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Whats The Hardest Game You Have Ever Played?


layten
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This is an easy one for me, and that would be the gaming evilness that is:

Mars Matrix

I know Arcade games are supposed to be tough to get you to put more cash into them, but I think in this case Capcom overdid it a bit. You have a relativly easy 1st level and them BAM, level 2 and you are dead. :huh:

Anybody who can finish this beast in a single credit gets my praise as a gaming God.

So what games have you played that have made you think, bloody hell how am I going to do this?

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Project X on the Amiga AND Rick Dangerous, forgot that one didn't you, Cthulhu :(:huh:

Rick Dangerous wasn't hard... it was just a memory test...

edit - I do consider Project X to be more than a little unfair, though. Apidya got fairly insane when you reached the Techno levels too, but it was always fair.

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The sign of a great game is when you say 'Bloody hell how am i going to do this?', and then after a bit do it.

Hmmmm...

But with Mars Matrix you think 'Bloody hell how am i going to do this?', then it gets 1,000,000 times harder :huh: (and it probably secretly laughes at you as well :( )

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Of recent memory I'd have to say MDK2(DC version) was a complete git.

Fuck yes.

Another punishingly hard game was a platformer called Ruff 'n' Tumble (again on the Amiga. Insanely difficult, but once again, completely fair. In all the zillions of times I died, I only ever blamed myself.

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a memory test with dodgy controls that took the piss seriously in both colision detection and level design

Makes me remember Amazing Spiderman on the Amiga as well :I

To be honest, when I first played Rick Dangerous, I don't think I was old enough to know what Collision detection was...

While I've got my Amiga hat on... Barbarian (the 1-player Psygnosis one, not the head chopping fighting game) was berzerkly hard, if only because the controls were so naff. 'Attack' was mapped to 'A', 'jump' was mapped to 'j' (you get the gist), and the arrow keys moved you around. Couple that with a 1 second delay between you pressing something/seeing the result and stackable commands, it was nigh on unplayable.

Corporation - Fantastic concept, but your character died if s/he didn't get a fizzy drink every 3 minutes (real time). Even if you were an... er... robot.

Lemmings - Once you started getting up in the difficulty levels, it became more about pixel perfect performance, long after you sussed out what you had to do. Zero margin for error.

I'll think of more in a minute...

Exile - The daunting size, and spectacular (for the time) physics based gameplay that made people solve puzzles in ways they'd never had to before. Even on the BBC Micro version. I wonder how many people actually finished it...

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The Hardest game i currently own is probably Ikaruga, i still havent finished the last level on it. Most people I know cant even get past the second in normal mode.

Ive pretty much masters level 1 and 2 now, thank god.

still one of the best games I own, great replay value over time.

The hardest game i've played however, taking into consideration not using continue's must be a shooter like 1945 or Metal Slug, dam bastards without using up a million continues.

D

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This is an easy one for me, and that would be the gaming evilness that is:

Mars Matrix

I know Arcade games are supposed to be tough to get you to put more cash into them, but I think in this case Capcom overdid it a bit. You have a relativly easy 1st level and them BAM, level 2 and you are dead. :huh:

Anybody who can finish this beast in a single credit gets my praise as a gaming God.

So what games have you played that have made you think, bloody hell how am I going to do this?

I'm a demigod :( I got to the final stage on one credit once... was just totally "in the zone" one night.

It's almost fucking impossible though, easily one of the hardest shooters I've played in the past few years.

Have you seen the perfect replay demos you can buy in the MM shop? They're amazing... flawless run-throughs of every stage.

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Super Ghouls n Ghosts (SNES) - hard but rewarding

Shadow of the Beast (Megadrive) - Hard and unfair

Tunnel B1 (PS) - Still not sure whether this was hard but I was completely clueless as to what I was supposed to be doing (even after a bit of RTFM therapy)

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I recall Battletoads on my NES being a complete bitch. And Gargoyle's Quest II (too).

Also, Konami's the Adventure of Bayou Billy - which my dad somehow managed to play all the way through to the final boss (the game was utter shite).

Funny, it's the tricky games from when I was a kid that seem to stick in my mind. :huh:

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The sign of a great game is when you say 'Bloody hell how am i going to do this?', and then after a bit do it.

Yep. Frequency/Amplitude and Gitaroo Man are great examples.

These ridiculous shooters (Ikaruga, MM, Shikigami etc..) are just beyond me. I just couldn't face learning all those patterns. At least with difficult rythym action it's intuitive...I mean you can just be good at them. Shmups just seem to be memory tests as far as I can tell...that's not to say it's not impressive seeing some of those performances.

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Gynoug (sic). Megadrive. Unfair.

And Fantasia.

finished it on my first life.

i was good at shooters when i was a lad. then i got old.

hardest game? of recent memory; viewtiful joe

of old? that'll be heavy unit - utter twat bastard of a game.

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Recently I'd say F-Zero GX. Could so easily have been a system seller, instead it's a frustration fest which does nothing other than annoy and aggrivate. Such a waste.

Searching the old memory banks though, I tip my hat to anyone who won Ollie & Lisa on the speccy, and getting past the first level of Navy Moves was also worthy of considerable praise.

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