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Bushido Blade


Cyhwuhx

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.::: So I am preparing mentally for The Last Samurai, which I will see coming Sunday together with my dad (sort of a tradition with movies). I'm really looking forward to it and I started burrowing through my games collection looking for 'fitting' games to get me in the mood.

Sword of the Samurai is nice and all (if you can connect with it) but I knew I had played a game some years ago on the ancient PlayStation, also from LightWeight, which was far superior.

Imagine my surprise when I go to work at the shop today, only to find someone had traded in the almighty Bushido Blade.

For 5 euros.

In near-mint condition.

It is mine.

Needless to say I've been out sluaghtering this evening. And it's still as great as ever. The tension of watching your opponent, knowing that every strike could be your last. The magnificent feeling of pure might as a hectic acting opponent is killed in one graful slash. Marvelous.

Why on earth LightWeight got rid of the one-hit-one-kill principle in both Bushido Balde 2 and Kengo-games is beyond me. This should be remade. As pure, simple and downright good as it still is.

Almost makes you forgive them for Kabuki Warriros.

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It was a nice game, but i'd have enjoyed it if they made it somewhat nastier.

The idea whereby you could injure someones limb was really cool.

I like the idea of realistic swordplay.

.::: Which could be handled in a remake imo. Indeed the nastyness of it all should be enhanced. Chop someone's head off. Slash open his chest. Really spill blood.

Not that I'm that much into bloodlust or gore, but an even more real and more gritty experience would certainly 'enhance' the game's atmosphere.

Fitting violence, so to speak. To really show what a sharp blade can do.

Certainly consoles nowadays should be good enough to handle such things?

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.::: I really liked that honour-part. Hightened the tension as you really have to wait before the opponent finishes it's speech and such.

Havn't encountered the strange water-effects yet. (And I did immediately run to the underground cave.)

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.::: Indeed, Kengo is the 'unofficial' follow-up. With Sword of the Samurai being Kengo's sequel. Both are good, but work with health bars and generally dull backgrounds and opponents (defeating the same person 10 times can become a bit of a drag). SotS let's you perform one hit kills when done right. But the genreal coolness is higher with Bushido Blade. Also they both lack the honour-code you have to fight by.

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I was really interested in Bushido Blade but forgot about it somehow.. I've always wondered though how does the combat system work?

3 stances high / mid / low

and then two types of swing and a block iirc

but differing weapons, and balance and stance all come into play

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It's funny, but my renewed interest in Bushido Blade came from watching 'The Mask of Zorro' whilst pissed up over christmas. I woke up with a strange desire to play the mighty BB again - visions of two player 55 to 43 scorelines in my mind. Unfortunately my copy was pinched years ago. After a few parries on ebay there is now a copy winging its way to me for a fiver...now all I need to do is get a Playstation again! Damn those retro impulses...

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Does anyone know if it was actually possible to unlock the bloke with the gun? All the usual internet scuttlebut claimed you could do it by doing the 100 ninja challenge without continuing, but I did that and nothing happened. Still, it was a quality game- I loved having sledgehammer vs nodachi (sp?) battles.

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.::: The nodachi is my favourite weapon. Especially with Utsusemi (really love his special combo).

The bloke with the gun is indeed unlocked after 100 kills, but you had to move the cursor offscreen at chara-select to select him, if I remember correctly.

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.::: I really liked that honour-part. Hightened the tension as you really have to wait before the opponent finishes it's speech and such.

Havn't encountered the strange water-effects yet. (And I did immediately run to the underground cave.)

When I've played it (after setting texture smoothing on) I seem to get a huge attribute block type thing appear around the part of my character that is underwater.

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