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The Witcher 3: Wild Hunt


Captain Kelsten
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It will probably struggle :-( If I get time (and if you want), I'll try and install it tomorrow night and see what happens so you know before the Steam sale ends (no promises though). Although I guess even if the Steam sale ends before anyone gets back to you it will still only be £7 or whatever!

What a gent! But it's okay, mate. I wouldn't put you to that trouble. I might take a punt anyway and just run it at the lowest settings.

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Witcher will run fine I would imagine?? It's not a massively taxing game by today's standards (certainly not on the level that Witcher 2 is), but I'd guess you'd be able to play it fine, although perhaps with some of the fancier effects turned down a notch or two...

Reason I was doubtful is that my Windows laptop which usually runs everything much better than my MBA kind of struggles a bit with The Witcher itself - long loading times and lots of fan noise. You might be right though, it could run fine on MBA anyway, especially with settings dialed down. Best way to find out is to check :-)

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Bough the GI as it's pretty cheap and man, it sounds good. Literally, as there are two soundtrack samples as well. The world is apparently 40 (!) times as big as that of The Witcher II. The interactive environemnts sound cool as well. They give the example of knocking a beehive out of a tree with telekineses to annoy your enemies. :)

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  • 2 weeks later...

Dev interview on Game Informer.

http://www.gameinformer.com/b/features/archive/2013/02/15/comparing-the-open-world-of-the-witcher-3-wild-hunt.aspx

Summary:

- After making RED Engine they knew it was possible to re-write the code for streaming an open world game.

- Were happy with The Witcher 2, but missed the sense of freedom, size of locations, and the fresh breath of being able to run away from the story and take on other tasks.

- During production of The Witcher 2 they tossed around the idea of implementing a horse, as they felt they could do it, but the level sizes would not accommodate the mechanisms of riding a horse very well. Fans had been asking for a horse as Geralt rides a horse in the books, so they wanted to put it in the third game.

- "Everyone in this studio plays Skyrim" - team is a fan of open world games.

- Lessons learned from Skyrim: you need to care about immersion in the game.

- "Skyrim was generic". Disliked the way Skyrim handled quests, where NPCs would never really acknowledge what you accomplished or did. You'd have a generic set of quests and that's it. The team feels that quests should be unique and NPCs should acknowledge the things you've done for them.

- Felt this is where The Witcher 2 succeeded: choice and consequence. You got to see how your quest choices impacted the lives of NPCs, and you can speak to them about it, whether they're angry or happy.

- "(Skyrim) didn't have very good characters". Tried to remember and name five different characters from the game and couldn't.

- Thought exploring in Skyrim was great, but the story and characters were generic. So they want to learn from Skyrim how to best make an "open world". Make sure they have huge vistas, but plenty of adventures and stuff to do.

- Feel if they combine this with their knowledge of RPGs, they can make the "perfect RPG".

- Vistas are important. Notes the sensation of leaving the first dungeon in Skyrim and seeing the mountains and towns in the distance, delivering a feeling of a huge world to explore. Vistas need to deliver the feeling that you can explore things in the distance.

- Acknowledges the challenge of blending a cinematic experience and cutscenes with freedom of adventuring, not making boundaries. Always an issue with story driven games.

- Notes Fallout: New Vegas: thought it had a really good story and open world without too many cutscenes, but felt something was missing. Thought it might be caused by the tools, or something else, but whatever it was it shows that it's a big challenge to blend the two.

- Happy with the pacing of The Witcher 2, and want to combine that with an open world.

- Want to change the way you approach questing in The Witcher 3. In The Witcher 2 you're given a marking on your map, and you go there. In The Witcher 3 they want to lure the player with "interest points", where there's always something interesting.

- Want to reward players for exploring the world.

- Notes Assassin's Creed III: felt there was always something to do in the main quest, but trying to hunt down side quests always lead to generic stuff, and that hurt the immersion of the world.

- Making Cyberpunk as well as this open world game: not a coincidence.

- Hoping this will give them experience with open world games they can build on for future titles.

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  • 2 weeks later...

Press release:

The Witcher 3: Wild Hunt - New Screenshots and Info About the Story-Driven, Open-World RPG from CD Projekt RED

The Witcher 3: Wild Hunt is an unprecedented combination of story-driven RPG and vast, living, open world. CD Projekt RED talks about how the studio achieves this union of different RPG approaches.

“The Witcher 3 is full of impactful decisions, and gamers will choose between storylines that exclude one another in a single playthrough, ensuring extensive replay value. The Witcher 3: Wild Hunt crowns the trilogy with the main narrative, revolving around Geralt’s search for his loved ones and his conflict with the Wild Hunt. As players travel through the game, they visit lands with their own unique atmosphere, communities and memorable characters. CD Projekt RED didn’t create an open world with a singular theme, but concentrated on delivering diversified and engaging environments, 30 times larger than those in The Witcher 2.” said Adam Badowski, head of CD projekt RED sudio.

This setting changes depending on gamers’ actions not only when completing Geralt’s personal storyline, but also because of his involvement in major local plotlines in each land visited and many other carefully-designed side quests. All threads of this player-crafted tale interact with each other and the world, creating an even more nonlinear experience than ever before. The main narrative accounts for around 50 hours of gameplay in one playthrough, and the additional stories add another 50 hours of role playing, giving around 100 hours of total gaming time.

The Witcher 3: Wild Hunt announcement screenshots present the chilly islands of Skellige, one of the lands the players will visit during their adventures. Today CD projekt RED has released a set of in-game images from this archipelago. The images come from an early version of the game as the team develops a new renderer, which will be used in the final game.

The Witcher 3 will be available in 2014 for all high-end platforms, including PlayStation 4.

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  • 3 months later...

I hope this works a bit more like Dragon's Dogma when it comes to the bigger / more interesting enemy encounters (in that they will respawn eventually).

Actually, I don't care, TW2 was such a fucking amazing game, set in such a fantastically detailed world, with an excellently written cast of characters. I can't wait for this. I want this more than Half Life 3. There; I said it.

:wub:

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I did enjoy Witcher 2 for the 360 but was perpetually aware of how they'd downgraded it to even have it run. I guess it's a bit too much to hope that the Bone and PS4 have the grunt to show this in it's full glory? Or have we reached that magical and brief intersection when consoles and P.Cs are equal for a while?

And yes, I know it'll never look indentical due to resolution, but y'know.

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I did enjoy Witcher 2 for the 360 but was perpetually aware of how they'd downgraded it to even have it run. I guess it's a bit too much to hope that the Bone and PS4 have the grunt to show this in it's full glory? Or have we reached that magical and brief intersection when consoles and P.Cs are equal for a while?

And yes, I know it'll never look indentical due to resolution, but y'know.

I think it will look very close on the consoles this time. Can't see me not buying it on the PC though, if truth be told.

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I think there will be parity for most people, only a small percentage of PC users would have a PC powerful enough to do much more to the Witcher 3 and even then it's most likely just going to be a higher framerate. Assuming they can keep it stable on the consoles I don't think there will be much of a difference for most people. I know it will look better on a console than my current PC.

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Still a toss between this and MGS for trailer of the show so far.

Games. :wub:

I think MGS edges it tbf. But then again I'd imagine the budget for it is significantly more than W3's.

Anyway. DAT WATER :wub:

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