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Things Games Should Never Have


DJ Sack
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Unskippable cutscenes, regardless of whether you haven't watched them yet or not (for all you know, Mr Game, I might have lost my save and had to start from scratch... *cough* BG&E *cough*).

Dynamic cameras that decide which angle is the best one for you, even though you've moved it already to where YOU think is best. Bastards.

Children and animals.

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You surely mean ladders in fps's. I love Zelda ladders and quite like Skies of Arcadia ladders. Any other good ladders spring to mind?

Prince of Persia. Not least because he hoofs up them quickly, and descends them even quicker. Nice.

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Tutorials.

Stupid escort missions ("Quick, let's go through the lion enclosure!")

Premium content.

SpawnTM.

What's wrong with ladders exactly? Or is this one of those things you can do 'just as well with a joypad as m+k, you just need practice'... right? :ph34r:

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i like tutorials, if they are done well.

what i really hate is not giving a save option to add excitement, i mean it really pisses me off. its why i didn't get on with metroid prime or resident evil. i mean i knew they were great games but i couldn't save whenever, which pissed me off masssively.

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i like tutorials, if they are done well.

what i really hate is not giving a save option to add excitement, i mean it really pisses me off. its why i didn't get on with metroid prime or resident evil. i mean i knew they were great games but i couldn't save whenever, which pissed me off masssively.

I don't understand why games haven taken on the save system that Shenmue had.

Save at a save point location

or

Create a resume file, enabling you to stop playing the game at any point without allowing the oh-so-abusive quick-save-quick-load option.

Oh and my vote goes for Tutorials.

Press 'X' to jump

Now using 'X', jump up the platforms.

Press 'O' to attack

Now use 'O' to attack the stupid dummy character

Press 'X' then 'O' to do a jump attack

For gods sake, what ever happened to the element of self teaching, suprise?

If Mario 64 (THE first 3D platformer) didn't need a tutorial, the surely no other game like that does. Mario Sunshine was a fine culprit for adding an unnessasary tutorial.

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I don't understand why games haven taken on the save system that Shenmue had.

Agreed.

And the notebook feature should be in all adventure games...the amount of times I've come back to a game later not having the foggiest of where I could be going is annoying. Yes, there's pen and paper, but the game should do it for you! I'm lazy.

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I love swimming sections in games - specifically those where you have to swim underwater through an unknown area. I think they add a tremendous sense of urgency and anxiety. The flooded section in MGS2 was one of my favourite parts of the game.

One of the most tedious things I can think of in gaming, apart from random encounters, is unnecessary backtracking put in simply to pad the game out. Resident Evil: Code Veronica was the very epitome of this - zigzagging back and forth from end to end of every map because the nature of the puzzles demanded it.

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So what shouldn't a game have?

A storyline.

Not really something a game should never have.

Some games benefit from or even require a storyline.

I don't believe I've ever played a game that has benefitted from a storyline. FF7? Load of bollocks anyway. OOT? Leaving the game down for a day or two meant that I just got lost as to what I was meant to do next. MGS? If anything, the storytelling got in the way of some good action sections.

If a game relies on a story to keep you playing (i.e. to see purely what happens next) then it has failed as a game, IMHO. "Horny plumber goes after kidnapped princess". Thats all I need to know mate.

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That comes down to taste. I put down FF7 and played RE instead because I liked the idea of a story-led experience (which Resident Evil is), but couldn't stand the random battles.

Manhunt would never have made it onto the shelves without the story, as it would be simply gratuitous violence. Some might argue it still is, but the story demands nothing less.

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So what shouldn't a game have?

A storyline.

Not really something a game should never have.

Some games benefit from or even require a storyline.

I don't believe I've ever played a game that has benefitted from a storyline. FF7? Load of bollocks anyway. OOT? Leaving the game down for a day or two meant that I just got lost as to what I was meant to do next. MGS? If anything, the storytelling got in the way of some good action sections.

If a game relies on a story to keep you playing (i.e. to see purely what happens next) then it has failed as a game, IMHO. "Horny plumber goes after kidnapped princess". Thats all I need to know mate.

What about Gabriel Knight? Monkey Island? Day of the tentacle?

Point and Clip games would be pointless without a storyline.

I'm sure there are other, but can't think at the moment.

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Time limits in an RTS game. The whole appeal for RTS for me is to sit back, arch my fingers, and generally act like a megalomaniac for an evening.

It's very relaxing for me.

Except for when competing with a time limit.

Argh, couldn't agree more. The level in Warcraft 3 where you had to ponce about killing the peasants before the bad guy got to them was the same, I hate being rushed about in RTS games. Not too keen on the 'defend for 20 minutes untill help arrives' missions either.

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There's nothing wrong with fixed camera angles so long as they are well chosen.

There is nothing wrong with manual cameras unless the computer decides to take over or move the camera after you've set it.

Mind you, having said all that, I can't wait for the day when camera positioning is clever or innovitive enough for me to neither have or require any sort of control over it, even in your atypical 3rd person adventure game.

Neither can my imaginary girlfriend, although she doesn't imaginarily know that yet.

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I don't believe I've ever played a game that has benefitted from a storyline.

Off the top of my head: Monkey Island 2, Mafia, Metroid Prime, Chrono Trigger, Faselei!, Betrayal at Krondor, Max Payne, Deus Ex, any Bioware/Black Isle game.

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I don't believe I've ever played a game that has benefitted from a storyline.

Off the top of my head: Monkey Island 2, Mafia, Metroid Prime, Chrono Trigger, Faselei!, Betrayal at Krondor, Max Payne, Deus Ex, any Bioware/Black Isle game.

Metroid Prime doesn't really need the story for it to be better. Most of the other games don't really on gameplay as such...just...choices? Or something.

I still don't feel RPGs are games.

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Those stupid segments at the end of Arcade games where you are encoursged to see the credits by playing a shit minigame you can't skip.

Monkey Ball pissed me off today for that reason.

Did you try pressing the A button? :P

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I don't believe I've ever played a game that has benefitted from a storyline. FF7? Load of bollocks anyway. OOT? Leaving the game down for a day or two meant that I just got lost as to what I was meant to do next. MGS? If anything, the storytelling got in the way of some good action sections.

If a game relies on a story to keep you playing (i.e. to see purely what happens next) then it has failed as a game, IMHO. "Horny plumber goes after kidnapped princess". Thats all I need to know mate.

Storylines allow chacter development and make a big difference in certain genres, in fact, the game becomes more interactive, mentally.

I remember when reading Elite and Starglier's novellas. They really made you feel part of something because the machine could not display the graphics required in detail.

Of course, not every game needs a story line, but its about involving yourself in a given scenario(s).

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