Jump to content
IGNORED

PlayStation VR


rubberducker

Recommended Posts

19 minutes ago, Slartibartfast said:

Such a good read. Has me sad I won't get to play Rez this week, but rumour has it we will see it on Rift at some point so I can't wait!!

 

Reminds me of something my mate who is a literary scene writer would create.

 

In other words, a load of old verbose bollocks.

Link to comment
Share on other sites

The post above about Ghost Squad on the Wii makes a very good point.  One of the key fun elements of the Oculus Rift was going online and seeing what people were coming up with. Loads of demos you can download for free, hacker stuff, experiments and ideas. 

 

With PSVR you have the problem that its on a console.  I'd rather pay nothing for Live For Speed demo than pay for Drive club only to find it makes me sick.  On PSVR every title you can play is a console game and is priced accordingly.

 

So I'm not a naysayer, but thinking it over, how much is an oculus rift? 24 quid a month at game, or 550 to buy outright. Then you get all the games off steam and the internet. 

 

Or you can buy a PSVR for 350, a camera for 50, move controllers for 50, and a couple of games, and you have spent the same money but you're using a system that seems to be a budget version of the real thing.  

 

I'm so excited by VR but won't be buying one tomorrow, but will be watching it all with interest.  And I've hoovered.

Link to comment
Share on other sites

2 hours ago, Sng said:

Motion sickness won't affect everyone in the same way. Some not at all.

 

Is motion sickness caused by FPS games likely to be an indicator of suffering from VR sickness? I've had trouble with a few games over the years, first I ever noticed was Medal of Honor on the PS2. Also Metroid Prime gave me a hangover if I played too long, and even No Man's Sky can give me the odd bad feeling if I'm jetpacking around extensively.

 

I'd hate for that to mean VR is never going to work for me. :(

Link to comment
Share on other sites

12 minutes ago, dumpster said:

Or you can buy a PSVR for 350, a camera for 50, move controllers for 50, and a couple of games, and you have spent the same money but you're using a system that seems to be a budget version of the real thing. 

 

It's been said before, but you're forgetting to count the cost of the pc needed to run VR vs the cost of a ps4. 

Link to comment
Share on other sites

9 minutes ago, Fury4k said:

 

It's been said before, but you're forgetting to count the cost of the pc needed to run VR vs the cost of a ps4. 

 

The new minimum specs for the Rift mean it's fairly comparable to an RRP Slim in cost. Sure, it's not going to be a perfect experience but neither is a PS4.

Link to comment
Share on other sites

9 minutes ago, dumpster said:

The post above about Ghost Squad on the Wii makes a very good point.  One of the key fun elements of the Oculus Rift was going online and seeing what people were coming up with. Loads of demos you can download for free, hacker stuff, experiments and ideas. 

 

With PSVR you have the problem that its on a console.  I'd rather pay nothing for Live For Speed demo than pay for Drive club only to find it makes me sick.  On PSVR every title you can play is a console game and is priced accordingly.

 

So I'm not a naysayer, but thinking it over, how much is an oculus rift? 24 quid a month at game, or 550 to buy outright. Then you get all the games off steam and the internet. 

 

Or you can buy a PSVR for 350, a camera for 50, move controllers for 50, and a couple of games, and you have spent the same money but you're using a system that seems to be a budget version of the real thing.  

 

I'm so excited by VR but won't be buying one tomorrow, but will be watching it all with interest.  And I've hoovered.

Yep, I've been thinking about this a lot. I had a PSVR pre-order and almost went through with it, essentially just for Rez. However, it wasn't the initial cost that put me off, but the cost of the games....and I know I'd purchase a few day one and those costs would soon mount.

 

With Touch on the way I will no doubt be spending a reasonable amount on software for that....but I'm so used to PC/ Steam prices for software these days it would be tough to go back. The things I play most on the Rift are FREE....Big Screen which I use for playing emulation stuff in 3D or MAME on a giant screen etc, and Future Pinball...my free pinball collection of 150-200 tables. Joy. And with Steam sales I spent in the region of £35 total  to get Project Cars, Assetto Corsa and Dirt Rally 2....all stonking and averaging about £12 each. So yes, there is a ton of low cost and free stuff to play with on the Rift and that's where I spend most of my time and I think in the long run the lower cost of PSVR will be outweighed by the cost of software...assuming you buy a reasonable amount (and the thing with VR software is that it's so moreish...you WILL want to try a ton of thing initially and that will get expensive fast on PSVR).

 

Still, I'm jealous for those that will be playing Rez tomorrow...that is for sure, and I can't wait to read all the impressions.

Link to comment
Share on other sites

4 hours ago, dumpster said:

I have the official wireless headset 2.0 but you can surely use that with the wire that came for the vita? Or a standard wire if you have one knocking around?

 

I met my delivery driver today, and he was Robin Ask with, so I was right.  

 

Very impressed with this, for 40 quid its a good purchase I reckon.

 

 

IMG_20161012_111940-1024x768.jpg

 

Are there any support contact numbers on the packaging? There is nothing on the website and they aren't replying to my e-mails...:)

 

 

Link to comment
Share on other sites

14 minutes ago, Darwock said:

 

Is motion sickness caused by FPS games likely to be an indicator of suffering from VR sickness? I've had trouble with a few games over the years, first I ever noticed was Medal of Honor on the PS2. Also Metroid Prime gave me a hangover if I played too long, and even No Man's Sky can give me the odd bad feeling if I'm jetpacking around extensively.

 

I'd hate for that to mean VR is never going to work for me. :(

Not necessarily...although it is a potential indicator that FPS games in VR will turn you green. But the good news is there is a variety of content, so just because one thing does..doesn't mean everything will. For instance even though Rez looks pretty full on, as someone pretty experienced with VR it just looks like it would be pretty comfortable. Relatively slow movement, wide open spaces, 3rd person view are all a perfect fit for something that is going to work well. And surely, Rez Infinite is the only thing that matters? ;)

Link to comment
Share on other sites

20 minutes ago, dumpster said:

The post above about Ghost Squad on the Wii makes a very good point.  One of the key fun elements of the Oculus Rift was going online and seeing what people were coming up with. Loads of demos you can download for free, hacker stuff, experiments and ideas. 

 

With PSVR you have the problem that its on a console.  I'd rather pay nothing for Live For Speed demo than pay for Drive club only to find it makes me sick.  On PSVR every title you can play is a console game and is priced accordingly.

 

So I'm not a naysayer, but thinking it over, how much is an oculus rift? 24 quid a month at game, or 550 to buy outright. Then you get all the games off steam and the internet. 

 

Or you can buy a PSVR for 350, a camera for 50, move controllers for 50, and a couple of games, and you have spent the same money but you're using a system that seems to be a budget version of the real thing.  

 

I'm so excited by VR but won't be buying one tomorrow, but will be watching it all with interest.  And I've hoovered.

 

That price comparison isn't fair though as you have the initial outlay of the PC which will be massive compared to a PS4.

Link to comment
Share on other sites

Sony should introduce some kind of indie service for VR experiments that small PC devs can port their stuff to. Think the Indie Games Marketplace on 360, but for VR. That would be good, and tide us over during the potentially long gap between bigger releases.

Link to comment
Share on other sites

28 minutes ago, dumpster said:

The post above about Ghost Squad on the Wii makes a very good point.  One of the key fun elements of the Oculus Rift was going online and seeing what people were coming up with. Loads of demos you can download for free, hacker stuff, experiments and ideas. 

 

With PSVR you have the problem that its on a console.  I'd rather pay nothing for Live For Speed demo than pay for Drive club only to find it makes me sick.  On PSVR every title you can play is a console game and is priced accordingly.

 

So I'm not a naysayer, but thinking it over, how much is an oculus rift? 24 quid a month at game, or 550 to buy outright. Then you get all the games off steam and the internet. 

 

Or you can buy a PSVR for 350, a camera for 50, move controllers for 50, and a couple of games, and you have spent the same money but you're using a system that seems to be a budget version of the real thing.  

 

I'm so excited by VR but won't be buying one tomorrow, but will be watching it all with interest.  And I've hoovered.

It's a fair point but after playing extensively on the Vive, I don't feel massively compromised playing on Sony's VR.

Yes there's a graphical hit that can be annoying (but it's only really Drive Club that is affected, probable because my brain already knows how ridiculous it looks.

It's going to be about having interesting art styles and for the most part, everything I've played looks great. Yes it's clearly not PS4 levels, but it doesn't look horrifically bad either. I can see myself going for a Pro as I'm pretty sure that it's going to give that graphical boost, but for the most part visuals don't come into it. For me it's experiencing videogames the way I always assumed they should be after seeing Tron as a kid.

 

I put this up on Facebook which pretty much sums VR up for me, Sony VR or otherwise.

 

I tried, I really tried.

The sensible side of me knows that playstation vr is likely to become the latest in a long line of 'fad' peripherals.

The sensible side of me is already looking past Resident Evil 7 and asking where the aaa games for vr are, because no one seems to be making them.

The sensible side questions paying a premium for something that will most likely be greatly reduced in a year's time, like so many peripherald before it.

I should obviously be listening to the sensible side of me, but I can no longer hear it, because he's been drowned out by the 7-year-old kid in me who first played Pac-man and used his imagination to pretend he was in those mazes for real. It feels like the next step of gaming's future is now here in the form of vr and I would be doing that kid a massive disservice if I didnt listen to him.

If you don't hear from me tomorriw it's because I've become one with my ps4 and never intend to leave it.

 

As the editor of a retro gaming magazine I feel it's my duty to buy into this from the get go so I can report on its importance/failure in 15 years time when it's considered retro :P

Link to comment
Share on other sites

17 minutes ago, carlospie said:

I think my concern would be that vr doesn't take off and the support disappeared pretty much over night, just like the vita or wii u. And your left waiting three months for the next shit release. And your stuck with a very pricy purchase. 

If psvr gives as good as the Wiiu and Vita did, then I'll be very happy. 

Link to comment
Share on other sites

9 minutes ago, strider said:

It's a fair point but after playing extensively on the Vive, I don't feel massively compromised playing on Sony's VR.

Yes there's a graphical hit that can be annoying (but it's only really Drive Club that is affected, probable because my brain already knows how ridiculous it looks.

It's going to be about having interesting art styles and for the most part, everything I've played looks great. Yes it's clearly not PS4 levels, but it doesn't look horrifically bad either. I can see myself going for a Pro as I'm pretty sure that it's going to give that graphical boost, but for the most part visuals don't come into it. For me it's experiencing videogames the way I always assumed they should be after seeing Tron as a kid.

 

I put this up on Facebook which pretty much sums VR up for me, Sony VR or otherwise.

 

I tried, I really tried.

The sensible side of me knows that playstation vr is likely to become the latest in a long line of 'fad' peripherals.

The sensible side of me is already looking past Resident Evil 7 and asking where the aaa games for vr are, because no one seems to be making them.

The sensible side questions paying a premium for something that will most likely be greatly reduced in a year's time, like so many peripherald before it.

I should obviously be listening to the sensible side of me, but I can no longer hear it, because he's been drowned out by the 7-year-old kid in me who first played Pac-man and used his imagination to pretend he was in those mazes for real. It feels like the next step of gaming's future is now here in the form of vr and I would be doing that kid a massive disservice if I didnt listen to him.

If you don't hear from me tomorriw it's because I've become one with my ps4 and never intend to leave it.

 

As the editor of a retro gaming magazine I feel it's my duty to buy into this from the get go so I can report on its importance/failure in 15 years time when it's considered retro :P

As a Rift and 1080 owner I do still agree with this. Essentially as long as it 'works' then graphical compromises aren't too much of an issue, and devs need to play to the strengths...Rez looks amazing, and Thumper seems to have a nice style too, as will Minter's new game.

 

There should not be a sensible side at all when it comes to VR if you come from my generation of game players I believe. I wrote my dissertation almost 25 years ago on Virtual Reality, and I've been waiting so long...and even for one or two amazing experiences in my view it's worth it. I'm being only semi sensible not buying PSVR purely for Rez as I don't have enough time as it is with a young baby and a mountain of Rift content. But if I had no VR headset already I would be all over this....as it stands I may yet crumble once I read about more people jizzing themselves inside Rez.

Link to comment
Share on other sites

20 minutes ago, strider said:

 

As the editor of a retro gaming magazine I feel it's my duty to buy into this from the get go so I can report on its importance/failure in 15 years time when it's considered retro :P

 

I like that justification.

 

I'm gonna tell my wife 'I work in MRI, so in 15 years when this is what we use for scanning and/or we discuss why it didn't work, I was there at the start'.

Link to comment
Share on other sites

5 hours ago, dumpster said:

I have the official wireless headset 2.0 but you can surely use that with the wire that came for the vita? Or a standard wire if you have one knocking around?

 

I met my delivery driver today, and he was Robin Ask with, so I was right.  

 

Very impressed with this, for 40 quid its a good purchase I reckon.

 

 

IMG_20161012_111940-1024x768.jpg

 

Someone needs to invent a clever interface that let's you sit in your actual car and use it to play Driveclub. You could have the PS4 on the passenger seat and an extension lead trailing inside, forcing the front door to be slightly ajar so people can rob you blind while you're fully immersed.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.