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No Man's Sky - Prisms update out (next-gen shiny)


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I just got the new update and tried it today ... it’s very good but complex compared to old days :-) 

 

quick question - I followed tutorial - repaired ship and got to another planet and now ready to construct a base computer. This is all tutorial- is it ok to put this down now? or does it tie my base to the planet I’m on? 

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You can have multiple bases, so aren’t tied to any one planet. No harm in plonking the base computer down and doing the tutorial missions. And if you change your mind, you can delete that base and set up a new one on another planet (using the resources from the deleted base). The overseer will set up home in your new base and you can pick up the missions where you left off.

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I'm just sort of mooching along in this, not aggressively pursuing any of the mission routes in particular or base building extensively yet (I found my spot on my starter planet so don't feel any pressure to rush it). I think I've found my approach though - the most fun I have is exploring and hunting creatures, so whenever a quest brings me to a new planet I don't leave until I've found all the fauna. If I've finished my current task on the planet surface I just use planetary charts to give me new destinations hoping to find the missing fauna on the way.

 

I'm really loving the redesigned cave structure in the new game. It used to feel like just every planet had an endless warren of tunnels under the surface, but now caves are actual caves, and if you do find one with tunnels it's quite thrilling to descend into them. Occasional underground lakes and stuff too, it's magical.

 

Anyway I'm hunting the last creature on my current frost planet, and it's a cave dweller, but there aren't many caves to be found. Fun times.

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13 hours ago, Darwock said:

I'm just sort of mooching along in this, not aggressively pursuing any of the mission routes in particular or base building extensively yet (I found my spot on my starter planet so don't feel any pressure to rush it). I think I've found my approach though - the most fun I have is exploring and hunting creatures, so whenever a quest brings me to a new planet I don't leave until I've found all the fauna. If I've finished my current task on the planet surface I just use planetary charts to give me new destinations hoping to find the missing fauna on the way.

 

I'm really loving the redesigned cave structure in the new game. It used to feel like just every planet had an endless warren of tunnels under the surface, but now caves are actual caves, and if you do find one with tunnels it's quite thrilling to descend into them. Occasional underground lakes and stuff too, it's magical.

 

Anyway I'm hunting the last creature on my current frost planet, and it's a cave dweller, but there aren't many caves to be found. Fun times.

I am largely the same, I would say that being able to summon the Nexus anywhere which allows you to warp to other peoples bases/systems and warp home any time means I am less inclined to makes lots of hyperspeed jumps

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Just now, Darwock said:

I keep forgetting to ask this auestion - what is quicksilver? I noticed it a while back when I had 0 of it and figured it would be explained in due course. I now have 150 of it but I don't know where it came from...

 

Nada gives you some. One of the vendors in the Nexus sells cosmetics. It used to come from community events, I don't know how you get it now.

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On 13/09/2019 at 10:08, tobert said:

Latest patch on the experimental branch is promising improvements on VR

Screenshot_20190913_095911.jpg

 

Where do I see the full list of stuff they’re fixing for the next patch? Can’t seem to find it on the website.

 

edit: found a link here... https://steamcommunity.com/app/275850/discussions/0/2952595757880068564/

 

Nothing about fixing the problem I’m having with bases, sadly.

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On 13/09/2019 at 13:48, metallicfrodo said:

Have they fixed the bug on PSVR that makes it sounds like something is attacking you every time you move yet? I've given up with it until that is sorted as it just ended up getting on my nerves too much.

 

I had what I think you're talking about on PC. I believe that while you sprint (Or hold your hands in a specific way) the game thinks you're doing a melee attack. Which can actually be dangerous since you can smash nodes with it without wanting to and trigger a sentinel attack.

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I would like to know that too - I thought one of the prior updates added proper navigation and use of waypoints, but it seems like they didn't? I left a portable refiner on a planet because my inventory was full, thinking I'd go back and pick it up later. Waypoints in the menu seem to be no use for anything except uploading.

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Can't you just build more than one base computer? that's something that seems to show up no matter where you are.

 

I've pottered around my starting planet for a good few hours this evening.  Built a really ramshackle base while I learn the basics.  Cheated and placed it right next to a legit landing pad and shop though :D and dug a deep trench all the way round to protect from the annoying hostile wildlife :D:D 

 

 (annoyed that in game camera mode seems to clip screens because I play in non-standard aspect ratio... grumble)

 

20190917215843_1.thumb.jpg.10477526f85945938bc423a872d6a3d1.jpg

 

Man I want some inventory space upgrades soon though!! 

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Notes.

Quote
Spoiler


Hello Everyone!

It has been a few weeks since our last blog post, and we wanted to share a little more news from the studio.

The team here are still working intensely to address high-priority issues, as well as to improve the overall polish and quality of life of the game. Update 2.12 has been released to all platforms today, with the long list of fixes and improvements available at the end of this post. However, we also have a larger feature to announce…

 

Community Research

Very soon, we will be launching a community event, with new content available to earn from the Space Anomaly. Each mission completed at the Nexus will contribute to a cross-reality target for all Travellers. Universal progress will unlock a series of exotic items synthesised by Polo’s robotic companion, available to purchase with Quicksilver.

As with every update, all this new content is completely free for all existing players – there are no microtransactions in No Man’s Sky.

The event commences today, and has no set deadline for completion. Progress may be tracked from the Galactic Atlas website, or from the Quicksilver Robot itself.

 

Nexus Mission Rewards

Quicksilver Reward Missions

Once each day, a mission rewarding Quicksilver will become available at the Nexus. These Quicksilver missions can queue up, to a maximum stack of 3 (so you won’t miss out even if you don’t have the opportunity to play every day).

 

Encrypted Missions

These rare, high-priority missions offer especially interesting and lucrative rewards. Mysterious in nature, their requirements are secret until the moment the mission commences.

 

From the Quicksilver Synthesis Bot

Specialist Polo’s robotic companion is busy developing a set of 5 new customisation items, which together form a complete armoured suit. This practical fashion choice is favoured by the Vy’keen, but is wearable by explorers of any race.

Each customisation item will become available for synthesis as all Traveller iterations complete missions at the Nexus.

Tier 1 – Armoured Boots

Reinforced foot protection system with integrated tread-balancing gyroscopes. Hundreds of years of high-tech research, as applied to footwear.

Tier 2 – Armoured ExoGloves

Armoured gloves, perfect for wielding weapons, impressing martial cultures, and picking really spiky plants.

Tier 3 – Armoured Leggings

Carefully woven nano-fibres make these leggings both flexible and resistant to small-arms fire. Washing requires specialist equipment.

Tier 4 – Armoured Chestpiece

Reinforced yet stylish, this Exosuit chest armour provides excellent abdominal protection without compromising on looks.

Tier 5 – Armoured Shoulderpads

Powerful shoulder armour, this Exosuit augmentation comes with high-voltage connections into the user’s skeletal system. This current jolts the user’s body as required, manipulating the muscles into their optimal defensive posture.

Community Spotlight

We were struck by these adorable drawings of alien creatures by u/Sixelona…

And these gorgeous paintings of alien landscapes by u/fioriX:

 

We’re also in love with some of the elaborate bases constructed since Beyond – please keep the great screenshots and videos coming, they’re inspirational for us to see!

 

(Credit to u/junglist123, u/CMDR-Leoneth, u/TiBuRcE-974 and u/Vermiculus_PSN)

 

Development Update

 

Patch 2.12 is live on all platforms today, with the notes available below. There is much more coming very soon. Thank you, so much, for playing.

Sean

 

2.12 Patch Notes

Added new events to the Nexus:

 

Occasionally, ‘Encrypted Missions’ will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.

Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.

Added new customisation items to the Quicksilver shop: a full suit of Vy’keen-style armour.

Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.

Fixed a number of mission flow issues in standard Nexus missions.

Increased the reward from standard Nexus missions.

Improved the visuals of the mission start UI in Nexus missions.

Introduced a number of PC VR and PSVR rendering optimisations.

Significantly improved image quality in PSVR: reduced blurriness caused by TAA jitter and fixed low-quality terrain/atmosphere jaggies.

Introduced a number of general PC optimisations.

Introduced an optimisation to region decoration.

Increased the stack multiplier on a significant number of products.

Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.

Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.

Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.

Fixed an issue that caused the Blaze Javelin not to work in VR.

Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.

Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.

Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.

Fixed an issue that caused double inputs on some UI screens.

Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.

Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.

Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.

Fixed a number of incorrect and missing control icons.

Fixed a number of control conflict issues when plugging multiple gamepads into one PC.

Added validation to prevent invalid actions being bound.

Fixed a number of stuttering issues when using mouselook on the Steam controller.

Fixed an issue where the input for uploading a base screenshot did not work correctly on consoles.

Fixed repeated triggering of a warning noise when registering specific actions with Steam.

Fixed a number of issues where weapons would interfere with Quick Menu use on PC.

Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.

Fixed a number of colour and texture issues in a specific exotic biome variant.

Fixed a number of collision issues on the Space Anomaly.

Added audio to Cronos’ barbeque on the Space Anomaly.

Made landing bay seats sittable on the Space Anomaly.

Fixed some specific LODing issues on the Space Anomaly.

Fixed a number of LODing issues with specific fighter-style starship variants.

Fixed a number of collision and visual issues with freighter hangers.

Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.

Fixed a number of issues with the graphics settings descriptions in the PC options pages.

Improved the visuals of a number of mission icons.

Removed some erroneous automatic chat messages.

Added automatic chat messages when transferring items to players not in your current group.

Added automatic chat messages when starting missions.

Added automatic chat messages when short of ingredients to build a pinned item.

Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.

Fixed a camera issue that could occur when answering the Communicator when playing in third person.

Added a workaround to prevent a permanent black screen when using older AMD drivers.

Added a workaround to prevent a crash bug in older AMD drivers.

Added a workaround for driver issues with AMD laptops.

Fixed a number of rare crashes when testing collision.

Fixed a number of inventory-related crashes.

Fixed a rare threading crash.

Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.

Fixed a GPU crash that could occur on PS4 in the Galaxy Map and loading starfield.

Fixed a crash that could occur when loading very large bases.

Fixed a rare networking crash.

Fixed a rare memory corruption.

Fixed a Linux driver issue.

Various localised text improvements

 

.

 

 

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Oh wow, building bases is an exercise in frustration sometimes. I tend to have a lot of problems snapping internal staircases, they snap in the most illogical of places and refuse to snap in areas that they should. I don’t know what the secret is, I really don’t.

 

Also, I fucking hate that thing they added where they show alternate locations for base parts coloured blue. Drives me nuts, visually it’s a confusing mess.

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Yeah, it's noticably better. Stuttering on entering the Nexus seems to be gone as well. The terrain manipulator is so much fun to use in VR.

 

I'm surely missing something super obvious, but I couldn't find the voice chat options in the menu? Can they only be set on the mode select menu now? I kinda want to turn it back on for doing Nexus missions.

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Really enjoying this in PSVR; VR's biggest strength is immersing you inside a game world. NMS is a game about exploring endless worlds so, once you get used to the controls and drop in fideilty, feels like a perfect fit.

 

I had been ploughing through the missions on the pancake version but have spent the last two nights in VR just exploring and looking around the world; flying low over a planet, glancing over the wing of my ship at the world below, driving across great plains in my exocraft, dropping into caves feeling the claustrophobia as I go deeper underground,  diving into the sea and enjoying the underwater world, seeing massive squid crab things floating over my head, battling giant walkers with other players in a nexus mission. These are all fun in the normal version but are so much better in VR.

 

I wake up the next morning thinking about the places I visited the night before almost as real places rather than just a videogame. Exploring alien world's where everything is life sized.  It can be clunkiy, it doesn't look amazing but feels like a glimpse of the future.

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  • TehStu changed the title to No Man's Sky - Expedition update out (co-op missions with other players)
  • TehStu changed the title to No Man's Sky - Prisms update out (next-gen shiny)

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