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No Man's Sky - Interceptor


TehStu

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Oh dear God gamers are annoying. What's the point? Flying around cool planets, awesome space, shooting bad guys and getting stuff. Jesus fucking Christ.

Nailed it. WTF. Do you want some fucking fetch quests or something?

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Jesus, I never suggested that the game requires military bollocks or "find six crystal tea cozies" questgivers. It's just that right now, the game looks pretty light on actual game mechanics. Sorry for, you know, mentioning that. From what they've shown it's basically Minecraft but without any building or digging. Pardon me if I'd like a little more to it than that.

You know, a 70s sci-fi novel cover generator is cool and all, but I'd probably only mess about with it for about 10 minutes.

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What was interesting about the dev interview was when he said that meeting other players was extremely unlikely rather that something they've not built in at all. I would have thought he'd outright say "you will not be interacting directly with other players". I mean, presumably you could arrange to meet up with other people at agreed co-ordinates if you so wished. But everything I've read previously makes it sound like a solo experience in a shared universe.

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It's probably not beyond the capabilities of their engine to stick a few procedurally generated turret sections in there.

Could we make it so I have to use the turret to protect my helpless companion from wave after wave of cannon fodder enemies while they work frantically to dewobble my ship's fuse-en-ater so we can take off?
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Sean mentioned trade routes so that must be a thing.

I hope you can blockade them for vitally important narrative reasons that result in a 9-hour story about an ancient evil and the prophesied arrival of a mystical swordsman who will unite the galaxy.

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Could we make it so I have to use the turret to protect my helpless companion from wave after wave of cannon fodder enemies while they work frantically to dewobble my ship's fuse-en-ater so we can take off?

Not only that - because of the wonders of procedural generation, it's quite feasible to have a turret section that goes on indefinitely, with the backgrounds changing and the enemy types switching into unseen new forms, but the exciting turret action literally going on forever.

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Absolutely gorgeous visuals aside, am I the only one not particularly excited by relatively dull looking combat in completely randomly generated galaxies.

Edit: Ok... It sounds as though it's not completely random, sounds better...

I thought the splodes looked a bit weedy, but presumably that's piss-easy to polish compared to the core mechanics.

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Wasn't the original Elite procedural? I recall reading an interview with David Braben way back when, where he talked about having to put rules in place as the system they had originally was coming up with places with rude names.

It used a procedural generation system to let them pack several galaxies' worth of game data into a cassette tape. So did the other ones, actually. He did a good talk on it a couple years back that I saw.

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. It's just that right now, the game looks pretty light on actual game mechanics. Sorry for, you know, mentioning that. From what they've shown it's basically Minecraft but without any building or digging. Pardon me if I'd like a little more to it than that.

You know, a 70s sci-fi novel cover generator is cool and all, but I'd probably only mess about with it for about 10 minutes.

Maybe not the place for this, but this quote is exactly how I feel about Sunset Overdrive. It looks so dumb. I can't understand how there can be more to it other than grind on everything and shooting things with almost no risk or challenge. Sure, fun for half hour maybe, but any more than that? And people are like BEST LOOKING UPCOMING GAME ON THE X1

No Man's Sky looks just DIFFERENT and exciting to me.

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Seriously, a game about exploration that requires you to explore? All by yourself without any explanation? I can understand why Comrade is confused, how can it be gameplay unless the game spells it out for you? How am I supposed to jump unless somebody tells me how high?????

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To be honest, it's coming across as proper role playing game as far as I'm concerned! Rather looking forward to just exploring, minding my own business and then all of a sudden getting caught in some sort of big space battle.

Super dooper!

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Seriously, a game about exploration that requires you to explore? All by yourself without any explanation? I can understand why Comrade is confused, how can it be gameplay unless the game spells it out for you? How am I supposed to jump unless somebody tells me how high?????

You know, I've played Minecraft. I've gone for a walk in that and looked at the cool landscape and formations and stuff. It was pretty cool. If that was all that was in the game, I'd be disappointed. Sorry if that makes me a bumbling idiot.

By the way, from the interviews it looks like they are actually putting some of this stuff in the game. Maybe you should drop by their office in Guildford and tell them to stop because gameplay mechanics are for fucking cretins who can't appreciate looking at trees for twenty hours.

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We better not get Molyneux'd with this game after all the goodwill its built up so far. The devs would never sell a single game again.

If their ambition and vision is realised closely in the final game though, this will be the game I've always wanted to play. I'm thinking of games like Koronis Rift and Rescue On Fractalus, even Mercenary - just that joy of discovery and exploration.

PLEASE BE GOOD.

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Maybe not the place for this, but this quote is exactly how I feel about Sunset Overdrive. It looks so dumb. I can't understand how there can be more to it other than grind on everything and shooting things with almost no risk or challenge. Sure, fun for half hour maybe, but any more than that? And people are like BEST LOOKING UPCOMING GAME ON THE X1

No Man's Sky looks just DIFFERENT and exciting to me.

100% agree, but expanded to most of what was shown at the conferences. Visually, everything is very impressive, but I feel like most of it is just the same gameplay as usual. A few indie titles (this especially) look new and exciting, but most of it leaves me cold.

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  • TehStu changed the title to No Man's Sky - Interceptor

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