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PS+ Jan (Jan 7th): Infamous: First Light, The Swapper (PS4) Ducktales, Prototype 2 (PS3) Whoa Dave, Duke Nukem (Vita)


Timmo

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I need to buy a PS3.

And a PS4.

My ever-growing pile of shame that I can't even play looks utterly magnificent. Thanks PS+!

I purchased a vita because of the continuous PS+ goodness, kept it for six months never played it & have recently sold it.

I'll still add the vita PS+ titles to my subscription but there is enough on the PS3/4 to keep me busy.

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some of the games (in my download queue) I thought were vita-only on PS+ are listed as playable on PS3

specifically

post-181-0-76995900-1394031743.jpg

post-181-0-48333400-1394031756.jpg

but if I dig derper it definately says:

BLAZBLUE Continuum Shift Extend

BLAZBLUE Continuum Shift ExtendPQube Ltd

Compatible with PlayStation®Vita only.

DYNASTY WARRIORS NEXT

DYNASTY WARRIORS NEXTTecmo Koei Europe

Compatible with PlayStation®Vita only.

so it's a reference to being able to download to, and then distribute to the vita VIA the PS3? Or that only the VITA version was free, but the game is available on both platforms?

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so it's a reference to being able to download to, and then distribute to the vita VIA the PS3? Or that only the VITA version was free, but the game is available on both platforms?

It's generally just the store being completely shite and downright misleading with its inconsistencies.
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Why the hell do you have to download a patch on top when getting a game digitally. Shouldn't it just offer latest version like on the App Store.

I imagine there are several reasons, both technical and logistic. Any examples I could provide would just be guesswork, though.

At least on PS4 it queues up both files when you first download something; this could well be how Steam and other such services work, they just don't surface the update as a separate item.

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Why the hell do you have to download a patch on top when getting a game digitally. Shouldn't it just offer latest version like on the App Store.

Hasn't this been discussed before? The digital version is an ISO (or similar) of the disc-based release, and the patches are just that; patches. If they wanted to deliver pre-patched digital versions they'd have to rebuild the ISO based on all the patches released to date. And for any title that was still likely to receive patches (say if you bought a digital game just a few weeks after release) they'd potentially have to rebuild it multiple times during its lifespan.

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Hasn't this been discussed before? The digital version is an ISO (or similar) of the disc-based release, and the patches are just that; patches. If they wanted to deliver pre-patched digital versions they'd have to rebuild the ISO based on all the patches released to date. And for any title that was still likely to receive patches (say if you bought a digital game just a few weeks after release) they'd potentially have to rebuild it multiple times during its lifespan.

Which is what any sensible system would do. It's utterly daft not to have a fully patched version for download.

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First impressions of Dead Nation not great. Tried it with a friend co-op. Set it to 'private game', except it kept trying to put randoms into the second player spot. Managed to get around this by starting and quitting repeatedly and hoping my friend could accept my invite before a random got in. Get into the game, realise they've been too lazy to bother changing the controls from PS3 because shoot is on the bumper instead of a trigger. Change controls. Seems a fairly bog standard dime a dozen twin-stick shooter. Finish first level, it goes to a screen saying it's uploading stats, stays on this screen for about 10 minutes so we both agree it's stuck so press cancel, which instead of just cancelling the stat process boots you back to main menu. Go through rigmarole of starting co-op game again, start playing level two for about two minutes and then both get 'a network error has occured' and both kicked from the game. Decide to play something else instead.

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I had the same issue with uploading stats. I didn't get any error messages, but wasn't especially enamoured by the game either.

Is there any reason why it has to be so dark? Are there daylight sections later on? Makes it feel a bit drab.

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Apple and the Google Play store manage it fine.

At least on the PS4 it's slightly better than it used to be on the PS3.

Hey, I'm not defending it. Apple and Google are both forward-thinking businesses that focus on usability and customer satisfaction.

I can't say the same thing about most video game publishers or platform holders. The publishers probably don't care, and even if they did the platform holders would probably charge them re-testing fees or whatever and so the publishers wouldn't bother.

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Which is what any sensible system would do. It's utterly daft not to have a fully patched version for download.

Apple and the Google Play store manage it fine.

At least on the PS4 it's slightly better than it used to be on the PS3.

From my years in videogame QA with 2K and MS, this sounds like a nightmare, especially for legacy platforms like the 360 and PS3 which were designed so long ago. Every time a patch comes it out has to be tested and signed off by Sony and Microsoft, the dev just can't push it out there in the wild. The you'd have all the end users with different base games with differing amount of patches baked in, then stacking new patches as they are released on top of all those different versions. Instead of just testing one base game with the patches, you'd have to test all the differing previously released base games with all the multiple patches released after them. Also known as far more work.

Maybe with the new current generation things might end up being different, but I doubt it. Anyway, updating a tiny app for your phone is on thing, when most are free or a few quid at best. Having to pay for the submission process of patches and then having a new ISO version of the base game go through submission as well sounds absurd.

Blame the platform owners for having these measures in place, but it's just the nature of the way things are really. Imagine having the one version of the base game that doesn't like the 3rd patch after it's release not work and causes issues, it all sounds like a QA bug finding nightmare. Having the base game locked down is the cheapest and most effective way.

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