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Xbox N64 Emulator Leaked


Burai

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Hey-ho!

So, the eagerly awaited Xbox N64 emulator Surreal64 gets delayed due to 1964 getting a new, far-improved version out there.

But some kind beta-testing soul releases the RC2 to the public anyway, via a.b.c.i.x

Hoorah!

Try it out. It's ace. It uses 3 emulation engines (1964, UltraHLE and Project64) for maximum compatibility.

Also try out the new PC version of 1964 and see how ace that is, then imagine combining the two and... Roll on the final version!

BTW, everyone over at Xbox Scene has been hit by a gagging order by the authors. Boo-hoo! Someone stole your new emulator. Guess what? Someone else stole an XDK and is using it to develop and compile unlicensed code. Guess who that is? Thusly, my pity is at 0. I thought the point of homebrew programming was to acheive something and gain respect, not demand respect, or else you don't get the emulator cos we're the kings of the world.

Or something.

Edit:

YOU CAN NOW DOWNLOAD SURREAL64 FROM HERE!

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Hey-ho!

So, the eagerly awaited Xbox N64 emulator Surreal64 gets delayed due to 1964 getting a new, far-improved version out there.

But some kind beta-testing soul releases the RC2 to the public anyway, via a.b.c.i.x

Hoorah!

Try it out. It's ace. It uses 3 emulation engines (1964, UltraHLE and Project64) for maximum compatibility.

Also try out the new PC version of 1964 and see how ace that is, then imagine combining the two and... Roll on the final version!

...or just buy an N64 and play the games the way they were supposed to be played :mellow:

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Hey-ho!

So, the eagerly awaited Xbox N64 emulator Surreal64 gets delayed due to 1964 getting a new, far-improved version out there.

But some kind beta-testing soul releases the RC2 to the public anyway, via a.b.c.i.x

Hoorah!

Try it out. It's ace. It uses 3 emulation engines (1964, UltraHLE and Project64) for maximum compatibility.

Also try out the new PC version of 1964 and see how ace that is, then imagine combining the two and... Roll on the final version!

...or just buy an N64 and play the games the way they were supposed to be played :mellow:

Great point. Very helpful.

My Xbox has several thousand titles on there; all accessible instantly. Not nearly as good as switching consoles\cartridges\Jamma Boards using old, failing bits of kit. No.

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Paper Mario is too big, same with some other game.

It does work. I've played through the first couple of levels this morning. It's a tad glitchy in the menus, but it does work via 1964. Bloody beautiful it is too.

I emailed DJ Sack the emu last night. He'll have it hosted for you all soon enough.

If anyone else can host it as a mirror, let me know and I'll send it to you. I'm not sending this out to a million individuals.

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Older stuff without moving parts will outlive any Xbox or HD full of romZ

The point is that emulators reduce old hardware to digital form, where it can and will last for ever. The Xbox is not relevant.

Emulators are a wonderful thing. The old hardware will not last forever and is obviously harder and harder to get hold of. Emulation means old games will live for ever.

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The point is that emulators reduce old hardware to digital form, where it can and will last for ever. The Xbox is not relevant.

Emulators are a wonderful thing. The old hardware will not last forever and is obviously harder and harder to get hold of. Emulation means old games will live for ever.

Hmmm, it's just that stuff stored on disc be it optical or magnetic *technically* isn't as persistant and something stored on silicon and older consoles are pretty solid.

I've got a 10 year old HD that's died and CDRs that no longer read but all my SNES carts work and my Super Famicom's still going strong despite years of neglect.

Furthermore, I'm not gonna go - *snort* it's better to play the original - but I enjoy playing the originals. It's more than just nostalgia for me... emulation often seems a little "off" on games that I know really well.

Anyways, I think emulated software and hardware is arguably more volatile than the actual hardware. Just because ROMs etc have lasted for the past 5 - 10 years doesnt mean they'll be around forever the same way those semi-indestructible carts will be.

*disclaimer: I am not against emulation at all.

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I've got a 10 year old HD that's died and CDRs that no longer read but all my SNES carts work and my Super Famicom's still going strong despite years of neglect.

Ah, but wait for the battery backup to fail :lol:

You have a fair point about the volatility of some emulators though. For instance, most of the PSone emus seem to be more concerned with tarting up the graphics than being exact replicas of the original machine. However many 16-bit and older machines are now emulated spot-on, so maybe it's just a question of time (and dedication on the part of emulator coders).

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I think you are missing the point.  Digital information lasts potentially forever.  I'm not talking about hardware at all.

No, I'm not missing the point. I'm just paying more mind to "potentially lasts forever" and wondering how you can disregard the fact that digital information is dependant on hardware. And for now, that hardware is more volatile than any cart etc*

[edited silly typo]

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Ah, but wait for the battery backup to fail :lol:

You have a fair point about the volatility of some emulators though. For instance, most of the PSone emus seem to be more concerned with tarting up the graphics than being exact replicas of the original machine. However many 16-bit and older machines are now emulated spot-on, so maybe it's just a question of time (and dedication on the part of emulator coders).

Heh, I *have* had to replace battery backups before so you have a fair (if pedantic ;)) point. The biggest bastard are those CPS2 boards with suidice batteries!

I *am* nitpicking to a point about the quality of emulation but I guess I'm just a traditionalist gamer. The FACT is that while not perfect emulation is infinetely more practical than having 100s of carts and machines under the telly... I was really just picking up on something JPickford said that I don't agree 100% with.

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No, I'm not missing the point. I'm just paying more mind to "potentially lasts forever" and wondering how you can disregard the fact that digital information is dependant on hardware. And for now, that hardware is more volatile than any optical media, HD etc etc.

Digital information is not dependant on hardware. It can copied, archived on multiple storage media and backed up infinitely. The hardware doesn't matter.

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That's a very idealistic view of information storage... I thought you were the cynical one!

Copied, archived, backed up in an ideal world on faultless media. Not possible in the real world... Media becomes obselete, backups are at the mercy of our laziness and archives are a bad way of putting ones eggs in one basket and causing complacency.

It'll be interesting to see in 20 years time how much of those mp3s, roms etc are still around compared to Snes carts and arcade board.

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