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Cyberpunk 2077 - PS5 and XSeries versions out now + major patch


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9 minutes ago, Talk Show Host said:

 

Not every angle or scene can show the difference, especially from afar like this. 

 


And that’s the thing isn’t it. Why have your performance halved all the time for effects that look better some of the time? Glad you’re enjoying it, but not a good trade off for me.

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4 hours ago, KartoffelKopf said:

 

Interesting run down. Essentially not a huge difference between visuals in Performance and RT mode - well in exterior locations anyway interior more noticeable. All in all 1.5 seems to be great update all round.

 

PS5 seems to hold up well against Series X given the GPU is on paper more powerful. And conversely Series X loads the game slightly quicker than PS5 despite the PS5 having much higher bandwidth on its SSD solution on paper. Might just be an optimisation thing though on both versions.

 

Anyhow so really those picking it up now are getting a great version at over half the release price! Glad I didn't pick it up in release TBH. 

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The frame-rate is a really solid 30, which isn’t a problem at all imo. It’s the absolutely OTT motion blur that makes it look almost worse even! It’s the entire screen blurred with any and every movement of the camera. 
I do enjoy per-object motion blur, but it’s just daft here. 
 

Thankfully, you can turn it off. 

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46 minutes ago, Bonzai1888 said:

I bought it as it now seems a bargain at 20 quid. Looks great on PS5.

 

Man,how I laughed when i switched ray tracing on...what bloody framerate is that!

 

Performance mode was looking great though.

Indeed the game starts up in performance mode to start with so switching over to RT mode afterwards makes it feel a lot more clunky. However guessing if you just play in RT mode you won't be any wiser and just get used to the pacing in that mode.

 

We've come a long way remember playing Starfox on the SNES and enjoying it and I think that was running at 14fps!!!! Sometimes I do wonder about console game threads these days! They seem more aligned with those of PC owners all the talk of frame rates and resolutions... Remember when most of the talk was about the game itself 🤣

 

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1 hour ago, Fallows said:

DF should do a Console Virgin vs. PC Chad comparison.

 

No, really, I’m glad a few people in here are getting a small taste of what RTX-ON is like when playing on the PC version. It’s been hard trying to describe it in here since this launched. I’ve not had a first-hand experience with the consoles but I’m guessing the visuals dial is sitting somewhere on 4, out of a possible 11.

 

Global Illumination is the real break-point. Once that’s toggled on it’s hard to go back, and totally worth the 10-15fps. It just stops looking like a video game at that point.


Well, even though the whole thing is technically very impressive - especially these new versions for the new-gen consoles - it is also perhaps the most garish videogame ever created, with absolutely zero subtlety in the art design. 
I guess you could say, that’s the point! But jeeeezus! It’s both beautiful and fugly at the same time. 

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Had a fun evening with this, there are so many of the blue crimes though, every time I go anywhere I pass like 5 of them. 
 

I’m currently dumping all my points into blades and slicing everyone up with a katana. Spent the evening finding rogue taxis for Del, including one with a very familiar voice :lol:

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There’s no other company that does characterization like CDPR - especially on this scale.

 

Jackie spoilers: 

 

Spoiler

The game uses Jackie as an emotional startup for V and the player, by combining character traits (simple, fun, honest and sensitive), a montage and his girlfriend Misty.

 

In the brief five to seven hours until his death the game establishes that V is close to him but not that close. When V visits the garage the game uses Misty to unravel Jackie even more. The player goes from knowing him on the surface to really seeing a side of him when he finds the book and the…belt.

And the game goes out of its way to even give the player a choice to speak or

not to speak in his send off, letting us decide how we feel, if we now

know him a little better after going through his things or not. All this for a character that dies early on.

 

And it all works so well because the game has already been successful in establishing the love relationship between Jackie and Misty. And all that in just a few hours.


These are the things that make the world feel alive and, frankly, other than ND (but on a smaller scale), no one comes close to CDPR. They did it on W3 but this one seems like it’s  on another level.

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It's not really clicking with me yet, although I'm not far in.  I don't really enjoy FPS shooting much, and am a terrible aim, but I figured the game has stealth and hacking and supports different approaches to missions, so maybe I'll be able to keep the shooting to a minimum and play a different way.  I've not progressed much in the story but I thought I'd try to do a few gigs or side missions before continuing.  So far I've not found any way to do anything other than just shooting people, and I've only been successful at shooting randos on the street with a bounty.  Failed two different side missions that were supposedly 'moderate' danger after I couldn't work out anything other than the shooty approach.  I'm on Normal difficutly.


I've not done The Heist yet, so maybe I'm just too low level for any other approaches to be possible for me yet?  I wanted to potter about in the City and do stuff, but feels like progressing the main story is my only option.

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@Ste Pickford

 

I would probably just go for the main story missions until you get to act 2 - the first act is mainly introduction, and you get a lot more stuff to play with when you get past the first main section. Not immediately, I should say - you only gradually get rich / skillful enough to use them, but it's worth persevering.

 

Top tip - you get XP for missions regardless of whether they're combat ones, and you get perk points for levelling up skills. So it's worth doing story missions, and it's especially worth doing things like hacking cameras and even vending machines, so you can put the perks and XP you get into making those abilities more powerful. 

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I'm absolutely loving this at the moment. I played when it came out and got quite far, but drifted away for some reason. I started over with the latest patch and I've been taking it slow, walking more often and just drinking it all in. It might be my imagination but combat feels a lot more fun now, the skill tree seems a bit more understandable and I've yet to run into any obvious bugs. Driving in first person seems to be actually usable now too, which helps with the immersion.

 

I'll no doubt drop it again the second Elden Ring comes out, but I'd like to think I'll be back again once that's done.

 

EDIT: If anyone's interested, I found these "optimised" PC settings which got it running well for me at 4K with ray tracing on.

 

https://www.reddit.com/r/OptimizedGaming/comments/qw0d9d/cyberpunk_2077_optimized_settings/

 

My only tweak was to set DLSS to Performance. It doesn't hit a perfect 60, but it's close enough. Also I really couldn't tell the difference after switching to non-ray traced shadows as the guide recommended. I can crank things up higher if I run the game at 1440p, but the boost in resolution was a better trade-off for me.

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3 hours ago, ZOK said:


This is nonsense.

 

Hah, really? 

Like actually really? 

 

I don't think I've ever seen anything so loud and in your face than this game, in ever aspect from the "FUCK"-heavy dialog to the garish colours and constantly busy artwork, the frame is just full of stuff at all times. And the music is some full on dub step blasting away on 11. 

I mean, I'm sure it's entirely intentional as there's a strong element of satire to the whole game so it's meant to be loud and garish. 
This doesn't means it's to everyone's tastes - and that's ok - I do quite like it, but it's a wee bit fatiguing at times. 

 

I mean, this is hardly not obvious. You could disagree and make your point a little more concisely rather than rudly dismissing my opinion as "nonsense". 

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4 minutes ago, Kevvy Metal said:

 

Hah, really? 

Like actually really? 

 

I don't think I've ever seen anything so loud and in your face than this game, in ever aspect from the "FUCK"-heavy dialog to the garish colours and constantly busy artwork, the frame is just full of stuff at all times. And the music is some full on dub step blasting away on 11. 

I mean, I'm sure it's entirely intentional as there's a strong element of satire to the whole game so it's meant to be loud and garish. 
This doesn't means it's to everyone's tastes - and that's ok - I do quite like it, but it's a wee bit fatiguing at times. 

 

I mean, this is hardly not obvious. You could disagree and make your point a little more concisely rather than rudly dismissing my opinion as "nonsense". 


 

Well it’s obviously nonsense, because you’ve picked out the garish elements and declared them to be universal. As if you walked down Oxford Street and declared ‘London’s environment is not subtle’. But every millimetre of this futurescape is designed to reflect an organically grown city, so the subtlety is in how well it reflects that - and it has more verisimilitude as an environment than any game has produced before. It has as many subtle and nuanced moments as it has garish and intense ones.

 

You need to take a moment to stop and look, to see and appreciate what’s really there.

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3 hours ago, Talk Show Host said:

There’s no other company that does characterization like CDPR - especially on this scale.

 

Jackie spoilers: 

 

  Hide contents

The game uses Jackie as an emotional startup for V and the player, by combining character traits (simple, fun, honest and sensitive), a montage and his girlfriend Misty.

 

In the brief five to seven hours until his death the game establishes that V is close to him but not that close. When V visits the garage the game uses Misty to unravel Jackie even more. The player goes from knowing him on the surface to really seeing a side of him when he finds the book and the…belt.

And the game goes out of its way to even give the player a choice to speak or

not to speak in his send off, letting us decide how we feel, if we now

know him a little better after going through his things or not. All this for a character that dies early on.

 

And it all works so well because the game has already been successful in establishing the love relationship between Jackie and Misty. And all that in just a few hours.


These are the things that make the world feel alive and, frankly, other than ND (but on a smaller scale), no one comes close to CDPR. They did it on W3 but this one seems like it’s  on another level.

 

All good stuff in deed. I just wish, wish they made that initial cut-scene fast forward of your first six months in Night City actual, proper gameplay. For me, the game's trajectory is so fast paced and...well...urgent that the whole idea of this huge amount of side-content (actual interesting side content of course) feel utterly counter-intuitive. 

 

I'm a real saddo when it comes to these things - if I get involved in a role-playing game, I like to properly get into it, and work out when best to do things. So, for me the game as a coherent story fundamentally doesn't work because my motivation to sort myself out is always taken away from me because of the unremitting bombardment of side-stuff.

 

So, whilst there's absolutely quality writing in the small scale, the overall story arch has been screwed over. For me - with this absolutely OCD need to have logical reasons to do stuff, it drags CP2077 down and I can't get over it. It's a considerably lesser thing than Witcher 3 for me.

 

Because with Witcher 3 - yeah, you're being dragged along from pillar to post constantly, but because throughout most of the game we don't know exactly what's happening until much later on, the side quests and doing other stuff seems to work better in my mind. I'm in an area getting clues, but I might as well get some money whilst I'm here.

 

Whereas in CP2077...

Spoiler

I've got Silverhand in my head and this is a real fucking problem that needs a solution. I don't (or shouldn't) have time go looking for new cars and apartments, surely!

 

Ah well, I dunno. CP2077 remains utterly contradictory in so many ways. It's a genuinely good game, yet it is the biggest gaming disappointment I've had for years.

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2 hours ago, Ste Pickford said:

It's not really clicking with me yet, although I'm not far in.  I don't really enjoy FPS shooting much, and am a terrible aim, but I figured the game has stealth and hacking and supports different approaches to missions, so maybe I'll be able to keep the shooting to a minimum and play a different way.  I've not progressed much in the story but I thought I'd try to do a few gigs or side missions before continuing.  So far I've not found any way to do anything other than just shooting people, and I've only been successful at shooting randos on the street with a bounty.  Failed two different side missions that were supposedly 'moderate' danger after I couldn't work out anything other than the shooty approach.  I'm on Normal difficutly.


I've not done The Heist yet, so maybe I'm just too low level for any other approaches to be possible for me yet?  I wanted to potter about in the City and do stuff, but feels like progressing the main story is my only option.


I agree that it is somewhat annoying that you’re such a rookie in the early game that most of the interesting playstyles are gatekept behind the skill tree for several hours. 
 

if you’re struggling with the shooting, find a weapon that does high per-shot damage (like the Overture revolver - there’s a crafting spec at the Kabuki arms dealer) and use cover to pop out quickly and line up headshots. You’re so squishy early game that automatic weapons leave you exposed while you empty your clip. It is worth finding a shotgun as a backup for crowd control - often you’ll get rushed by a melee enemy forcing you to leave cover to evade them, and then you get riddled with bullets by everyone else. Shotguns knock people over at close range.

 

also there’s a quickhacking perk that makes people 30% easier to kill if you successfully Breach Protocol them which should make things easier. Don’t forget to use Reboot Optics and Short Circuit during fights to take two enemies out of commission for a couple seconds so you can focus on their friends. 
 

and USE GRENADES AND FLASHBANGS

 

I had high hopes about improved balancing/ scaling in this but I just reached level 8 on very hard and it’s suddenly super easy :( I’ve only put perk points into reloading speed

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@Mogster pretty much exactly ditto. Picked it up again a couple of weeks back, then paused until the patch hit but stuck a good few hours in over the weekend on my new corpo save and have found it a much more robust experience. Also putting the effort in to play with mouse/keyboard (still very much a pad first kind of chap) as it does make the aiming much more accurate and satisfying. It’s a brilliant world to explore; although the smoke and mirrors still very much exist it doesn’t throw you out of immersion as readily as at launch. And the side missions and gigs are thrown at you so quickly you’re never bored. 
 

Just wrapped up the extended prologue/act one and had forgotten what a great pace that whole opener was (montage aside). 
 

Similarly again, it’ll get out on hold for Elden Ring but it feels like the next few months will be comfortably spent in these two worlds. 
 

This is now a solid 8/10 game for me. 

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Really enjoying this so far. Had it launched in this state then it’s a game I would’ve wanted to support with a full price purchase, as it is I’m glad I waited. My only real complaint is the game is too generous with attribute points. I was delighted when I discovered my character was slow to reload power weapons, and suffered huge recoil from them, because my ‘body’ stat was too low. Thing is, I’ve had so many attribute points thrown at me that I could easily level that up to the required stat and have enough to spare elsewhere. 
 

True, it’s not to the point where you can become a master at everything, but it still allows you to specialise a little too widely for my tastes. 

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1 hour ago, JoeK said:

 

All good stuff in deed. I just wish, wish they made that initial cut-scene fast forward of your first six months in Night City actual, proper gameplay. For me, the game's trajectory is so fast paced and...well...urgent that the whole idea of this huge amount of side-content (actual interesting side content of course) feel utterly counter-intuitive. 

 

I'm a real saddo when it comes to these things - if I get involved in a role-playing game, I like to properly get into it, and work out when best to do things. So, for me the game as a coherent story fundamentally doesn't work because my motivation to sort myself out is always taken away from me because of the unremitting bombardment of side-stuff.

 

So, whilst there's absolutely quality writing in the small scale, the overall story arch has been screwed over. For me - with this absolutely OCD need to have logical reasons to do stuff, it drags CP2077 down and I can't get over it. It's a considerably lesser thing than Witcher 3 for me.

 

Because with Witcher 3 - yeah, you're being dragged along from pillar to post constantly, but because throughout most of the game we don't know exactly what's happening until much later on, the side quests and doing other stuff seems to work better in my mind. I'm in an area getting clues, but I might as well get some money whilst I'm here.

 

Whereas in CP2077...

  Reveal hidden contents

I've got Silverhand in my head and this is a real fucking problem that needs a solution. I don't (or shouldn't) have time go looking for new cars and apartments, surely!

 

Ah well, I dunno. CP2077 remains utterly contradictory in so many ways. It's a genuinely good game, yet it is the biggest gaming disappointment I've had for years.


Oh my, how on earth do you endure RPGs?😅 
 

I do agree the setup could be better handled, but this is much less of a problem for me. All narratives have this issue in RPGs and other open world games. No matter how much you want to rationalize this in gaming terms, there’s absolutely no reason for any player to roam around in the open world instead of going straight to save John Marston’s family for example or exploring the entirety of Velen before going to see Yennefer with absolutely vital news about Ciri or putting the entire fate of the lands on hold because despite being the Dragonborn you want to gather flowers and become a mercenary.
 

The way games try to escape this issue is making sure you are the chosen one, the savior of everyone, so whenever you do something other than your world saving goal you can fool yourself into thinking “well, I’m the chosen one so I have to do everything”. Something I find so boring now I practically don’t play games like that - which is 99% of RPGs.

 

In the case of CP I think about my situation in many ways. Finding a solution to my problem, yes, but also take the time to experience the world with Silverhand. “Don’t let him take control” Viktor and Misty said and the best way to do it is exploring the city with him, learning more about him. Finding new friends and relationships to help me out with side quests, taking a break to get some more money to enhance myself, mixing it up as we say, is a good way to role play V and help him find a way out but also taking the stress off. I will certainly spend little time doing police stuff or various small jobs because that wouldn’t make sense to me much. I like doing stuff like that after the main.

 

So, yes, I do agree the beginning needed more subtlety but it’s really not the big problem some people described in my opinion. The story unfolds beautifully and compared to other games -which are much less complicated- it’s truly a memorable experience. 
 

Hopefully it will stay like this until the end.

 

 

 

 

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32 minutes ago, Talk Show Host said:


Oh my, how on earth do you endure RPGs?😅 
 

 

 

With enormous difficulty ;)

 

Aside from Witcher 3, the last one to truly suck me in was Skyrim - which basically had me literally ignoring the story completely and just farting about all over the world listening to the music and letting the epic music swirl up whilst I was standing on a ledge looking out at the land. 

 

200 hours of that bastard, just doing fuck all. 

 

It was marvellous. 

 

 

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4 hours ago, Kevvy Metal said:

I don't think I've ever seen anything so loud and in your face than this game, in ever aspect from the "FUCK"-heavy dialog to the garish colours and constantly busy artwork, the frame is just full of stuff at all times. And the music is some full on dub step blasting away on 11. 

I get your point about this as I spend more time in the demo. I think to a degree that is the point though a futuristic bussling tech city where stuff is happening all the time - sensory overload. I guess to some degree its a projection of where we could be heading - just so much information been bombarding at us all the time and this is trying to capture all this x10.

 

I am still in two minds whether I am going to pick this up or not. On one hand love exploring the world that has been created here on the other hand it feels a bit too much like a GTA game at times - as mentioned lots of swearing (not that I mind it but it does get tedious after a while). Also to add it sometimes feels like a FPS crossed with a RPG of sorts. After coming off the back of Ghosts Of Tsushima it feels very shouty and noisy :D Sure there is a lot of game here but it starts to tip over the point of where its an enjoyable game and work at times. 

 

Think part of the issue is the past three games I've been playing have involved moving through an open world with a bit of story and killing lots of things (God Of War, Uncharted : The Lost Legacy and Ghosts Of Tsushima). So perhaps I need to play something less about the violence instead. :) 

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