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Cyberpunk 2077 - Please use spoiler tags


Vemsie
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1 hour ago, Purin said:

Got a refund from Microsoft.

 

I'm out until they remove the annoying yellow dot and also patch it for next gen.

 

Also, anyone else really dislike the female V voice-over? Sounds too video-gamey, like I've heard the actor in too many games or something. Just didn't like the performance at all. What's the male V performance like?

I don't like the male voiceover, it's just typical hacky macho voice

 

I'm playing this on a base PS4 and it's got obvious technical problems but the mood is cool and the customisation seems really deep. I just did the first bit of BD and that sequence was genuinely fresh and interesting and very much not just off the peg open-world stuff. Reminded me of Phoenix Wright (in a good way)

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I suspect I'm shortly going to shelve the game for a while until things become a little bit more stable. There are moments that are genuinely great, but those parts are quickly forgotten when the next sodding bug/lapse in the AI (possibly) comes along and screws up my mojo. 

 

Currently it would appear that by me manually equipping a gun, it decides that as soon as I leave my apartment the thing decides to vanish, and melee really isn't my strong suit at the moment ;) 

 

It's such a strange duality going on with this game - next gen graphics is probably the only thing next-gen about it. The AI is absolutely stuck in PS4/XboxOne mode, and sometimes feels worse than that. 

 

There's a good game lurking in here somewhere, for sure. However, it needs considerably more time invested in making it work before I invest more time in it to be honest.

 

 

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What a ht fucking mess this game is and I'm not even talking about the bugs but the handling, the physics, the godawful UI, the insanely busy and unordered hud, this is like an alpha, it might be ok in a few years but fuck what an utter mess. I still really want to try and play it though because it's Cyberpunk and there are some good ideas in here but jesus did they fuck up the implementation of pretty much everything.

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1 minute ago, Minion said:

What a ht fucking mess this game is and I'm not even talking about the bugs but the handling, the physics, the godawful UI, the insanely busy and unordered hud, this is like an alpha, it might be ok in a few years but fuck what an utter mess. I still really want to try and play it though because it's Cyberpunk and there are some good ideas in here but jesus did they fuck up the implementation of pretty much everything.

 

Yeah, the UI is absolutely fucking appalling. And this is something CDPR just have never got right in any of their games. 

 

Witcher 3 gets a pass because it's one of the best games I've ever had the pleasure to play, but the menu system is shite. 

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Jesus, this has gone from day 1 to waiting for the next gen patch and now I'm thinking just wait the whole thing out and just pick up the GOTY edition in a year or so. 

 

I know there are plenty of people enjoying it but with such a backlog of absolute stonkers still to play I'm not wasting time on what seems to be an unfinished product.

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22 minutes ago, Fierce Poodle said:

You need better broadband.

Fuck you :)  I'm getting less than 1GB/hr on BT here (for some reason twice what my neighbours get since a lightning strike blessed me), recently discovered a faint 4G+ signal on the roof of my shed 50m from the house. Got a router, antenna and network cable, now I get between 10 and 16mbps and Jesus wept for there were no more worlds to conquer.

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The bugs are fucking insane, I've got a high tolerance for them especially in ambitious games but they are undermining everything. Emotional cut scene ? Sorry, this character's guns are now glued to his hands. Loaded up a save? Don't forget to invert your controls again and turn all the visual effects off. I was talking to an important character in a bar and this guy comes in, his leg animation stops working and he glides across the room, through a table then glides straight through the window. It's like paper set dressing. They should have gone with hub worlds like Human Revolution did and streamlined everything. I've seen no real reason for this open world other than to fill it with an unsatisfying driving engine. There's no weight to it.

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1 hour ago, panda_t said:

I don't like the male voiceover, it's just typical hacky macho voice

 

I'm playing this on a base PS4 and it's got obvious technical problems but the mood is cool and the customisation seems really deep. I just did the first bit of BD and that sequence was genuinely fresh and interesting and very much not just off the peg open-world stuff. Reminded me of Phoenix Wright (in a good way)


reminds me of the memory hacking scenes in Remember Me

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Just now, Down by Law said:

The bugs are fucking insane, I've got a high tolerance for them especially in ambitious games but they are undermining everything. Emotional cut scene ? Sorry, this character's guns are now glued to his hands. Loaded up a save? Don't forget to invert your controls again and turn all the visual effects off. I was talking to an important character in a bar and this guy comes in, his leg animation stops working and he glides across the room, through a table then walks straight through the window. It's like paper set dressing. They should have gone with hub worlds like Human Revolution did and streamlined everything. I've seen no real reason for this open world other than to fill it with an unsatisfying driving engine. There's no weight to it.


could have had giant pedestrianized hub zones and then some motorway driving zones while the next hub world loads or something. No point in driving around the city 

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According to my PS5 stats page I got 65 hours of playtime in Mankind Divided and it's single tiny hub world that was densely populated with content. 

 

The main missions in Cyberpunk have been very good yet they have almost zero driving in them or the AI does it for you. 

 

I've played the game for 10 hours but if you bought up the map and asked me to point out where the main missions took place I wouldn't have a clue. 

 

 

 

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"We're still playing Cyberpunk 2077 in order to bring you a finished review, but it's impossible to recommend picking this game up at launch on PS4 or PS4 Pro. On PS5 via backwards compatibility, there's still fun to be had — a glimpse of the game's excellent potential — but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment. [Review in Progress]"

 

Push square review. It's going to be interesting how the reviews pan out for the console versions, that's for sure. The PC version looks spectacular and that's not helping with the feeling of playing a drastically inferior product 

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I really haven't played too much, and when the atmosphere works it really works, but there's a lot of weird stuff that happened already and I'm not sure if the game is gaslighting me. Did Jackie actually go to the door that he's suddenly at? Is that Jackie's shadow painted on the door that he just walked through, like he was caught in some nearby nuclear explosion? I think I'm going to have to leave this for a bit.

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1 hour ago, RadgyAdgy said:

Maybe I shouldn't have played Red Dead 2 just before this.

 

God Cyberpunk feels totally outdated in terms of NPC interactivity and AI. Despite the city being so dense it feels so lifeless and static compared to Red Dead. 

 

Literally walking straight through NPCs and them not reacting or animating at all feels a generation behind what Rockstar achieved.

 

I'm hoping it grows on me as I'm only 6 hours in but it's definitely underwhelming so far.

Is every single open world game going to be held to the standards of the snoozefest that is RDR2? Regardless of if it even makes sense? 

 

If that game had had complex branching narrative or fun gameplay I'd get it, but it wasn't even attempting either of those things. 

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14 minutes ago, deerokus said:

Is every single open world game going to be held to the standards of the snoozefest that is RDR2? Regardless of if it even makes sense? 

 

If that game had had complex branching narrative or fun gameplay I'd get it, but it wasn't even attempting either of those things. 


yeah RDR2 is a beautiful world with fuck all to do in it and every single thing that occurs is tightly scripted. Ok you can fish and walk very slowly. I struggled to simply explore RDR2 without an objective in mind. Night City I could wander around in forever 

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15 minutes ago, Floshenbarnical said:


yeah RDR2 is a beautiful world with fuck all to do in it and every single thing that occurs is tightly scripted. Ok you can fish and walk very slowly. I struggled to simply explore RDR2 without an objective in mind. Night City I could wander around in forever 

 

I don't get the rdr2 comparison. This is an RPG for crying out loud. Compare it to fallout 4.

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My main issue is the hud and ui, these issues are still present in the PC versions so unless they totally overhaul that it's always going to feel like a mess to me. It's hard to see what you're picking up so you just pick up everything until you're over-encumbered and then its a fun game of pressing triangle on shit to free up space. The text is fucking tiny and when you're trying to view weapons it brings up tiles when you hover over anything which blocks the rest of the inventory, it's fucking awful, embarrassingly so. It's a shame because what little I've played of the story has already got me hooked, I love the tech and the Cyberpunk world of mods and augmentations but bloody hell is it painful to play, it's hurting my eyes. Everything is so muddy and hard to distinguish objects and items. Then there's all the fucking bugs, they really should have delayed this for another 6-12 months and polished it more because I can't see them overhauling all of this now it's in the wild. And no The Witcher 3 was not this bad, I played that game solidly when it was first released and it was no where near as bad as this in the implementation of the systems and how it explained them to the player.

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RDR2: rockstars way or the highway. Everything playtested to death.

Cyberpunk: all about when everything goes to shit, and you’ve got a load of options up until that point, but not play tested enough. Too easy to end up with  two overlapping side missions going on simultaneously and a guaranteed fail of one or the other.

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