Popular Post Qazimod Posted November 24, 2013 Popular Post Share Posted November 24, 2013 NOTE: Please see the below thread for dedicated discussion of Persona 5 Scramble; hopefully my thread can be the home of vanilla and Royal chat! Free legacy DLC for P5R: https://store.playstation.com/en-gb/product/EP0177-CUSA17419_00-P5RDLCBUNDLE0001 - once it's downloaded, check the cardboard box in your room to unlock it. Also, you may need to restart the game before it recognises the content. New semester conditions (and related advice) for P5R: Spoiler I'm in the new semester myself, having beaten vanilla P5's final boss and entering some new story content, so I think I've done it right. From what I understand, reaching the new content requires the "completion" of three confidants (social links) before certain dates - Akechi, Kasumi and councillor Maruki. Specifically, you'll want to raise Akechi's rank to 8 before November 18, you have to advance Kasumi's rank to 5 before December 18 and you need to get Maruki's rank to 9 before November 17. I can't be certain about all of the dates because I was ahead of schedule - I'm just taking notes from the internet - but in any case you should prioritise these confidants. Akechi and Maruki both have predetermined events that advance their confidant ranks beyond 8 and 9 respectively, whilst Kasumi's rank is initially capped at 5. On a personal note, I recommend also spending time visiting Tae Takemi (the sketchy doctor); as with vanilla P5, her inventory eventually includes SP-regenerating accessories, and SP Adhesive 3 is particularly useful. If you're confident in rushing down enemies with physical attacks, you can quickly keep regenerating SP - this saves you having to go home, allows you more time to complete the palace and gives you more time after completion to work on these three confidants. Also it doesn't hurt to stock up on recovery items in Mementos when you run into José - if you're leaving Mementos without buying a Soma or some Chewing Souls each time you're doing it wrong General tips and notes from the forum: (This section is something that was suggested on October 18th 2022, shortly before Royal's release on PC and Nintendo/MS consoles.) Spoiler On 18/10/2022 at 10:16, SMD said: well when I first started playing Persona, the things I needed to wrap my head around were the calendar structure of the game, the persona switching and fusion, the social links and the way traits work. none of those spoil anything and i'd encourage you to just experiment with what suits you outside of understanding those basic elements of Persona On 18/10/2022 at 10:40, SMD said: so for example, one of the things that took me a while to learn is the art of Persona fusion. the game explains how fusions work and what the result is but it leaves it up to you to figure out how to fuse the strongest Persona you can. So my advice would be level up your Persona as much as possible, save optional fusions for when you get higher level social links and that once you get the hang of fusing, you'll be able to grandfather in desirable traits from lower ranking Persona to higher ranking ones. It's always better to fuse a Persona than to catch it in the wild. On 18/10/2022 at 10:54, Paulando said: Oh, this is provided in the tutorial re: shadow personalities, but I keep a copy of it on my phone so I can refer to it: Reveal hidden contents On 03/11/2022 at 01:26, Djx said: There is 1 Confidant skill in particular I'd recommend all players of P5R go for that makes the late game a lot easier. Is it game breaking? Sure is. Reveal hidden contents It's Ryuji's Insta-kill ability. Unlocked when you get his Social Link to level 7. It allows you to dash into weaker enemies and defeat them instantly, which gives a bit of EXP & money, an item and a Persona. Does this mean you can drive around Mementos just accelerating into enemies and getting your team up to level 99 if you have the time? Yes, it does. It's an optional ability so you don't have to use it at all but I found it to be incredibly useful at a point when trying to grind battles to level up was becoming frustrating. And a very specific boss tip from me, for the palace that opens up from October 19th: On 02/11/2022 at 21:37, Qazimod said: Cleared the Spaceport palace! I'm still not a fan of the boss' gimmick, but I did pick up a couple of things that helped me: Hide contents Firstly, I spent a lot of time in the Velvet Room wasting money on fusion, mainly to get more multi-hit elemental skills (particularly if they're "tier 2" - Magarula instead of Magaru) and to cover any holes in our offence. I had Hifumi's skill to switch party members on Joker's turn as well, so that helped. However, one thing that I did that made a bit more of a difference was checking the elemental attacks I had on my party members and getting the most out of somebody's turn when they were able to knock down and exploit weaknesses. Take Noir as an example. At the time she had "Psio" (medium psi damage on one target) and "Mapsi" (light psi damage on all targets.) Even if it takes a few seconds longer, you're going to get more damage from knocking them down with four Psios than with one Mapsi. Since the gimmick of the time limit for the battle also comes with the invisible time limit to take out groups in as few turns as possible, it's worth taking time to use your stronger attack even if it doesn't hit a group. It is kind of risky because you have to make sure your accuracy's on point, but you definitely see the difference in the damage per turn. And I know in hindsight it's probably bloody obvious, but it took me ages to figure out the "invisible time limit" in the first place... Web manual: https://atlus.com/persona5/manual/ps4/ Stat definitions: You don't know what they mean. I don't know what they mean. But next time you see those bars and numbers in the corner of each persona screen, you might want to have these definitions at hand: St: Physical strength. Affects melee attack power. Ma: Magical strength. Affects skill power. En: Endurance. Reduces damage received from enemies. Ag: Agility. Affects accuracy and chance of escaping from battle. Lu: Luck. Affects critical attack chance, etc. UPDATED OP: This is now an OP about Persona 5 Royal. Like P4 Golden and P3 FES, this new game is intended to be a sort of "deluxe" update to 2017's Persona 5, with new events, a new "Phantom Thief" character named Kasumi, a customisable personal palace (named "My Palace") and other bits and pieces. Previously we found out that it would be released in the west around "Spring 2020", but on December 3rd 2019 we found out that the game would be released on March 31st 2020. Additionally, there will be the opportunity to place a digital pre-order and get an original P5R theme. P5R owners will also get original P5 DLC for free, and there are a few different editions of the game to look out for - the Phantom Thieves Edition (includes a Joker mask with stand, art book, physical disc and steelbook, soundtrack, dynamic PS4 theme), the Launch Edition (physical disc, steelbook, dynamic PS4 theme code), the Ultimate Edition (digital download, DLC bundles, bonus costume packs), and the Deluxe Edition (digital download, Kasumi costume pack.) Those DLC bundles will be available as separate purchases too; there's a Kasumi costume pack, a "battle bundle", a "persona bundle", and a "DLC bundle". I had mixed feelings about the original version of Persona 5 - in terms of content and presentation it was one of the most polished games in the series so far, but the more ambitious sequences that formed large portions of gameplay in the palaces sometimes threatened to overstay their welcome. So I'm kind of hoping that Royal comes with dungeon design that's perhaps a little bit tighter... but even if P5 wasn't my favourite game in the series, it's still a pretty good RPG in its own right and I look forward to having another excuse to revisit the world of the Phantom Thieves... http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below: Persona is a spin-off series from Atlus' (Shin) Megami Tensei series. Often shortened to SMT, this series is a little like Final Fantasy in that there are numerous games with wildly different gameplay mechanics and stories, but they're all loosely connected by common themes. In Final Fantasy's case, this can be seen in the crystals, the chocobos, the characters named Cid; in SMT the games often haven a contemporary urban setting and extraordinary events happening in these ordinary locations, not to mention a love for demonic mythology and negotiation systems. Persona games take place against the backdrop of a modern-day high school, with the heroes being students who obtain the power of "Persona" - a demonic manifestation of their psyche. The idea of the persona and the "shadows" - enemies that the heroes face in-game - are inspired by Carl Jung's studies, which suggested that a shadow represents the inner behaviours and desires we prefer not to show in society... Meanwhile the persona represents the "mask" we wear for society, defined by our social standing, culture, line of work, etc. Gameplay in the games is often divided between activities in the urban environment and completion of the dungeons found in the game, and the titular personas (personae?) are demons that can be summoned by characters and offer skills in the turn-based battles that occur. Persona 3 injected a lot of new ideas into the series - events in town that raise stats, "social links" that play out like mini dating-sims and offer perks to your character, a more rewarding elemental weakness system in battles, and an in-game calendar that contains scripted events on certain dates, as well as affecting who you can meet in town on each day. The floor-based dungeons in the later games also make a good effort at providing a smooth difficulty curve, although many bosses in the later games can still be formidable. As well as all of this, the later games make enemies visible in the dungeon so that you can instigate battles or run away. In short, P3 and 4 try their best to make things fair, interesting and rewarding for players, and this is why the games have their fans.Persona 5's reveal was the conclusion of a gargantuan stream that featured reveals of spin-off games such as Persona Q and Dancing All Night , and so far it looks like a polished and substantial update to P4, with fantastic presentation, intriguing new characters and some new gameplay ideas detailed in this thread. So, read on! 21 Link to comment Share on other sites More sharing options...
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