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Sonic Boom TV Show & The Game - Nov 21st 2014


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Sonic looks like he should be in Dillon's Rolling Western. Everyone else looks like they should be in a tin of dog food.

"I know how we can make a Sonic game more appealing to those people who liked the original Sonic games! Lets keep reinventing him so he's progressively LESS like the original Sonic!"

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The environment stuff looks pretty solid to me. They've just gone for some art directors vanity project with the characters unfortunately. That or they've group tested the designs and found that kids actually prefer them.. The daft thing being that kids today couldn't give a shit about Sonic.

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Sonic and Daxter then

Yes. Copied/pasted from the GAF:

-Big Red Button (Wii U) and Sanzaru (3DS) are making the game. The two SKUs are different games in the same universe.

-Sonic Boom Wii U is what the info below pertains to.

-The game runs on CryEngine.

-Big Red Button is lead by Bob Rafei, a Naughty Dog veteran of the Jak & Daxter series and Uncharted 1. A lot of the team members also worked on Jak & Daxter and Ratchet & Clank.

-The Sonic Boom series as a whole is being run out of Sega of America as a fully Westernized version of the franchise, whereas Sonic Team in Japan is managing the Japanese based series. The concept actually started with the TV show (made in France) and then they decided to make games with Western devs to support that.

-While speed is an element in the game, it's not the main focus for the Sonic Boom series.

-Combat and "strong narrative" are major aspects of the game.

-While not an open world, the levels are notably more open to allow for more exploration based gameplay. They describe it as "a series of classic sandbox levels branching out into more levels in a spoke-like system".

-There is a "critical path" and also a lot of side content that you can do if you want to, similar to other open world/sandbox type games.

-The game director notes that his experience on Uncharted was part of their influence in making the game in a more action/adventure direction, and that the team is making a game they would want to play. However, they want to make sure it still feels like a Sonic game instead of just Jak or Ratchet with a Sonic skin.

-Each character has different special abilities which tie into both combat and exploration.

-They made Amy Rose a much bigger character in the game because they wanted there to be more strong female characters and also for the game to appeal to girls more. They also note "If she was to break out and have a game of her own you'd probably get an idea of what that would look like based on this game."

-Their goal is that each of the four characters feel unique gameplay wise and like main characters instead of just Sonic and a bunch of supporting cast.

-The game has 2 to 4 player co-op. I'm having issues finding it right now, but I believe I saw another preview that said the game features 2 player co-op for the whole campaign and some modes that support 4 player, but I could be wrong.

-The new main enemy is "darker and more foreboding than Eggman is."

-Sonic Team will still make games focused on speed that aren't part of the Sonic Boom series. These are being developed in parallel, so (Nirolak's conjecture) expecting annualization is not unreasonable.

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I've never understood the need to keep coming up with different main enemies. In series like these. Especially when you have a great a character and design as Eggman. All this darker and foreboding bs. Barking. This is where Nintendo with Mario always gets it right.

The cartoon actually does a great job of realising Eggman.

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-While speed is an element in the game, it's not the main focus for the Sonic Boom series.

-Combat and "strong narrative" are major aspects of the game.

You've got to be kidding me.

(My money's on a CoD-paced God of War then.)

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"I know how we can make a Sonic game more appealing to those people who liked the original Sonic games! Lets keep reinventing him so he's progressively LESS like the original Sonic!"

Dead as SEGA is, they still realize that they need to advertise to modern/newer audiences. The total opposite of Nintendo right now.

I've never understood the need to keep coming up with different main enemies. In series like these. Especially when you have a great a character and design as Eggman. All this darker and foreboding bs. Barking. This is where Nintendo with Mario always gets it right.

The cartoon actually does a great job of realising Eggman.

Sorry, I'm bored to death of Bowser kidnapping princesses, thanks. You've always had more room to work with Robotnik of course (different badniks/bosses/plot device) but saying Mario gets the end boss right because they always use him? Pish

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This TV show sounds amazing:

Marchello Churchill, senior director of marketing Sega of America, says Sonic Boom will be "vastly different form any Sonic series we've done in the past." Executive producer Evan Bailey said the animated series will "put [sonic the Hedgehog characters] in situations where their personalities and relationships will take center stage." For example, in one episode, Sonic will fire Tails as his assistant, with the hedgehog's longtime nemesis, Dr. Eggman, applying for the job. In another, Eggman fakes an injury and takes Sonic the Hedgehog to court.

How can you not love this?

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Sorry, I'm bored to death of Bowser kidnapping princesses, thanks. You've always had more room to work with Robotnik of course (different badniks/bosses/plot device) but saying Mario gets the end boss right because they always use him? Pish

Haha, this from someone who posts inane vids of soulless robots and talks of robotnik and plot devices.

Anyway, opinions n all that eh. I think Bowser is a great character and design and contributes hugely to Mario games same as Sonics original foes did for it.

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Haha, this from someone who posts inane vids of soulless robots and talks of robotnik and plot devices.

Anyway, opinions n all that eh. I think Bowser is a great character and design and contributes hugely to Mario games same as Sonics original foes did for it.

Lets compare:

Mario 1-3: Bowser kidnaps the Princess!

World: Bowser kidnaps the princess in Dinosaur World!

64: Bowser kidnaps the princess in her own castle!

Sunshine: Bowser kidnaps the princess while shes on holiday!

Sonic 1: Robotnik turns animals to badniks and wants the 6 chaos emeralds

Sonic 2: Robotnik is building the Death Egg, attacks a new island with Tails on it.

Sonic CD: Little Planet, which appears once every 7 years, is in control by Robotnik. Save the present by going to the future and the past.

Sonic 3 & K: Death Egg crashes on the Floating Island. Robotnik tricks Knuckles, will re-launch the Death Egg. Multiple storylines happen depending on character of choice. Master Emerald holds the Island together. Robotnik steals it as uses it to be able to properly launch the Death Egg after the failed launch at Launch Base.

Adventure: Robotnik discovers an ancient lifeform, Chaos. Feeds it Chaos Emeralds to grow bigger/stronger. Multiple storylines combine to one. We find out more of Knuckles backstory/his race. Amy made into a character of her own. Robotnik is betrayed by Chaos.

I could go on up to Sonic 06 for continuing plot before they gave up and started going for more generic, but the series plots are still far more interesting/funny/always something new compared to the fat plumbers.

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