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The game / franchise everybody loves, that you don't.


CovisGod
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With a few exceptions, I don't really like FPS games. I'm happy to play stuff in first person, but traditional shooting games just bore the tits off me, with the exception of the Half-Life games and the first Halo.

Similarly, I can't fucking stand football games.

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RTS Games. Im bad at them, and i dont get how anyone can have fun with them, especially playing stuff like Starcraft 2 professionally. It honestly looks like the kind of game a robot might enjoy playing.

I attempted to play Company of Heroes and couldnt get past the first tank mission, and the idea of spending an hour playing one single game of it online against someone only to lose would probably drive me to burning my house down or something.

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Didn't really get on with the Mass Effect games, and Lord knows I tried; finished the first two and then decided enough was enough by number three. I imagine that if you really throw yourself into the fiction there's an awful lot to enjoy, but I found the combat in both to be a fairly boring and frustrating mishmash with little reason for experimentation and the tone of the narrative was all over the place. Deadly serious one minute and My Family in space the next. Didn't really like the plasticy look of everything either.

Real shame, as I was listening to a couple of mates discus their trilogy playthroughs one night and comparing notes and differences sounded immense. I just didn't get it and properly feel like I've missed out.

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Well you have to a degree of course but even as a huge fan of all 3 I can't deny a single thing in your post.

There were inevitable compromises in a lot of things to make the whole 3 game narrative choices thing work. I can absolutely understand if there were too many for someone to enjoy them.

"I'm Commander Sheperd and this is my favourite post on the forum"

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Most Japanese third person action games. Games like Lost Planet, Bayonetta, Vanquish and Binary Domain do nothing for me. They always look so sterile and plasticy, have incomprehensible shit stories and the controls feel wrong as if the characters don't have any weight. Forum hype always gets pretty big about these games but when I eventually end up playing them (fortunately I've learned to wait a couple of weeks as they're a tenner by then) I just look at the screen and wonder what the fuck everybody is creaming themselves about and usually switch it off after an hour of irritation.

Couldnt agree more. No idea why they are so popular.

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Couldnt agree more. No idea why they are so popular.

As a fan of those games I can explain that easily enough. They're games with deep mechanics that are fun to learn and master and make you feel like an utter badass when you reach that point where you destroy your enemies in spectacular ways. The type of games that can teach you something new after hundreds hours of play, are often challenging, have memorable bosses and don't hold your hand like too many games do nowadays.

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I found Mass Effect 2 pretty boring. The combat is simplistic and easy and the RPG elements similarly offer little challenge except for sometimes having to make fairly arbitrary choices with no way to predict which outcome will have the better payoff. I don't think I'll bother playing another one.

Assassin's Creed 2 I'm nearly at the end of. I'm sort of enjoying clearing out all the collectibles and being completely, ridiculously overpowered compared to anything I might ever have to fight, but it's more a gentle stroll in the hills than a proper game and the missions are highly repetitive. So that's another series I'll be done with.

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Didn't really get on with the Mass Effect games, and Lord knows I tried; finished the first two and then decided enough was enough by number three. I imagine that if you really throw yourself into the fiction there's an awful lot to enjoy, but I found the combat in both to be a fairly boring and frustrating mishmash with little reason for experimentation

I wonder sometimes if, for some of these games (including the aformentioned Japanese 3rd person games too) that the choices people make in how they level up etc. can make a huge difference.

For instance, I enjoyed Mass Effect 1, 2&3 but I played as the Soldier class - whereas I can imagine as some classes you'd really struggle because combat was such a big part of the game. Ditto for example in The Force Unleashed; I think there were orders in which to buy skills in that which would make the game much more difficult than others.

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I really don't have any, perhaps WoW and most MMO's and RPGs, I could easily get hooked on one though if I tried but I see it as a fair bit of time wasting.

If a game is revered I can usually see why even if it doesn't grab me like most games don't.

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I wonder sometimes if, for some of these games (including the aformentioned Japanese 3rd person games too) that the choices people make in how they level up etc. can make a huge difference.

For instance, I enjoyed Mass Effect 1, 2&3 but I played as the Soldier class - whereas I can imagine as some classes you'd really struggle because combat was such a big part of the game.

Not really. They're all combat focused classes, with identical health bars and stuff, the others just have more interesting powers than "change ammo type". It's not Skyrim where you can be herbalist dude.

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For instance, I enjoyed Mass Effect 1, 2&3 but I played as the Soldier class - whereas I can imagine as some classes you'd really struggle because combat was such a big part of the game.

Played a Soldier in the first and a Vanguard in the other two and it made a huge difference to me. The whole risk-reward system of charging into groups of enemies on Insanity made the experience a lot better (though combat in general was much better in 2 and 3).

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There are whole genres that I just don't really enjoy, like RPGs, fps, stealth games and so on, so there's no point listing all of those, so:

Forza Motorsport series. I love racing games but there's just something about this series that leaves me cold. Which is odd considering how much I love the GT series. There's something about the cars that doesn't feel right to me and the upgrade system seems weirdly at odds to the rest of the game.

The pgr series. Loads of people loved these, they just did nothing for me. Again, the feel of the cars is all wrong - the "set up for drift" mechanic just served to highlight the fact that the cars pivot around their centre point, rather than following their front wheels.

Virtua Fighter. The whole series seems aimed at savants who can memorise millions of combos, hit boxes and frame counts (I'm not sure I've said those right). It's so inaccessible to noobs like me.

Mario Kart after the SNES version. No idea why, they just seem to have lost the magic.

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MGS series - I've tried 1, 2 and 3 on multiple occasions and I really just don't get them - probably doesn't help that I don't get on with stealth really (I liked Dishonoured but that was probably mainly due to the fact I could just massacre everyone when my pitiful attempts to hide in the shadows fell to pieces after about 5 minutes). But they just are so dull, and awkward to control, and well rubbish really.

That's fair criticism, and I'm a massive, massive fan of MGS. The controls are unwieldy and you have to have huge amounts of patience to play stealth games. But I really get off on lurking in the shadows like a coiled spring and then striking like a cobra and taking someone out before they know what's hit them. Actually, I even prefer leaving people alone entirely and sliding past them without being spotted.

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I never understood how you were meant to play Sonic. If you run at full speed (as i believe you're supposed to) you run straight into enemies or hazards that you can't see coming & miss collectibles & powerups, but if you take it slow & easy (my preferred way to play) Sonic's defining characteristic & main skill (his speed) is wasted & he doesn't control very well.

Yep it's Sonic for me too.. I just hate the principle of rushing through levels as fast of you can missing shitloads of stuff in the process.

The only Sonic related game Ive actually enjoyed is Sonic All-Star Racing Transformed, which doesn't count.

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Couldnt agree more. No idea why they are so popular.

I wish they were popular.

In terms of Sonic, I can agree somewhat. Much of the more difficult stages like those found in Sonic CD and S+K require a little more forward thinking. In terms of speed completion I found that NiGHTS perfected the formula.

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That's fair criticism, and I'm a massive, massive fan of MGS. The controls are unwieldy and you have to have huge amounts of patience to play stealth games. But I really get off on lurking in the shadows like a coiled spring and then striking like a cobra and taking someone out before they know what's hit them. Actually, I even prefer leaving people alone entirely and sliding past them without being spotted.

That's pretty much the theme of the thread, people leveling entirely correct criticisms at games but that the fans of them just don't give a shit about :)

If you caught the zero punctuation review of Tomb Raider for instance. Everything he says about the game is absolutely true. But he's dead wrong about the game.

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Final Fantasy. I wish I did, but....no. I've tried a lot of them. I'm not a huge RPG fan, but I like them now and again. I just can never seem to get into any of the Final Fantasy. games. Also, another FF. Final Fight. I Love SoR, but I just hate Final Fight. It looks, sounds and plays horrible to me in comparison.

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Yeah, I very much enjoyed watching my housemate play FF13 on and off but I just can't get into the thing myself but I'm assuming for me that's a problem with RPGs rather than anything else. It's strange because it's exactly the kind of thing my nerd brain should like, especially the ones with levelling. I have finished Fallouts 3 and New Vegas but I'm not entirely sure they count. And also Mass Effect and Borderlands but I'm VERY sure they don't.

FF13 seemed to be "Trudge linear path", "Fight enemy", "Trudge", "Fight more of the same enemy".

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• Advance Wars: I can see why the games are so highly regarded, but they just don't gel with me. I've never been able to get my head around abstract strategy games like chess due to how my brain works.

• All the Sonic the Hedgehog games that aren't the original Master System and Game Gear Sonic, for the reasons stated in this thread.

• Capcom beat 'em ups.* Used to love the Street Fighter II series in the era of the past; back then they were more like sports games, as in anyone you knew who was vaguely a gamer could give you a competitive round or two. After Street Fighter Alpha or Alpha 2, those sort of games got far too complicated, however, and only very committed specialist gamers really grasped how to play them. Too time-consuming to learn to play half-well, and you were unlikely to know someone to play with... * see also: SNK beat 'em ups.

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I have to stick up for Bayonetta. The first time I played it I thought it was sparkly nonsense. A year later I picked it up again on a whim and it just clicked so hard. I played it all weekend until I'd finished it. Must get back into it when I get free time again.

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FF13 seemed to be "Trudge linear path", "Fight enemy", "Trudge", "Fight more of the same enemy".

That's what Final Fantasy fans thought about it, too.

To be fair it's probably the absolute worst of the series, and doesn't even stand close to the second worst.

I have to stick up for Bayonetta. The first time I played it I thought it was sparkly nonsense. A year later I picked it up again on a whim and it just clicked so hard. I played it all weekend until I'd finished it. Must get back into it when I get free time again.

You really want to aim for the Pure Platinum grades on Hard or above. hundreds of hours right there.

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• Capcom beat 'em ups.* Used to love the Street Fighter II series in the era of the past; back then they were more like sports games, as in anyone you knew who was vaguely a gamer could give you a competitive round or two. After Street Fighter Alpha or Alpha 2, those sort of games got far too complicated, however, and only very committed specialist gamers really grasped how to play them. Too time-consuming to learn to play half-well, and you were unlikely to know someone to play with... * see also: SNK beat 'em ups.

I'd recommend trying Street Fighter IV, if you haven't - it eschewed a lot of the extraneous crap of the Alpha series, and unlike SFIII, it uses all of the classic Street Fighter characters you'll remember. It's a really good "way back in" to the series, and you don't need to be an expert to have fun in it (though you won't enjoy online much without a bit of practice).

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I never understood how you were meant to play Sonic. If you run at full speed (as i believe you're supposed to) you run straight into enemies or hazards that you can't see coming & miss collectibles & powerups, but if you take it slow & easy (my preferred way to play) Sonic's defining characteristic & main skill (his speed) is wasted & he doesn't control very well.

This is with the mindset that you'll only play a level once though. When you know where the spike pits are and the exact moments you need to jump to stay on the upper path, and manage to put it all together into a single runthrough it's pretty satisfying.

Yeah, think of it like a racing game. In any racing game, whether realistic or not, if you go zooming round full speed on your first attempt at any circuit you'll crash into the sides: "If you run drive at full speed (as i believe you're supposed to) you run straight into enemies barriers or hazards that you can't see coming..."

So really, the main appeal is not from the first playthrough, but from subsequent ones.

Having said that, I disagree that it's no fun at all when you either go slowly or let the games carry you along on their rollercoaster ride even when it means you crash into things: I think the controls and sense of momentum are solid enough that the MD/MS games are fun however you play them.

Most Japanese third person action games. Games like Lost Planet, Bayonetta, Vanquish and Binary Domain do nothing for me. They always look so sterile and plasticy, have incomprehensible shit stories and the controls feel wrong as if the characters don't have any weight. Forum hype always gets pretty big about these games but when I eventually end up playing them (fortunately I've learned to wait a couple of weeks as they're a tenner by then) I just look at the screen and wonder what the fuck everybody is creaming themselves about and usually switch it off after an hour of irritation.

I can understand you thinking Bayonetta is weightless (with the instant dodging and her small size compared to most of the enemies), but what about Ninja Gaiden? The combat in that, the feel as hits connect, feels really solid IMO.

Halo. Don't like it. Call of Duty. Don't Like it.

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