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Bloodborne - GOTD edition


MW_Jimmy
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Rather than tackle the two wolves, as you come up the stairs onto the bridge, cross to the other side immediately without going right towards the wolves. There's some stairs leading down.

Or kill the bloke at the top of the stairs leading out on to the bridge and bait the wolves to the doorway of the house. They can't fit through the door so you can hack away at them easily.
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If you're having trouble with Father G and the environment, I've heard of people running up the stairs on the right to the little balcony type area for a clear space to fight.

I will check that out.

I checked a vid of someone taking him down...their health bar was a lot less than mine.

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Anyone managed to co-op in a chalice dungeon yet? We tried it this afternoon and it just wouldn't connect us together :(

Yep! Several times.

The important bits:

- host has to choose to share their dungeon online (done at gravestone menu)

-both have to use the same seed / code / whatever it's called.

- both in dungeon, stand in pretty much the same place, helper rings bell first, wait for "searching for beckoning bell" message to flash up once or twice

- after message flashes for helper, host rings beckoning bell

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Crushed SoY earlier today after my aimless wandering in the FW ended up with an unexpected encounter at ~40k echoes. Tense as all hell but managed it surprisingly easily first time. Never did manage to unlock the gate right next to the first FW lantern, though.

The next area immediately put me on my arse so I went and found the AW and CC. CC is a real shite to start with (the FUCK are THOSE?!) but ended in disappointment as I found what seemed to be a dead end:

the room with the knight gloves seems to have nowhere to enter or leave from

With little progress made I decided to help out BloodBros on the SoY. Even easier with a second body as distraction. Love it.

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I am a level 34 and still haven't beaten FG... Keep grinding to up a stat to take him on and still get brutalised.

In fact I might be higher than that noo.

Grinding up stats will never help you win. Fighting repeatedly and learning from your mistakes, however..

(I just did that fight @ level 4, btw :P)

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I've just been farming echoes in the FW for the past few days. 50k a run and back to the dream to level up. I'm getting hopelessly lost so i've never found the boss. By the time i find it I'll be over powered and will win simply by pointing at it.

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Yep! Several times.

The important bits:

- host has to choose to share their dungeon online (done at gravestone menu)

-both have to use the same seed / code / whatever it's called.

- both in dungeon, stand in pretty much the same place, helper rings bell first, wait for "searching for beckoning bell" message to flash up once or twice

- after message flashes for helper, host rings beckoning bell

Yeah, that's pretty much what we tried. No dice :(

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Crushed SoY earlier today after my aimless wandering in the FW ended up with an unexpected encounter at ~40k echoes. Tense as all hell but managed it surprisingly easily first time. Never did manage to unlock the gate right next to the first FW lantern, though.

The next area immediately put me on my arse so I went and found the AW and CC. CC is a real shite to start with (the FUCK are THOSE?!) but ended in disappointment as I found what seemed to be a dead end:

the room with the knight gloves seems to have nowhere to enter or leave from

With little progress made I decided to help out BloodBros on the SoY. Even easier with a second body as distraction. Love it.

You must have missed something in CC. If it's the room I think you're talking about

There's a small broken window that leads outside

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This is how I killed the final boss on both normal and NG+. It's a bit of a joke really how these things get past both the debuggers and the people writing the guides. Perhaps the people writing the guide didn't get to play until after the game was ready to go?

I've just been farming echoes in the FW for the past few days. 50k a run and back to the dream to level up. I'm getting hopelessly lost so i've never found the boss. By the time i find it I'll be over powered and will win simply by pointing at it.

You make that from killing a single pig later on. It's not worth your time. I just farmed 2.8mil in 20mins.

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You must have missed something in CC. If it's the room I think you're talking about

There's a small broken window that leads outside

Found a way outside, but it led to a balcony with seemingly no way to progress. The great thing is I *know* I'm missing something because I *know* this dev team don't do stuff like that. But then Gary Hooper scored and I was too eager to go mental so I left that and went SoY smashing.

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Question for who've finished the game (I haven't, but I'm not far off, depending on what I do next):

With having finished most of the loose ends I could see (Celestial Emissary, Ebrietas - too easy, as I suspect I should shave gone there sooner), and beat Micolash, I looked up the boss list to see if there were any I'd missed before proceeding. Turns out I only need to beat one more boss, which I couldn't have missed, and it's off to the ending boss(es). But reading what I did, there seem to be two bosses, but also three endings - submit to boss gives ending 1, defeat boss 1 and get ending 2, eat umbilical cords and defeat both bosses to get ending 3. And each gives a different trophy. Now, I'm not so bothered about the trophies, but I'd like to see all the different endings (and not just on YouTube). I guess you'd need to back up your save before the first (last) boss fight, then keep restoring that save and choosing a different course of action each time (submit; refuse and beat the boss; eat the umbilical cords, refuse, beat both bosses) to get all three?

I don't even know why I'm asking really, as it's pretty obvious I guess. I might end up playing the game through three times anyway, as I'm sure I won't have done everything this playthrough (and I'd like to make charters that specialise differently), but I'd quite like to see all the endings right off the bat really. Anyway, I also found out where you can get the sole blood rock - from that big bastard brain I kept running past and dying to - so I'll probably piss around for a bit trying to do that, and also farming for ridiculous over-levelling, before I go to the end bit.

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I've had to take a break as I can feel myself getting frustrated, but I think I "get" the game. I progressed through some sewers and died in a gang bang with some torsos, but crucially the game let me keep the loot I found, so it feels like progress. I don't feel disadvantaged after I die, rather I feel better equipped for the next attempt.

I can well imagine that when I eventually open up a shortcut it will be a major victory, but I can see why you would still play earlier areas to farm stuff.

So far so good.

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Seriously fellas you really really don't need to expend energy or time farming or grinding for levels in this. You can't outlevel enemies - if you don't fight them and learn their attack patterns, then it doesn't matter if you are level 4 or level 200, they will still give you a beat down.

Later you might find specific things that you feel the need to make a point of farming echoes for, but early doors and whenever you unlock a new area, the priority should be to open shortcuts/discover lamps, not going back to Hunters Dream to gain a measly couple of levels.

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Okay so ventured properly into UV this afternoon... this just got real very quickly!

Wandered around largely lost and (somehow) stumbled across the second lamp. From there I've died against those 3 hunters a few times so have ignored them for now but on my last attempt managed to pretty much clear out everything in the lower section of UV and found TOR. However, I only had 9 vials left and was carrying 85k in echoes for my efforts so I've hunter's marked back for now and will give him a crack later on.

I love that you almost stumble into the old (changed) gaol area without really realising. I was chasing a wolf type thing down and then suddenly realised that I was in the room with the crumbled wall just before DBP and then it all clicked. The level design is awesome.

For those in the know... is there a quick route to run back to TOR?

I've found the lift from the first lantern down and also the halfway exit you can step out onto with the teleport that takes you a bit closer. Is it best to go down the stairs and just leg it past everything on the street, or is there a quicker way? Most bosses I've found so far have got some sort of shortcut route that is pretty doable without fighting anyone.

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Seriously fellas you really really don't need to expend energy or time farming or grinding for levels in this. You can't outlevel enemies - if you don't fight them and learn their attack patterns, then it doesn't matter if you are level 4 or level 200, they will still give you a beat down.

Later you might find specific things that you feel the need to make a point of farming echoes for, but early doors and whenever you unlock a new area, the priority should be to open shortcuts/discover lamps, not going back to Hunters Dream to gain a measly couple of levels.

I think there's a balance between the two - else you'll end up being one-shotted by big guys, and that's not a lot of fun, as you don't get to learn their patterns as enjoyably when that happens - and it's in that balance between levelling and exploring that the game's risk/reward game lies, which is what makes it fun. I think you priorities shift depending on where you are, what you know, and what you've already done. There's definitely a time for the mad dash to unlock a shortcut, and there's a time for the suicide run, but there's also a time, once you've unlocked a nice route, for a bit of farming and levelling/buying stuff. Unless you're going for a Waste of Skin run, of course - but all that clever derring-do can come later imo.

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I've had to take a break as I can feel myself getting frustrated, but I think I "get" the game. I progressed through some sewers and died in a gang bang with some torsos, but crucially the game let me keep the loot I found, so it feels like progress. I don't feel disadvantaged after I die, rather I feel better equipped for the next attempt.

I can well imagine that when I eventually open up a shortcut it will be a major victory, but I can see why you would still play earlier areas to farm stuff.

So far so good.

Taking a break is the best course of action. The game rewards patience and playing with a clear head. I tried and tried to kill a boss last weekend. Did it last night on my 2nd attempt. Rewatched the video, I did a fucking PRO job.

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I'm not talking about suicide runs or mad dashes, just that exploring methodically will give you more actual progression, than beating 5 guys then going "welp that's 2K and a level better backtrack to the lamp" and then having to repeat that encounter again. There is no use trying to grind levels to get past FG for example (if nothing else if you are going to grind echoes, then there are better things to spend them on than levels).

Obviously if you are sitting on 20k+ early doors, then yeah go spend them on something. If you are new to this though instinct is to treat it like any other RPG - "I'm struggling I must be the wrong level, better grind" - and it isn't like that. I just want to save people a bit of unnecessary frustration!

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I've had to take a break as I can feel myself getting frustrated, but I think I "get" the game. I progressed through some sewers and died in a gang bang with some torsos, but crucially the game let me keep the loot I found, so it feels like progress. I don't feel disadvantaged after I die, rather I feel better equipped for the next attempt.

I can well imagine that when I eventually open up a shortcut it will be a major victory, but I can see why you would still play earlier areas to farm stuff.

So far so good.

So that way will certainly lead you to progress, but unless you've opened up that left hand gate yet, you should probably explore a little closer to home, if you want a little guidance.

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