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No Man's Sky - Waypoint | Switch version out now


TehStu
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Sean Murray said it's all emergent fun like GTA but without any mission structure ie how you react to the world and stuff you find in it.

So if you start attacking police ships, you get a wanted level or if you attack one side of a space batte the other attacks you.

I like all the sound of it, but dropping down onto say your sixtieth planet just to do a scan and then upload the info is going to get a bit old, unless there's a large diversity in what you can actually find and loot.

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People shouldn't expect this to be feature complete at launch. Elite Dangerous wasn't either -and still isn't- and it felt quite bland -it still does if you are not for much grinding-. This will at least have landing on planets and alien life from the beginning. Hopefully in time all its systems will come together with the inevitable content patches.

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See I'm fine with it being emergent gameplay but I'm still waiting on any actual gameplay being shown. We've wandered about on a planet or 2 which have lovely tech regarding creating a random selection of plants and animals and some rocks to shoot but no sense of danger.

We've flown through space and seen large battles but haven't really got involved in any meaningful way so it just looks scripted and fake, another few computations for the random number gererator.

As for not being feature complete at launch it bloody better be - I paid for Elite on the fact it was a kickstarter/Early access thing, this is being launched as a full release not patching in a game 6 months after it comes out unless Sony are also planning on doing an Early Access like Xbox/Steam now have.

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Good point, I just feel they started the buzz a bit too early with No Man's Sky. It needs a quiet period now so gamers don't get tired of hearing about it.

Well Sony do insist on announcing early. Was this at the last e3? It seems like it's been ages since it's been announced but nothing new announced. It should be left alone like you say but that isn't going to happen. It'll be trotted out at pretty much every big games event. It's being pushed hard by Sony as a first party like release isn't it?

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Well Sony do insist on announcing early. Was this at the last e3? It seems like it's been ages since it's been announced but nothing new announced. It should be left alone like you say but that isn't going to happen. It'll be trotted out at pretty much every big games event. It's being pushed hard by Sony as a first party like release isn't it?

Yep it was announced at last year E3. I'm sure I read somewhere that it was getting a retail release.

With the simultaneous PC release, I'm not so sure how much Sony are going to be backing this, surely they would want it PS4 exclusive?

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See I'm fine with it being emergent gameplay but I'm still waiting on any actual gameplay being shown. We've wandered about on a planet or 2 which have lovely tech regarding creating a random selection of plants and animals and some rocks to shoot but no sense of danger.

We've flown through space and seen large battles but haven't really got involved in any meaningful way so it just looks scripted and fake, another few computations for the random number gererator.

As for not being feature complete at launch it bloody better be - I paid for Elite on the fact it was a kickstarter/Early access thing, this is being launched as a full release not patching in a game 6 months after it comes out unless Sony are also planning on doing an Early Access like Xbox/Steam now have.

I know what you mean but that's a bit strict. Many games get released that are supposed to be feature complete and still some time to get there. Especially games that have huge amounts of content or systems, like MMOs. I know this doesn't fall into the same category but hopefully you know what I mean. Still, you always have the choice to wait and not get it immediately, so you can see if it's feature complete or not.

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All signs of this still point to it being a tech demo and an idea in search of a game. That's what I've thought from the outset, and it's worrying that they haven't seemed to be able to fill in any of the blanks since then.

EDIT: What's annoying is that I've got a brilliant game idea that would fit what they've built like a glove. Guys, PM me! I will rescue this for you!

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I know what you mean but that's a bit strict. Many games get released that are supposed to be feature complete and still some time to get there. Especially games that have huge amounts of content or systems, like MMOs. I know this doesn't fall into the same category but hopefully you know what I mean. Still, you always have the choice to wait and not get it immediately, so you can see if it's feature complete or not.

I don't have issue with them tweaking systems but are we now happy to accept games being launched as incomplete with the hope they patch in the fun in 6 months or so? Surely the whole idea that you get tagged for discovering planets in a shared universe means people coming in 6 months late are missing out on part of the "fun".

What about the early adopters - do they get penalised by having a game that's not fun to play because in a year it'll maybe be patched in? What happens if it then bombs badly because of poor reviews and lack of features - will a small indie be able to keep afloat long enough to add these features in?

I think Hello Games need to get this right, if it means delaying for 6 months till the game is feature complete then do so because there's a huge internet backlash just waiting around the corner with this one if it doesn't deliver on it's promise - a promise that's been built up by the Devs and Sony pimping it at every game show since Dec 2014.

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Surely the whole idea that you get tagged for discovering planets in a shared universe means people coming in 6 months late are missing out on part of the "fun".

So many planets, not a problem.

The surprise will be finding a planet someone else has discovered. Assuming everyone doesn't start in the same place.

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I expect people will start on the edge of the same galaxy and head in towards the core.

The games seems to be discover stuff, upgrade ship to travel faster/greater distances and head in towards the core. That's enough at the moment to keep my interest. It might be that's all it is and we've generally seen all that demo'd hence nothing new.

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Uncomfortable parallels there with discovering the centre of a certain cube?

Realise this is a minority opinion, but seriously underwhelmed from what I've seen so far. I guess I just like either a story or some self set target rather than ticking fish type 1034567 and mammal type 3456744 off the list whilst shooting a few rocks.

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I don't have issue with them tweaking systems but are we now happy to accept games being launched as incomplete with the hope they patch in the fun in 6 months or so? Surely the whole idea that you get tagged for discovering planets in a shared universe means people coming in 6 months late are missing out on part of the "fun".

What about the early adopters - do they get penalised by having a game that's not fun to play because in a year it'll maybe be patched in? What happens if it then bombs badly because of poor reviews and lack of features - will a small indie be able to keep afloat long enough to add these features in?

I think Hello Games need to get this right, if it means delaying for 6 months till the game is feature complete then do so because there's a huge internet backlash just waiting around the corner with this one if it doesn't deliver on it's promise - a promise that's been built up by the Devs and Sony pimping it at every game show since Dec 2014.

We are not happy to accept games launched as incomplete but we do it all the time unfortunately. As for delaying, I don't think that will be much of an option with the limited resources available. They will have to continue support by using money coming from sales I suspect.

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You can't build a base because the game is all about travelling. You probably need build something lasting that connects with your character for the game to last more than a few hours. This means that they need to let you customize your ships, right?

Building a ship strong enough to reach the core is enough of a concept to make a game work BUT that aspect has to be more than just 'Engine Level 3' unlocked. You have to be able to get other ships, alien tech, B-Wings etc. They have not shown anything like this. I don't think looking at pink sheep and bartering ore for fuel is going to keep most people playing in today's climate.

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Once again they are yet to show any game mechanic that looks like fun. The shooting down of a ufo doohickey looked like it was downright dull.

Of course, who really knows. A great example for me of amazing gameplay is GTA4. I used to spend hours trying to pull off motorcycle wheelies and jumps over a culvert down at the airport. Now, if someone was to show someone a video of that, would it look fun? I don't know, probably not. But it felt fun, because the physics mechanics where so entertaining to engage with.

Maybe this will be filled with little gaming nuggets of that nature...if it is, the game will be golden. But I just do not feel it.

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I've never really been into games that are exploration for exploration's sake, but this looks awesome. Just one problem: Can anyone explain how exactly it'll work? Having so many planets that "many of them will never be visited by anyone", and the footage of the chap zooming right out of the galaxy and saying "all these stars have explorable solar systems" is setting off my Molyneux Bullshit Klaxon.

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Just watched a clip of Sean talking about how the planets are generated on BBC. He says almost nothing is stored on disc, nothing in the cloud so if you leave a planet it's gone and all the info is thrown away, so if you go back down its all generated again.

Sooo, how if I visit another planet do I see if someone else has visited it etc. if there's no stored shared saved data.? IDGI

I imagine it has to save specific info for each planet locally so if you go back as it can't be randomly generated and looking like somewhere else.

I think it may be more of an experience than a game with a few specific player goals - ship upgrading and travel. I wonder where the trading fits in?

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Just watched a clip of Sean talking about how the planets are generated on BBC. He says almost nothing is stored on disc, nothing in the cloud so if you leave a planet it's gone and all the info is thrown away, so if you go back down its all generated again.

Sooo, how if I visit another planet do I see if someone else has visited it etc. if there's no stored shared saved data.? IDGI

I imagine it has to save specific info for each planet locally so if you go back as it can't be randomly generated and looking like somewhere else.

I think it may be more of an experience than a game with a few specific player goals - ship upgrading and travel. I wonder where the trading fits in?

The planets aren't random each time; they're generated by the same algorithms for everyone, and everyone's copy of the game uses the same starting seeds; so everyone's universe is identical although your starting location is randomised somewhere around the edge of the universe. Nothing needs to be stored in terms of the makeup of a planet and their flora/fauna because everything is regenerated on demand and identically each time based on the planet co-ordinates and the overarching seeds.

Presumably they track planet co-ordinates online so they can tell you that I've previously discovered the planet you've just arrived at. But nothing beyond that would be needed - although I'd be interested to understand how they manage materials - perhaps each unique player can extract a certain amount of materials from any one location. That way if you arrive at the planet I discovered you'll still find materials whereas I've presumably exhausted my ability to find more?

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'Major' planetary events are saved to the server I think, so any other players that visit the system/planet will see the change. Obviously terrain destruction can't be stored anywhere as you'd run out memory in no time I would have thought.

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So if I systematically eliminate all life on a planet then the next visitor afterwards should find a lifeless rock but until the game registers that fact it's fully populated? Not that they'll have to worry too much, I feel the scale of the game would hide that fact quite well anyway. There's certainly a high degree of smoke and mirrors being used here (not that there's any other way you could make the game work).

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Is there realistic planetary gravity in this, in terms of 1G on earth like planets? Are all planets the same size and 1G, or are there smaller planets where you can bound across in fractional G? Are there gas giants with no solid ground? Are planets really planet-sized, e.g. 40,000km in circumference? So, where I mad, I could walk right around a planet back to my ship in hundreds of non-stop real world days? So many questions.

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Everything about this game sounds really refreshing to me. No stats or levels, no structured linear missions, no moral decisions or poorly judged dialogue and cutscenes - just pure exploration and making up your own reasons for doing so.

This sounds like a game made specifically for those of us who grew up with books like SpaceWreck and other Terran Trade Authority "manuals", and also books like Barlowe's Guide To Extraterrestrials - those books didn't have a plot or central character, they just existed to submerge you in their art and atmosphere and your imagination filled in the blanks. No Man's Sky looks like the gaming equivalent of that. Awesome.

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So many questions.

Minecraft is procedural but stores destruction, but it uses text files to store every block. Assuming their planets are using marching cubes or some-such, the storage and bandwidth would be massively prohibitive. It's a real shame though. No carving giant penises you can see from space :(

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Everything about this game sounds really refreshing to me. No stats or levels, no structured linear missions, no moral decisions or poorly judged dialogue and cutscenes - just pure exploration and making up your own reasons for doing so.

This sounds like a game made specifically for those of us who grew up with books like SpaceWreck and other Terran Trade Authority "manuals", and also books like Barlowe's Guide To Extraterrestrials - those books didn't have a plot or central character, they just existed to submerge you in their art and atmosphere and your imagination filled in the blanks. No Man's Sky looks like the gaming equivalent of that. Awesome.

You just described me to a tee!

And yet it looks like a huge sign reading 'Disappointment! Apply Here!' to my eyes.

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Definitely concerned about destructible elements, rock formations and so on, 'regrowing' on your return to a planet. That would kill immersion stone cold for me, and post Minecraft, Terraria et al a step backwards for 'do anything' type games.

Perhaps things you have desyroyed and changes you've made are stored locally and personal to each individual player.

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