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rubberducker
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Good news on PSVR updates. Makes me wonder if it will be launching next year with GT7. That would make a nice combo. GT:Sport was great with PSVR when I tried it so it should be pretty special with more powerful hardware.

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39 minutes ago, Parappa said:

Does this suggest it's perhaps coming sooner than we think? Also I assume BC is out the window with the new headset and controllers? 

As with the previous blog post about a VR successor it acknowledges that developers are starting to get access to the prototypes, so I think this announcement is more to pre-empt any leaks.

 

My guess would be a launch no earlier than September 2022. Not a huge amount of time to develop original content but they could include an Astrobot pack-in and have games that are new to the PlayStation audience, like Alyx or possibly Insomniac's games for Oculus. Porting from PC VR should also be a lot simpler given the more standardised controllers and horsepower of the PS5.

 

Personally I don't think backward compatibility with PSVR games is likely, as it seems like that would be a nightmare in terms of controller mapping. Best we can hope for there is free upgrades to new versions, and honestly I'm not expecting that kind of generosity given the limited, enthusiast audience for VR.

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59 minutes ago, footle said:

Looks like they’re bringing the best bits from the oculus controllers and dual sense. Also headset tracking is mentioned - so that implies inside out tracking hopefully...

Yep, that blog specifically states the controllers are "tracked by the headset", which therefore means not tracked by an additional external camera/sensor which, yes, does strongly imply inside out tracking. :)

 

This is shaping up to be something special. 

 

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Great to see some movement on this. It's funny, at the start of the gen they seemed quite meek about the prospects of PSVR going forward but it really does appear to be a major part of their overall strategy. I said it in the Bethesda thread, but I will miss having their support on the platform. My wife has played a ton of Skyrim VR and I've had a blast with Doom VR, these are two experiences (particularly Skyrim) won't be easy for to replace.

 

Anyway, the tech in these new controllers seems sound. Hopefully they won't break the bank and hopefully the PS4's catalogue of VR games will be compatible with this new kit. One of my Move is playing up and I'm loathed to shell out the frankly ludicrous prices these things are currently going for.

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37 minutes ago, MattyP said:

Good news on PSVR updates. Makes me wonder if it will be launching next year with GT7. That would make a nice combo. GT:Sport was great with PSVR when I tried it so it should be pretty special with more powerful hardware.


That would be awesome and you’d think a massive system seller for PSVR. GT Sport was a bit of a disappointment for me in terms of clarity compared to something like Wipeout but the on track experience was great.

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Of all the VR kits I worked with, PSVR was the most surprising. Underpowered (compared to its rivals) and using a bastard mix of old tech not designed for that purpose and clever innovation, it turned out just amazing. 
The headset ergonomics and comfort were superb, simple and outshone all the others (at the time). The d.. controllers.. were surprisingly accurate especially considering their age and tech, and the triggers helping you know their orientation without looking, important in VR of course. And using that old camera.. 
Hats off to them, I hope this one lives up to its expectations.
Then we need Elite porting to the PS5, and HOTAS support, of course.. ;)

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25 minutes ago, Masu said:

The headset ergonomics and comfort were superb, simple and outshone all the others (at the time).

 

This, in particular, was massively noticeable when PSVR first came out. It was pretty well thought-out for a first go.

 

I am disappointed that it looks like I won't be calling the new ones sex toys.

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With this and doubtless future iterations of the Quest coming, the future for VR suddenly seems very bright again. Hopefully we will get 'bigger' games being developed - it was good when Sony was funding such projects, and with the controller issues of PSVR now being solved, there can truly be some amazing games made for this thing. And obviously it's a great opportunity for us plebs to play Half-Life: Alyx... surely a port of that is going to be a launch game. I can't see it coming to the Quest until at least a couple more versions of that headset have come and gone.

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Very nice, looks like my patent filing post last year had some merit after all :lol: 

 

Inside-out tracking (e.g. no camera), dual sense style haptics and single cable solution pretty much ticks my VR boxes (or rather removes my VR barriers) so I'll probably get in there day 1 having missed out on all the PSVR goodness so far.

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Yeah, the tracking and the controllers were the two things really holding back PSVR compared to the big boy options.

 

Wireless is the much less important 3rd but don't sweat that not being there at launch because that's very easy to add later.

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5 hours ago, Capwn said:

They HAVE to snag Alyx as a day 1 launch, it's by far the best AAA VR game yet. Everyone wins if sony/valve can make it happen. 

If it was any other company I'd say it was a certainty, but I could see Valve deciding not to for some reason. They haven't put anything out on a console since 2012.

 

Maybe Sony could pay for Bluepoint to port it; they've some Source adjacent experience due to Titanfall.

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1 hour ago, Dudley said:

Yeah, the tracking and the controllers were the two things really holding back PSVR compared to the big boy options.

 

Wireless is the much less important 3rd but don't sweat that not being there at launch because that's very easy to add later.


surely wireless:

- requires the headset to have a battery (money)

- requires the headset to have wireless connectivity (money)

- requires custom compression taking resources away from rendering/compute

 

i don’t think it’s something that’s trivially added later. The reason people are able to add it on PC is the variable rendering target for PCVR, and the fact that the vast majority of PCVR games aim to run on a couple of generations ago graphics cards, so we have processing power to spare. A top tier PSVR2 game would max the PS5...

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Well, we know the headset connects to the console via a single USB-C cable, so it's pulling both AV and power through that. In theory adding a wireless bridge in between is relatively simple, as you'd just need an ergonomically designed battery pack that can connect wirelessly to the console, either via Wi-FI 6 or more likely a specialised RF dongle.

 

As for processing on the console side, there's already dedicated encoding hardware for the Create functionality so I suspect that could be used. It can handle 4K60 ~50Mbps WebM recording, so I imagine it could be tweaked to deliver a responsive encode optimised for VR.

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Right, the one time I tried roomscale wireless, the wireless bit was all done through a pack the size of a GBA SP that they'd mounted on the crown of the headset. For better ergonomics Sony could just do a bridge that clips on your belt and connects through a cable. I think it was still prohibitively expensive but it'd be a way of providing a wireless option without adding to the cost of entry.

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  • 3 weeks later...
  • 5 months later...

Sooooo back from the dead post revival…..

 

I got the PS5 adapter and have it all setup and working ok with annoyances like needing a PS4 pad for some games etc but now wonder how people have got around the breakout box not being comparable with 120hz etc, i assume there is nothing you can do about this short of cable swapping?

 

Has anyone tried an extension lead with the ps5 camera adapter? Im getting a room to set this up in so no moving of furniture but I’m thinking of setting it up away from the tv but would need an extension lead!

 

Also, if anyone is desperately seeking an aim controller I’m going to list mine soon but rather it went to someone on here so shout if you have been after one, I have the box and everything!

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I loved my PSVR however with the switch to PS5 (and selling all my PS4 stuff) I decided to sell it on to fund an Oculus Quest 2.  This turned out to be a cracking move (wireless!) whilst I wait for PSVR2.

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I sent away for my camera dongle and set up PSVR for the first time on the PS5 (played a nice few games of Thumper) only for the headset to die horribly on me. When I turn it on, it just stays on for a few seconds, then turns itself off. Anyone had that? I'm sure the move to PS5 was coincidence. Not sure if it is worth trying to fix, as I kind of drifted away from VR anyway.

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3 hours ago, Dudley said:

Is it possible to actually buy the PS5 adapters? Because Sony won't ship one with a serial number and presumably if I buy a used one that code may have been used.


there are 3rd-party knock-offs on Amazon…

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It was not a CEX job, thanks to Stavi I now have his excellently kept VR headset and kit and CEX didn't get a penny.

 

Except when I went to buy Blood and Truth yesterday.

 

Point is, having used PS VR for a couple of evenings as a guy who's owned a PC HTC Vive since launch, some thoughts.

 

1 - Yes I'm on a PS5 here, but PSVR is really impressive. Screen door is better than my Vive, that's a well designed headset and while they've clearly panic kludged the cabling setup it all works smoothly.  I was cynical given the original hardware but actually Sony did a stonking job here.

2 - Conversely and understandably the tracking is dogshit on the dual shock (understandably). Maybe it'll be a little better on those moves.  I immediately miss roomscale too.  Walking round in VR is a big part of it.

3 - ASTRO BOT IS ADORABLE.  Now I know this won't be news to the thread but it's as good a VR introduction as the new one was for the PS5's stuff.  But it's also a stonking game, the under water level is even fun.

4 - Wipeout. VR. First person. Fucking hell.

 

So yeah very impressed, I'm largely sold on what they want to do with PS VR 2 already.

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Which luckily I am.  And to be fair if you've never used a really solid (and not cheap) dual-lighthouse PC setup you'd probably not really notice the obvious limitations with the DS4 either.

 

Worth remembering even on launch that a PS4 and full PS VR setup was a cheaper RRP than just the HTC Vive, I don't think I've given it the credit it deserves up till now.

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I don't know if anyone noticed, but Sony are giving PS Plus subscribers 3 PSVR games in November to celebrate 5 years of PSVR. No news on what they are yet.

 

Also - is it out of stock everywhere? A work colleague of mine is trying to get one for his son's Christmas present and can't find one anywhere (neither can I.)

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