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No Man's Sky - Waypoint | Switch version out now


TehStu
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I'm sure Elite Dangerous is really good, but so far it looks like just flying around in empty space and slowly docking at identical space stations then looking at some menus. This, on the other hand, looks alive.

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Elite is looking more realistic and structured, getting the basics in place and working first then looking at planetary exploration much further down the road whereas this does look absurdly ambitious to the point where it's hard to imagine it will ever come to fruition but just those two trailers and the enthusiasm of their lead guy has me stupidly excited to a point where Elite has yet to attain for me. Just wandering about on planets, checking out the gorgeousness, snapping pics of dinosaurs and cute critters then hopping into my X-Wing and blowing up a goddamn Death Star or something, oh man if only.

It can never hope to match the game in our heads but it'll be fun to see them try. At least they have ambition instead of all those wankers playing it safe churning out tactical realism military combat bullshit. Also, even if it's just 'okay', it'll still be hilarious if the four man team with a flooded office makes something almost up there with/better than whatever the Star Citizen money pit creates.

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Right at the beginning of the video there are those cubes of energy, really reminded me of these!

energon.jpg

This game game looks like exactly what I would have wanted when I was about 10, that's a very good thing!

So good to see next generation power being used in this way instead of another derivative third person action game with even better gfx

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I'm not going to set out arbitrary limits - I don't care what the game play is (including, GASP, combat) as long as it's compelling.

I just hope that it is. It has an arresting style clearly, a great sense of freedom and bags of potential. The game play is still largely a mystery at this point.

What if it was just an explorathon? What if it was just a case of go and see what you can find in this infinite universe? Would that suffice or does it need other stuff to do?
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Maybe that Heridium resource plays a major part in some kind of space opera storyline hence the armada turning up just after it's discovered. I like the idea that you're constantly on the run trying to discover *something*.

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That out takes video is waaaay more impressive than the one they used.

Someone needs to do a mash-up of all three released videos to create a 5 minute uber video with that soundtrack.

Then I can watch it on loop until 2017 when this comes out.

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I don't think it's inconceivable at all that four people are making this. They're not scripting a story, and they're not placing every tree and rock. They need a solid set of rules that govern what can happen, but I guess that's the magic of using procedural generation. It's like.... Spelunky, I suppose? The levels are always different, but they're true to a bunch of design principles that ensure they function properly. I imagine the hardest part for them is keeping track of all the connected players, and having the online infrastructure to catalog and share this expanding player-defined universe.

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4:30 in this interview

"This isn't some passive ambient experience where you just explore, and it isn't some utopia where you just explore. Though there are places like that.

This is a dangerous world it has rules and complexity that you must get used to if you want to survive"

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They took the insurance money from the flood damage and spent it all on pre-rendered trailers.

Or was the flood a lie too?

Guildford is nowhere near a river. The ford in its name is an example of medieval marketing.

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Just watched the trailer and I'm now sweeping up the shattered pieces of my hype-o-meter.

It was singularly the most impressive thing I saw during the entire conference. Keep your Battlefront #32847: This Time It's Cops and Robbers pish, I was utterly awestruck watching this video. My wife had to point out to me that I was bouncing up and down like a child. And then as he jumped into his ship and left the atmosphere, I squeaked "... no, he's going to leave the atmosphere...?" and I'll be damned if he did. And landed on other planets. It's Frontier Elite with knobs on - sans game mechanics, I don't know what's involved.

That the known universe is random and ripe for exploring (my ideal sort of game... yeah, I was that guy that explored every square foot of the maps in Mass Effect 1), can't wait to try it.

Still, Smitty has a point... steady as she goes and all that.

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It's not random. It's generated procedurally, but the universe is the same for everyone.

Sorry, poor choice of words. It's random insofar as it's not hand crafted - I guess think SWG's large world versus WoW's very deliberately assembled, smaller world.

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I don't think it's inconceivable at all that four people are making this. They're not scripting a story, and they're not placing every tree and rock. They need a solid set of rules that govern what can happen, but I guess that's the magic of using procedural generation. It's like.... Spelunky, I suppose? The levels are always different, but they're true to a bunch of design principles that ensure they function properly. I imagine the hardest part for them is keeping track of all the connected players, and having the online infrastructure to catalog and share this expanding player-defined universe.

Except, from what I understand, in this game, it's one massive universe that has been generated from a seed, and everyone plays in the same universe. Together.

That's why you get the "you discovered this planet" / "creature discovered by PlayerName" notifications when you scan stuff..

Mind. Boggled.

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