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Elite Dangerous - Thargoids declare WAR!


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1 hour ago, Thor said:

Amazing. :lol:


Nah, no need for a gaming PC. Just buy the game again on PC, lose all your progress and have to grind that out, all for the cheap price of a monthly Nvidia Now Subscription.


You're unbelievable. 


Oh honey. I know this makes you all sadsies but there's fuck all you can do about it other than take a shit on the opening post on the thread.

My response was aimed mainly at the "you need a gaming PC to play Elite Dangerous" part of the post.


Yes. It's terrible that you have to start from scratch.  There. Hopefully that fuller reply has made you feel better about my response.


It's still an amazing game. I'll still dip in and out of it on PC probably.

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29 minutes ago, rafaqat said:

Yes. It's terrible that you have to start from scratch.  There. Hopefully that fuller reply has made you feel better about my response.

It's not just the starting from scratch. People have to purchase the game again, and lose all the paint jobs etc that they have paid money for. Either you're completely ignorant to the facts of this shit situation, or you're being wilfully fucking thick.


Am I being childish with my first post edit? Yes. Do I care? Not a bit. David Braben is a twat. Frontier as a company should do right by the paying customers that have helped make the company successful. But they won't, because David Braben is a (highly talented, admittedly) twat.


I said it before, I'll edit my post if/when Frontier does the right thing.

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Correct me if I'm wrong here, but can't console players continue to play everything that they have paid for? Is there a season pass that has been paid for that they aren't getting what they paid for. Or is it literally that no new content is coming to console, but the game that's been there for the past 10 years is still all accessible to them?


Previously if a console player had sold his Xbox/PS4 and decided to get the game on PC would they have been able to move everything they had done over, and suddenly they can't do that?

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13 minutes ago, Thor said:

It's not just the starting from scratch. People have to purchase the game again, and lose all the paint jobs etc that they have paid money for. Either you're completely ignorant to the facts of this shit situation, or you're being wilfully fucking thick.


It's neither. It's being aware of the situation and acknowledging you can't do shit about it. Sure vent about it a bit on a games forum but you've gone spectaculalry overboard with it.  Ah well. Never mind. 

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Greetings Commanders,

Update 11 has arrived! Since Elite Dangerous’ inception, Commanders yearned to stand and walk on planets throughout the Milky Way which Odyssey has delivered. Now it’s time to sit down once again, put those feet up, and enjoy one of the most glorious views in the game from the inside: a Fleet Carrier jump.

This release also brings a range of fixes and features including the brand new Protect mission type. If you’re up for the challenge, these missions will demand more of Commanders than previous types. Read all about them and everything else in Update 11 below:

Fleet Carriers
Interiors have been added to Fleet Carriers to enjoy on-foot. These include:

Main Areas

A main concourse and hangar lobby.

A Command Deck with an additional area for the owner and their Wing.

A seating area for safe Fleet Carrier jumps.

Optional Areas & Services


Vista Genomics service desk

Pioneer Supplies store

Shipyard access point (included with the Shipyard service)

Other Fleet Carrier Changes

On-foot access to the shipyard is now available (added automatically if the Shipyard service is enabled).

Service tariffs can now be set individually, allowing control of each service’s costs (Universal Cartographics and Vista Genomics do not use the tariff system).

The Fleet Carrier Livery has been moved into the same environment as Outfitting.

The Fleet Carrier Livery now includes a number of concourse themes.

A small amount of random delay was added for landing pads retracting during jump prep for aesthetics.

The Fleet Carrier section of the Pilot’s Handbook now describes new features and how to use the new bartender functionality.

A lack of notifications for Fleet Carrier jumps until 10 seconds beforehand was fixed.

It is now possible to sit in all chairs and barstools found on all concourses (albeit one at a time).


New “Protect” missions ask Commanders to defend against criminals attacking delivery routes. These missions pose a new challenge in both combat difficulty (teammates recommended) and time-response required. To account for these, factions will offer higher sums than usual.

Fixed an issue where missions could be repeatedly abandoned to produce a strong negative influence on the faction offering.

Fixed an issue with shared missions not displaying correctly when in a failed state.

Changed the settlement mission givers’ compass icon to match the concourse mission giver icon to distinguish between new missions givers and existing mission targets.

Fixed a legal Collection mission asking you to collect an illicit item. Naughty.

Fixed some incorrect text in a Sabotage mission.


Added the new cargo loader used in the new Protect missions to various settlements.

Fixed a control point being inaccessible at a specific settlement type during Conflict Zones.

Fixed corpses clipping through the floor.

Added and adjusted ammo crate positions to improve distribution.

Floating consumable boxes were brought back down to Earth (or relevant body).


The on-foot friendly-fire system has been extended to include turrets, skimmers, and ships.

Attacking an enemy dropship can no longer cause a friendly settlement to become hostile.


Fixed an issue in multiplayer whereby throwing a grenade consumed multiple grenades (that didn’t seem fair).

Slightly reduced how much power the Scorpion’s Surge Repeated consumes allowing for longer runs of sustained fire at full accuracy.

Codex: Pilot’s Handbook

The Fleet Carrier guide was updated to include the new concourse services and functions.

Missing images when accessing some articles via the Insight Hub were replaced.

Codex: Knowledge Base

The following articles have been added:


The Consortium

Generation Ships

Pilot’s Federation

Several entries under “Corporations”

Ishmael Palin’s entry was updated.

The Guardians section saw a terminology correction.


Fixed some broken UI sounds in outfitting weapon and suit cosmetics.

Fixed broken main menu button sounds under Controls and Extras.

Fixed broken UI sounds in the player character creation screen.

Fixed mix issues on the Scorpion SRV deploy and stow sounds.

Fixed various Fleet Carrier management screen audibility and mix issues.

Fixed an issue where the Apex radio comms voice, heard when taxi drivers request landing clearance, gets stuck.

Fixed the fridge sounds behind the bar areas sometimes being loud.

Fixed mix issues on the turbo lifts in social spaces.

Fixed inaudible UI sounds in the on-foot Shipyard menus

Fixed the continuous tinkling Supercruise flyby sound when on another player's ship.

Fixed a transition on the Galaxy Map music.

Fixed issues when disembarking on foot from either SRV type.

Fixed the sound of flying through the rings in the ship tutorial.

Fixed the rotating loading screen animation on some menus being silent.

Fixed the cinematic when purchasing a Fleet Carrier being silent.

Fixed the “back” action in Carrier Livery to no longer be silent.


The Cargo Loader and cargo canisters were added for Protect missions.

Small settlement landing pads schematics were enlarged to aid navigation and landing.

LOD issues on various doors and screens were fixed.

The offset Livery camera for the Python was fixed.

Non-tinted colours of beverage materials were fixed.

A hitcheck issue on the Krait Mk II Raider ship kit, preventing some weapons from firing was fixed.

Hitcheck issues on the Fer-de-Lance underside were fixed.

A missing hitcheck on the underside of the dome seen in Agricultural settlements was added.

Multiple hitcheck issues on legacy planet settlement objects were fixed.

Ship landing gear was adjusted to render more pleasingly.

The door glass shader in Agricultural settlements was adjusted to tint glass correctly.

Electricae scatter assets now have been subtly colour-adjusted, using LUT data from the planet surface to recolour them.

The warning light in the Beluga cockpit now emits from an apparent source.

A material issue on a laboratory workbench was fixed.

Z-lighting on decals at a Thargoid Imprint was fixed.

Adjusted high tech doors to slide open without intersecting.

Fixed floating rocks at a Thargoid ship crash site.

Improved the alignment of thrusters on the nose of the Cobra Mk IV

Fixed the glow on collectables at Guardian sites when approached in an SRV.

Fixed an occlusion issue seen from the hangar lobby of some Industrial stations.

The glow of activated Guardian pylons was made more visible.

Fixed the incorrect appearance of some AI feet and torsos.


Fixed suits and visors rendering in-front of particle VFX.

Fixed misaligned text on Fleet Carrier nameplates and decals.

Fixed scatter rock appearing black on planet surfaces from a distance.

Fixed the cockpit view rendering over the Galaxy Map.

Checkerboard rendering is now automatically applied to low, medium, and high quality graphics settings. This option will reduce the cost of the planet terrain shader when in close proximity to a landable planet.


Truncation issues on the Ship panel of the right-hand internal panel were fixed.

Text colouring on the ship boarding panel was fixed.

The layout of the search results in the Galaxy Map when missions exist in bookmarked systems was fixed.

Text resizing to the item/emote wheel so letter wrap correctly was added.

Focusing behaviour for the staff list on terminals was fixed.

Filters at the Pioneer Supplies vendor when buying/selling a weapon on suit were fixed, preventing new items which don’t match the filters being shown.

An issue on the multicrew report popup that would cause multiple crew members to be selected at once was fixed.

Rank animations were adjusted to display the correct ranks.

An icon was added to the radar to display powered-down recharge stations.

Performance and Optimisation

Unnecessary operations were reduced in the humanoid HUD markers system.

Fixed cases of shadows flickering from directional lights.

All visual effects at settlements will now adjust to graphics settings.

Selecting graphic pre-sets now correctly applies super resolution values with FSR.

Other rendering optimisations:

Reduced the workload for maintaining avatars while they are not visible.

Ensured planet-related systems do not perform unnecessary work when in space.

Miscellaneous optimisations to lighting and colour grading.

Fixed some incorrect text in a Theft mission.

Fixed an issue where a faction would sometimes target themselves for a Hacking mission.

Fixed an issue where some missions expire but not correctly fail.

Fixed Salvage missions failing to have the relevant item for the mission.

Fixed the spawning of mission givers for the hand-in of missions taken from a settlement.

Server & Stability

Fixed Stygian paint jobs appearing as the wrong colour on the Cobra Mk IV.

Fixed a Black Adder server error when deploying a second fighter from the ship.

Fixed some black markets not being activated during Civil Unrest.

Fixed a crash while embarking/disembarking at settlements.

Fixed a crash when dying during the tutorial.

Fixed a crash that could occur while jumping to hyperspace/Supercruise while trespassing.

Issue Tracker Fixes

Fixed issues with ships not inheriting the spin of stations when undocking with Flight Assist off and Auto-Launch on, resulting in rapid spinning and collisions.

Fixed issues with not being able to collect resources from Crystalline Structures.

The brightness and flickering when mining icy asteroids was reduced.


Fleet Carrier tariffs (as described in the Odyssey Fleet Carrier section) were made backwards compatible.

Some stability fixes were added.

An incorrect string when selecting the Multi-Limpet Controller in Outfitting was fixed.

Hairstyles displaying incorrectly in Holo-Me were fixed.

Crew voices changing upon re-launch of the game or switching modes was fixed.

Fleet Carrier nameplates and decals appearing off-centre was fixed.

A lack of notifications for Fleet Carrier jumps until 10 seconds beforehand was fixed.

That’s a wrap for Update 11! We hope you enjoy all of the above and get to experience a Fleet Carrier jump from your owner’s chair or the viewing deck in the near future.




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39 minutes ago, metallicfrodo said:

Correct me if I'm wrong here, but can't console players continue to play everything that they have paid for? Is there a season pass that has been paid for that they aren't getting what they paid for. Or is it literally that no new content is coming to console, but the game that's been there for the past 10 years is still all accessible to them?


Previously if a console player had sold his Xbox/PS4 and decided to get the game on PC would they have been able to move everything they had done over, and suddenly they can't do that?

The Elite Dangerous Horizon game will continue on PS4 & Xbox with critical updates only. To my knowledge there will be no story update elements for consoles as a result of anything in the Odyssey and future expansions on PC. So the game as it is now, is what it always will be on consoles. So yes, essentially they can continue to play everything they have paid for.


And no, it's always been a case of "all assets are liquidated into credits and that credit balance transferred to the new PC accounts". But the issue here is that many continued to play on consoles, and continued to buy paint jobs, decals, ship kits, and whatnot for consoles, anticipating the coming release of Odyssey.  


Now they can't do that. If they want to experience Odyssey and the continuation of the story in the Elite universe, they lose the game they paid for (because they'd have to buy it again), and they lose all the extra DLC content they purchased (because that doesn't get transferred over) and of course they lose all the progress with Elite and Engineer ranks etc. 


People can spin this however they want, and people can call those affected as entitled (preposterously or otherwise) as they want. But it's still a shit situation for so many players. And now I'm being told 'well you can't do anything about it now, and I still like the game, so just shut up!'



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I think it's absolutely right to want Frontier to allow for a proper transfer of your commander, assets and all, to another platform now that they're stopping further development on consoles.


It's just better not to make that point by throwing a tantrum my two year old would be ashamed of.

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Well, I'll still play on Xbox. I'm thousands of LY from the bubble, so it'll be fun to at some point get back.


I remember playing the BBC Micro version with my brothers in our bedroom, with the curtains closed, and really feeling like we were in a spaceship with a massive galaxy to explore, pretending the bunkbeds were part of the spaceship. Pretty sure we never got much further than backwards and forwards between Lave and Zaonce trading computers or something.


It's pretty amazing they recreated that feeling in the 2010s and it felt the same to me, the balance of how the ships control, and flying around star systems, part realistic, mainly unrealistic of course, allowing you to suspend your disbelief. If you are 40 something then Elite: Dangerous can feel a little like a glitch in the Matrix, showing that nothing much really changes over time.


Love this game. And the sound design. Oh man! That's got to be a lesson in game design right? Just goes to show what a combination of relatively simple elements + scale can do (that mad stat that only 0.02% of the galaxy has been explored or whatever it is). And the little nuggets of narrative or an amazing looking system you come across so rarely, feel all the more special because they are rare.




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On 06/11/2012 at 00:57, Thor said:







**** = DUDE

Yeah, that's what I'm going with.


My only grumble here is it would have been nice to have notification from whichever mod changed it that that the post was edited. But I can see the fun in 'shhhh, let's see if he notices!' ;)

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  • 1 month later...

Well, David Braben/Frontier have done the right thing. :)


"We can now confirm that players will be able to copy their profiles from console to PC in light of Odyssey’s cancellation on Xbox and PlayStation. This process will be time limited and optional. We will provide a date for this process once it is confirmed.

The original profile will remain playable on console and the new PC profile will be a copy. Only one profile may be copied over per copy of the game. Please also be aware that this will be a one-time only process.

Elements that will be copied

Ships, Holo-Me, weapons, SRVs and SLFs

Including Cobra Mk IV if owned

Core progression (this includes…)



Navy Ranks


Codex Discoveries

Engineering progress

Guardian Tech Broker progress

NPC Crew progress


*Cosmetic items applied through the Livery (ships and Fleet Carriers) and Holo-Me will remain applied.

Elements that won’t be copied


Commander name*

ARX Balance**

Squadron membership

Friends lists, Block lists and Private Groups

Current mission progress

NPC Crew names and appearances

*The process will require a new name to be chosen if the original name is not available on PC.

**ARX balances cannot be transferred. We recommend that anyone who submits their account for the transfer process purchases any desired cosmetics beforehand. Any unspent ARX post-transfer will remain available on the original console profile.

Fleet Carriers and their contents

Fleet Carrier ownership cannot be transferred from one Commander to another. To players that wish to own a Fleet Carrier post-transfer we would advise the following:


Decommission your Fleet Carrier ahead of the transfer

Wait for the decommissioning to complete (two weeks).

Check that credits from the decommissioning have been returned.

Complete the profile transfer process

Re-purchase a Fleet Carrier on PC

Precise dates for the opening and close of this process will be announced closer to the time."


That's actually better than I'd hoped. It's worth doing for any console players who think they may play on PC in the future, as both saves will exist on both version as separate commanders. It's still not great that they're leaving consoles behind, but this is a genuinely good gesture from Frontier. :)


I hereby rescind David Braben's twat status. He's now back to being his normal dickish self for hating VR. :P 

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1 hour ago, TehStu said:

You'd have to really like the game to reward the decision with another purchase. But yeah, that's better than nothing.

According to Obsidian Ant, Frontier are providing a PC version FOC for players who make the transfer.

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  • 1 month later...

I watched a YouTube video about the Fuel Rats yesterday, which made me want to jump back into ED again. I was doing a bit of research into Odyssey, saw the view was still very mixed but saw it was only about £8 on CDKeys so figured it was worth a try.


Erm. :unsure:


I've only played through the training so far, but the opening on-foot sections were terrible. Hopefully the real missions won't be quite as simple as the tutorial Simon Says stuff, but even then the FPS combat was atrocious. On top of all that, despite not looking particularly great it all ran considerably worse than Cyberpunk 2077 does on my PC, even using FSR.


The space stuff was still really cool though. I also liked how easy it is now to set different controllers for various things.

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13 hours ago, fragglerock said:

People with 10,000 hours in the game are getting bored... no content omg worst game ever!

That's fair. Just asking questions, as I can't play.

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42 minutes ago, Graham S said:

What sort of state is the Xbox version in now they are stopping updates? Now I have a HOTAS I might give this another try if it’s not broken. 

The console versions with Horizon have been solid for a good while, if you have a Series X it apparently offers a mostly 4k/60fps experience in Performance mode. :) 

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So I have to buy the game on PC? No Gamepass deal where you can download it again (for free) when you already have it on XBox?


I'm interested to play it on my new PC, but I don't want to pay for it twice.

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  • 1 month later...

Ooh, interesting! I docked with the Bright Sentinel on Monday in preperation... which was stupid in hindsight because I spent all of yesterday moving house (I foolishly hoped I might have a chance to login at some point on my Steam Deck).


Now I understand the Bright Sentinel is a wreck. Should be interesting logging back in.

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  • Thor changed the title to Elite Dangerous - Thargoids declare WAR!

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