black/White rather than something like Pokemon Gray

“Near the end of Black version and White version’s development, the Gamefreak staff was all playing the game and playing through the entire scenario and the story and I heard from a lot of my staff that the characters like N and Ghetsis from the original games, they’re very interesting and a lot of the staff were curious what became of these characters after the end of the game. So from that we really got the idea to maybe follow-up on this. We thought perhaps we could expand on this story a bit more. Take it a bit further in that direction and after that, talking with Mr. Unno, we eventually decided to set it two years later in the same region and we just kind of saw this as a chance to – we hadn’t really done a sequel for the Pokémon games, a direct sequel – so we saw this as a chance to challenge ourselves with something new.”

Masuda on why GameFreak stuck with the DS…

“So first, being a direct sequel to Pokémon Black version and Pokémon White version, we really wanted to make sure that players of the original game would be able to play the sequels. Maybe not all of them have a Nintendo 3DS, but they definitely had a Nintendo DS if they played the original games. Also, the Nintendo DS platform is really just owned by pretty much the most people around the world. So many kids and so many players from the around the world have the Nintendo DS platform, so it made sense that if we wanted to have the most people possible play the games to put it on the Nintendo DS. However, it wasn’t just about having Pokémon Black version and Pokémon White version players play the games. We wanted to make sure that it was enjoyable for new players, too. We also really wanted to focus on making sure the games could communicate with the original Pokémon Black and Pokémon White versions and it made the most sense to put the games on the Nintendo DS this time. However, we also wanted to have a nice surprise for the owners of the Nintendo 3DS so we developed the Pokémon Dream Radar application which is available on the Nintendo eShop. It’s kind of a supplementary game that features some action-packed gameplay where you can catch Pokémon using the gyro sensor and the AR function of the Nintendo 3DS. Since the Nintendo 3DS can play Nintendo DS games, if you have the Pokémon Black version 2 or Pokémon White version 2 in your Nintendo 3DS you can transfer the Pokémon you caught in Pokémon Dream Radar to your Nintendo DS game. We thought that was very interesting.”

Masuda on any interest in making a fully polygonal Pokémon game in the future…

“There are definitely good aspects to both 3D and 2D. For example if you look at the Pokémon on the package you can really see how cool it looks as a 2D illustration and in the games, for the Pokémon characters, one of the reasons we use sprites, at least currently, is because we like to have more of a comical, kind of look like an animation, this kind of visual style is what we want to do for the Pokémon games. If we were able to take that style we have now and have it translate into 3D with no problems; that is definitely something we would be into. However, it’s not just about the visual appearance either. The feeling and the control of the character is also very important to us. There is definitely a certain feeling you have when you control these 2D characters. It may be different if we switched over to 3D.”

Masuda on how often he hears requests from fans or the press about the possibility of a Pokémon MMO…

“In terms of how often we get asked, I’m on Twitter and I get asked every once in a while, but it’s really not very often – from fans at least. I get the feeling that maybe not all of our fans are really interested in such an online game. It’s more so in interviews with the media and whatnot that I get asked about online games, like ‘Are you guys going to make an online version of Pokémon?’ In terms of that, when you are playing remotely with someone very far away, obviously online, using the Internet like that is a really great option and it works great for that purpose, but with the Pokémon games, we really like to focus on face-to-face communication, and in-person communication, playing with people in the same space. One example might be like people from around the world come to the Olympics and have this huge event and that’s really exciting. While online play is a feature we also like and want to have in the games, encouraging this in-person face-to-face communication is something we want to continue to promote in our games.”

Masuda on whether or not he’d like to change the Pokemon cries in the future…

“The original games, I was the one that made the cries, the sounds for the Pokémon, and over time, you may not have noticed them, but they have actually changed over time throughout the games. They have changed, the cries in the game, but we definitely keep them different than the ones in the animated series.”

Masuda on whether or not they’ve considered speeding up the pacing of battles, maybe incorporating more action, or timed button-presses…

“When we were making the original games, Red and Blue, we really tried a lot of things, a lot of different battle systems and a lot of different aspects for the battle systems. We even tried things like getting rid of the concept of hit points. But we ended up with the battle system that went into the final game and has evolved over time in the current games. One of the base concepts of Pokémon is to really make it playable for anyone. Anyone can pick up the game and play it and enjoy it. By having a lot more action-packed gameplay, or some kind of gameplay that requires timed button presses, it might be a little bit too difficult for some people, especially for people who aren’t used to playing games. The idea of being able to go into a battle and think carefully about what moves you want to use, to really have the best tactics in battle is something we really value highly in the Pokémon games.

“In the Pokémon World Championships, there is a time limit on when you can choose your moves and whatnot. That is one way that the battles can be enjoyed, at the high-level play having a limited amount of time. Similar to chess, we really want players to be able to have enough time to think about which moves they want to use, and not really feel like they’re being rushed and I think that style of battle is really what works. It’s what we think is best for the Pokémon games right now at least.”

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  • 2 weeks later...

Pokémon Black & White ver. 2; a game for the fans, according to this interview with NoA's Seth McMahill, Assistant Manager of Product Marketing:

For years, an incredibly hardcore community of Pokémon players has invested in exploring the under-the-surface workings of the different games, which centre around hidden stat values known as EVs and IVs. EVs and IVs are invisible stats that influence the visible ones, such as Speed, Special Attack, and so on. Training the best Pokémon you possibly can means making sure it comes with—or obtains—the highest EV and IV stats you can find.

In the past, EV training wasn’t really accommodated or mentioned within the games themselves. In Pokémon Black/White 2, however, this is no longer the case. The upcoming games allow invested Pokémon players more convenient ways to grind to higher levels as well as influence their EV and IV stats. In fact, the move to a more streamlined game has been in effect since the original Black/White, which not only made single-player battles faster, but also made them a bit more of a challenge.

We asked Seth McMahill, Assistant Manager of Product Marketing at Nintendo, who has worked exclusively on Pokémon localization and marketing throughout his career at the company, why the change to accommodate older and more invested fans is being made now.

“That’s a great question,” McMahill replied. “I mean, there’s even areas [in Black/White 2] in Join Avenue that specifically will lower and raise EV values. I actually found that out online, but if you look at Black/White 2, there’s a lot that really relates directly to that. Like the unlimited dungeon, where you can go and continue to level up, fighting Pokémon that are at an equal level to yours, and continue to get experience points.”

McMahill admitted: “Pokémon fans, in the past, always had to deal with what we call ‘grinding the grass,’ where after you get around to beating the Elite 4, it’s like, ‘What we do now? Keep going through that, or go fight in the grass where characters are 20 levels below?’”

He continued: “But this time around, this is a sequel. And all the core fans knew about [EVs and IVs] already. They’ve been talking about it constantly, and it was a big part ofPokémon. And although it was in the undercurrent before as you mentioned, this time we decided, let’s bring it out into the open. Let’s open up the complexity of Pokémon for people who want it.”

McMahill feels that this extends beyond just stats and training, and into the kinds ofPokémon that are included in Pokémon Black/White 2 as well.

“If you look also at all the Pokémon that are included, like non-Unova Pokémon—Mareep’s in there, one of my favourites from Gold/Silver—they really kind of made this one thePokémon player’s game,” McMahill pointed out. “It’s really aimed at a player of the core series. A fan. Look at Join Avenue, an area where shops open up the more you communicate with other players. There’s the World Tournament, where you can fight old Gym Leaders. Misty’s in there. That takes me back to the Blue version, before I even worked at Nintendo.”

“So, although this game appeals to anybody—obviously, I have to say that, as I work at Nintendo—as a Pokémon fan myself, when I first picked it up and started playing it, I was absolutely blown away. I was like, ‘This game is made for the fans.’ Anybody can play it, but a fan is going to love it, because they’ve opened up all those things.”

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  • 2 weeks later...

Black 2:

  • Challenge Mode Key: By beating the Champion of the Elite 4 you can unlock this key which will raise the difficulty of all trainers in the game (both level and AI)

White 2:

  • Assist Mode Key: By beating the Champion of the Elite 4 you can unlock this key which will lower the difficulty of all trainers in the game (both level and Ai)

That seems a bit silly, so I guess Black is the one you want if you want a challenge after you've beaten it. Why would you want to make things easier?

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Dear lord, just a few hours into this and I'm hooked like crazy. Looks like Game Freak decided to give everybody a chance to get as strong a team as possible because in the first few areas you can already catch Riolu, Mareep, Psyduck and I've even seen Growlithe rear it's head.

Gen V shows itself, once again, to be the best Gen since II.

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Don't forget to do the Memory Link thing at the start of the game (though you can do it at any time) it makes the story even more (already seen a scene about N 5mins into the game) detailed and all the rest, due to the user having played through the first. It'll give you fights you wouldn't have normally later on, as well. Nice feature.

edit: Loving the usual extra touches that makes it 'just' about fresh enough to keep on squee'ing along without complaint.

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I meant to play The original but accidentally bought Pearl because it was unboxed and was a bit white.Twas good but this (white 2) is a fair improvement graphically with the animated pixel art and the different camera angles. The sound is a lot meatier too. I've got as far as the movie studio ,which is just one step too weird and just meh for me dahling .Give me the dress up ,stage thing over this any day.Besides that I'm really enjoying the rest and the wifi actually connects through my 3DS which was a surprise. Why my beautiful Vinepede turn into a disgusting tentacle eye in a shell :(

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Yeah, I spent ages pro actively trying to get my DS settings bit to connect to my router in advance of trying to use online stuff in the game, only to find that the game quite happily uses my 3DS wireless settings! Shame that not all DS games could do the same :)

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I meant to play The original but accidentally bought Pearl because it was unboxed and was a bit white.Twas good but this (white 2) is a fair improvement graphically with the animated pixel art and the different camera angles. The sound is a lot meatier too. I've got as far as the movie studio ,which is just one step too weird and just meh for me dahling .Give me the dress up ,stage thing over this any day.Besides that I'm really enjoying the rest and the wifi actually connects through my 3DS which was a surprise. Why my beautiful Vinepede turn into a disgusting tentacle eye in a shell :(

Aye, the movie studio is extremely meh to me but at least they are adding more stuff into the games. Nothing wrong with a bit of variety.

Oh if anybody could trade me a Caterpie, it would be greatly appreciated. I want a butterfree! :D

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Anyone having trouble trading between black and black 2? My friend and I can't seem to get it to work no matter what we try.

Can someone give me a mini guide to see if were doing this correctly? I've looked on the net and we seem to be following each step correctly.

We get as far as the photo at the bottom then it kind of does nothing....

post-13378-0-27593300-1350562546_thumb.j

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Are you are trying to connect over the internet rather than locally? If so, make sure that one of you doesn't select anything, and the other person chooses 'trade'.

Ah ok i'll try that.

I may have to take you up on the offer ElseB.

Both games are from the same region too.

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