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The Trouble with Nintendo. A TL;DR topic.


Transient Curse

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The Wii U version obviously isn't pin-sharp like a comparable PS4 heavy-hitter, and it does slow down in predictable places, but it's a textbook case of art over technology. Sacrificing any of the vision of the world for a couple more frames or a higher quality texture would be tantamount to vandalism, and it's really to Nintendo's credit that they've taken this direction. I mean, you really can't accuse them of being lazy with BotW, so I think it's an example of 'pick two' syndrome where the options are astonishing gameplay, technical perfection and a game you can play right now. With BotW we have options 1 and 3, which suits me.

 

But as this is the trouble thread, let me just say that I went onto the Wii U store last night for the first time in months - in fact, I went on there after going to the PSN store, adding a load of sale items to my cart and then thinking hold on, we've been playing the Wii U this week, let's see if there's anything interesting on there instead. I went to the bargains section first because, you know, that's where I'd been on the PSN and I wasn't looking to spend big money, and there was even more shitty shovelware than I remembered from the last time. I didn't bother checking the rest of the store because I assume there's even more of it there. This is something I think they really need to crack on the Switch, at least from my perspective - for all I know their model is highly lucrative, but I have zero inclination to browse and spend money on the Wii U store. It's like being in Poundland after an earthquake.

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1 hour ago, the_debaser said:

 

It plays like a next-next gen game. Nothing comes close. 

Yeah, I agree with this - as a coherent simulation/system based game world it's leaps ahead of any other game at the moment. The internal logic of how all the elements in the world fit together and interact with each other is really unsurpassed, and tinkered to prioritise playability and fun over realism. Even after a week of playing I see new, unscripted things happening all over the place and I've still got to start my first proper dungeon because I spend more time exploring and fucking around than actually chasing the story.

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2 hours ago, Mr Cochese said:

Feeling anxiety about frame rate drops is probably just a tad crazy.

 

Haha! That is true. Your post made me laugh up my coffee....

 

I couldn't agree more Rowan Morrison about it being a textbook case of art over technology. It is good we finally got it now as it is, technical issues or not...

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1 hour ago, HarryBizzle said:

 

Ni No Kuni wants a word.

 

The first 1/3 of Ni No Kuni... maybe.  

29 minutes ago, Napole0n said:

Yeah, I agree with this - as a coherent simulation/system based game world it's leaps ahead of any other game at the moment. The internal logic of how all the elements in the world fit together and interact with each other is really unsurpassed, and tinkered to prioritise playability and fun over realism. Even after a week of playing I see new, unscripted things happening all over the place and I've still got to start my first proper dungeon because I spend more time exploring and fucking around than actually chasing the story.

 

How they managed to make it so seamless blows my mind... I was in one of the dungeons, the elephant one... and the seamless transition to outside and inside... I just can't figure out how they managed that.  I can go from the bowels of the thing, to high above it, then jump off and glide to the shore and carry on my adventure.  

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4 hours ago, JPickford said:

The game is utterly beautiful.  I keep stopping to admire the view.  So many little touches.  The wildlife,  the weather,  the way the stuff is reflected in water...   I think it's an artistic and  technical marvel.

 

You're not wrong.

 

I'm playing on Wii U and constantly floored by little visual touches that just don't exist in other games.

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