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Cyberpunk 2077 - PS5 and XSeries versions out now + major patch


Vemsie
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10 hours ago, Kryptonian said:


Yeah, I just took 75% off a cyberpsycho with one shot. I double checked the dps and it’s 1,045.

Wow that's broken, definitely a balance bug or somehow overlooked. Maybe you should save it till later or it'll trivialize your combat. I'm playing on very hard now and managing ok. Though you do need to be cautious, I thought it would be fun to run over a gang in my V-mobile and barely scratched them when I kept knocking them over, then when I got out of my burning car they annihilated me.

 

Finally got around to using my quickhack crafting items, and some of the epic and legendary quick hacks seem amazing. A few of them are even categorised as Ultimate (rather than Combat or Covert) and cost basically all your RAM. I had enough to upgrade half my quick hacks to epic or legendary and crafted some of the ultimates too. Once you start buying perks that stack quickhack damage, spread effects to nearby enemies and lower RAM costs it's starting to look real nasty. I guess the limitation is going to be RAM, it doesn't regenerate that fast so the approach will be hit em hard with hacks first and then shoot whilst you wait for RAM to recharge. Right now I get a feeling quick hacks might be a bit OP now, but we'll see.

 

Also found a smart shotgun which seems completely pointless, ditched it in favour of a new tech double barrelled shotty which when you charge it up is one-shotting normal enemies even on very hard. Still have barely found any sniper rifles, all I've found so far is Nekomarus and one which needed Body to use effectively. Happy with my Neko but odd that sniper rifled seem so rare, even the weapon vendors I've found never seem to have any in stock. Maybe it's because I'm not far enough into the game yet.

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20 minutes ago, Alan Stock said:

Wow that's broken, definitely a balance bug or somehow overlooked. Maybe you should save it till later or it'll trivialize your combat.


I think it’s by design to some extent. It’s a single shot slow reloading pistol. If you miss, you can be in big trouble.

 

It shows as 927 dps so maybe they nerfed it with the 1.06 patch :lol:

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Just now, Kryptonian said:


I think it’s by design to some extent. It’s a single shot slow reloading pistol. If you miss, you can be in big trouble.

 

It shows as 927 dps so maybe they nerfed it with the 1.06 patch :lol:

Or you perhaps added a silencer to it? 

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Just now, Kryptonian said:


oh that’s the other thing, you can’t put scopes etc on it

Ah, it's one of those guns. I never used those on my first play because you needed body 6 to use them.  I finished with a super-weedy body level of 4. :lol:

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22 minutes ago, Thor said:

Ah, it's one of those guns. I never used those on my first play because you needed body 6 to use them.  I finished with a super-weedy body level of 4. :lol:


Which guns? I don’t think it’s anything special besides epic/iconic and you have to find the spec to craft it.

 

 

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Actually, you are correct, sir; I had both a stolen and a bought vehicle disappear on me earlier.

 

Maybe I didn't cross an area boundary when I did the missions? I was on the way to the mission to 

 

Spoiler

Hack the float


which was fairly nearby, as I recall.

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2 hours ago, 5R7 said:

They are, they are called imposters.

 

The problem is the game uses too many of them, and too close too you.


Are they? You learn something new every day... They had the classic 80s racing game look, and we’re clearly rendered to show turning in just a few actions (side-on, 45 degrees, head-on).

 

But yeah, zooming in totally breaks the illusion.

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56 minutes ago, Kryptonian said:


Which guns? I don’t think it’s anything special besides epic/iconic and you have to find the spec to craft it.

The kinda guns that require body level 6. Seriously, I was locked out of the harder hitting revolvers and snipers. 

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3 minutes ago, ZOK said:

What’s the point of these iconic weapons? I nearly sold that Dying Light (iirc) pistol but was warned off selling it by the game menu, I’m not sure why it’s special though.

I think you can craft from them and upgrade

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Yeah, shotguns, too. Edit: need a certain Body rating. 7 or above is good for opening stiff doors...

 

I seem to be locked out of completing a Takemura mission, 'Play it Safe' in Japantown bazaar.

 

Spoiler

I'm taking out three snipers. First is easy, then I have to sprint to an elevator to get down to cross the street to the next building.

 

Calling elevators is always hit-and-miss. But this one has two guards in front. I can't seem to take them out, lethally or non-lethally, only one is susceptible to distraction. My weapons don't work - I can't fire them, and the hold/takedown prompt does not appear.


Any hints?

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2 hours ago, smac said:

Yeah, shotguns, too. Edit: need a certain Body rating. 7 or above is good for opening stiff doors...

 

I seem to be locked out of completing a Takemura mission, 'Play it Safe' in Japantown bazaar.

 

  Reveal hidden contents

I'm taking out three snipers. First is easy, then I have to sprint to an elevator to get down to cross the street to the next building.

 

Calling elevators is always hit-and-miss. But this one has two guards in front. I can't seem to take them out, lethally or non-lethally, only one is susceptible to distraction. My weapons don't work - I can't fire them, and the hold/takedown prompt does not appear.


Any hints?

 

I encountered a stat check for a door that required Lvl 20 in Body. Strangely enough there was a door around the corner into the same room that opened with no stat check.

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32 minutes ago, Kryptonian said:

Do gorilla arms let you open *all* those doors or just up to a certain level?

 

I can't say I've noticed a difference. They are largely good for lamping cyberpsychos in the face and sending them flying while you repeatedly strong attack them while they're sprawled on the concrete. Hilarious.

 

I hate the way they look though.

 

Has anyone tried the monowire?

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12 hours ago, moosegrinder said:

Regardless of the validity of the original 'take' the apologist bullshit around this is as depressing as it is predictable.

 

What do you class as "apologist bullshit" ? Saying it's ok to mistreat workers?

Or are you referring to anyone who dares to share a positive experience of playing through this game on a last gen console/doesn't join the "unplayable, shouldn't have been released!" bandwagon that doesn't match their experience of the game?

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14 minutes ago, partious said:

 

What do you class as "apologist bullshit" ? Saying it's ok to mistreat workers?

Or are you referring to anyone who dares to share a positive experience of playing through this game on a last gen console and having the audacity to not join the "unplayable, shouldn't have been released!" bandwagon that doesn't match their experience of the game?

Neither, it's the ones that go "pft it's just a few bugs, let them be" or the dick head that @'d me today who went "It's just how the games industry is, they're all the same." They're not mutuality exclusive, nor are they limited to "Boo! Evil! Unplayable! Burn them!" Or "IT'S SO FUN, IM TRIPPING BALLS ON HOW GOOD IT IS OH MY GOD MY EYES FUCK THEIR BUSINESS PRACTICES WHO CARES?!"

 

I'm presuming the reason the refund thread has fallen off with all this discussion now because either people are bored of it or because we all recognise the futility of criticizing companies like CDPR and we should let people who are enjoying the game just get on with it. Or even that all that can be said has been said.

 

Tbh being reminded that behind these entertainment products is an army of people that do shitty things to other people is garbage. No-one wants to make their hobby a crisis of conscience. It's bullshit. We use video games as a fucking escape from the shitty things we have to put up with. We don't want to deal with the notion that the people that make them (or at least the upper tier of people who crack the whips) are shitty too.

 

But seeing as you dragged it up and we're talking about it again I'll share this I read earlier. People can draw their own conclusions as to whether it's knee jerk reaction garbage or relevant to furthering the conversation.

https://www.pastemagazine.com/games/cyberpunk-2077/cyberpunk-2077-game-of-the-year/

 

 

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fuck it, lets have some "apologist bullshit"!

 

in the two weeks since this has launched, i have had 0 CTD, 0, game breaking bugs, SOME silly things, like a t-pose, or , a vehicle spawn in another spawn.

 

BUT, the MOST annoying bug, was in a mission, where, a motorcylce and its rider got stuck in a weird animation error, and kind of jerked up and down, along with the music looping...this was solved by saving and reloading...

 

NOW, in that same period playing fallout 76, a game that came out TWO YEARS AGO, ive had several CTD, multiple issues of things not spawing in mission, meaing they cant be done, and a case of the game needing to be re downloaded!

 

so, no, i dont think its that buggy...i mean shit, that console version run just as well as gta 5 did on the ps360! HEll, maybe go look at the big games on the 64 that ran at sub 20fps.

 

yes im playing on pc, and clearly its the best version, but to be honest, im sick of the seeing the massive amount of hyberbole about the amount of bugs int it, its nothing compared to other games! The game has been massivly hyped up, and everybody and ther dog is jumping on it!

 

Compared to some the jank we used to get on Pc, that was still considered brillinat, this is nothing!  STALKER, Alpha protocol, kotor2!? brilliant jank!

 

yeah, in an ideal world, the games industry would work 9-5...but it wont, it cant, sadley.

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Yep enemy and NPC AI/Behaviour is like something from 15 years ago. Most of the cities inhabitants are like living statues, it's really odd and ruins the city as a place to experience and explore.

 

The way police teleport in around you in seconds is fucking irritating as well.

 

I'm interested to see how much of a fix the AI will get or if that's just the way it is.

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9 hours ago, moosegrinder said:

Neither, it's the ones that go "pft it's just a few bugs, let them be" or the dick head that @'d me today who went "It's just how the games industry is, they're all the same." They're not mutuality exclusive, nor are they limited to "Boo! Evil! Unplayable! Burn them!" Or "IT'S SO FUN, IM TRIPPING BALLS ON HOW GOOD IT IS OH MY GOD MY EYES FUCK THEIR BUSINESS PRACTICES WHO CARES?!"

 

I'm presuming the reason the refund thread has fallen off with all this discussion now because either people are bored of it or because we all recognise the futility of criticizing companies like CDPR and we should let people who are enjoying the game just get on with it. Or even that all that can be said has been said.

 

Tbh being reminded that behind these entertainment products is an army of people that do shitty things to other people is garbage. No-one wants to make their hobby a crisis of conscience. It's bullshit. We use video games as a fucking escape from the shitty things we have to put up with. We don't want to deal with the notion that the people that make them (or at least the upper tier of people who crack the whips) are shitty too.

 

But seeing as you dragged it up and we're talking about it again I'll share this I read earlier. People can draw their own conclusions as to whether it's knee jerk reaction garbage or relevant to furthering the conversation.

https://www.pastemagazine.com/games/cyberpunk-2077/cyberpunk-2077-game-of-the-year/

 

 

 

I guess you are going to have hyperbolic opinions like these when you post articles which include things like this:

 

Quote

A broken game that caters to the lowest common denominator and is suffused with toxic masculinity, whose development was so severely mismanaged that it took years of inhumane working conditions to put out an unfinished game by a release date that had already been delayed three times, and whose most toxic fans were provoked to first attack journalists who pointed out legitimate problems with it and eventually, after the magnitude of its brokenness was evident, the designers who made it? This is the ultimate example of what the videogame business has become, a noxious cesspool built on anger and exploitation by a management class that doesn’t respect its employees, the press, or its customers, and that has spent decades pandering to the most hostile instincts of its fans.

 

This is actually equally as bad and ignorant as those on the extremes who are attacking or defending the game.

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