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The Legend of Zelda: Breath of the Wild


revlob
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Yeah I've heard journalists (it might have been GameInformer actually) talking about some enemies taking off 6 hearts with a single hit. That's a far cry from some of the recent 3D Zeldas where the standard enemies would take 1/4 to 1/2 heart off you and never really pose any threat. Presumably with the right equipment and potions you can mitigate some of the increased damage but it is exciting to think that we have a Zelda game where you don't just go wading into every single battle without fear.

 

Also I can't remember if was some rumour or confirmed but I'm sure I heard somewhere that you can now max out at 30 hearts rather than 20.

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WOW!


A de-levelled world is the first thing that Skyrim's most popular game play overhaul mod addresses (Requiem).

This is something else to add to the list where Nintendo seem to be looking at Skyrim immersion mods, rather than Skyrim itself, for inspiration.

 

Believe me friends, this is another piece of excellent news. The best yet, in my opinion.

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14 minutes ago, Majora said:

Yeah I've heard journalists (it might have been GameInformer actually) talking about some enemies taking off 6 hearts with a single hit. That's a far cry from some of the recent 3D Zeldas where the standard enemies would take 1/4 to 1/2 heart off you and never really pose any threat.

 

Not just standard enemies, the final boss in Twilight Princess knocks off a 1/4 heart!

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@Fallows I believe you my friend. I hate scaling. Struggling with some suddenly badass cockroach or whatever when you're tooled up near an endgame is ridiculous. If I wander into a fight I can't handle, lesson learned. If I mash through low-level fodder in the late game, that's part of my reward - as long as the combat still feels fun. And this looks like sheer fun. From the on-foot scraps to the horseback stuff, to the creative physics and environmental kills. :wub:

 

Looks like a GOAT contender already.

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1 minute ago, Made of Ghosts said:

There's no levelling in this anyway, is there?

 

It's just cleverly designed. There always has been in Zelda, in the form of hearts, items/abilities, and magic meter.

It's also there in Metroid as well. Compare intro Samus to end-game Samus.

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3 hours ago, jonamok said:

 

This video is just incredible. As some people have mentioned, the fact there's now some push back in the form of some actual difficulty is making me even more excited. I love the older 3D games like WW, TP and SS but do really miss the lack of difficulty. Seeing that Guardian take out link in one hit is making me salivate. 

 

..but that video's is enough for me. I'm bowing out from this thread till long after I've finished the game. Don't want to hit massive spoilers and do not want to converse or respond to the guaranteed critique cuntery that's bound to follow the games release. 

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17 hours ago, SpagMasterSwift said:

Sorry to be that guy but looks like the guide is being pushed on a week through Amazon...

 

Piggyback "The Legend of Zelda: Breath of the Wild The Complete Official Guide, Collector's Edition"
    Estimated arrival date: March 09 2017

 

Where can I order this thing?! :(

 

It wasn't on the site even on the first day I spotted the regular and Hardback (also gone) editions :(

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Oh wow. Never thought I'd see the day where Nintendo made an Expansion Pass for a Zelda game. It makes perfect sense if the world is so big though. Hoping for some Majora's Mask-esque spin on things please.

 

Quote

Starting when the game launches on 3rd March, players will be able to purchase an Expansion Pass for £17.99/€19.99, granting access to two new sets of downloadable content for the game when they become available later this year. Immediately upon pre-purchase or purchase of the Expansion Pass, three new Treasure Chests will appear in the game’s Great Plateau area. One of these Treasure Chests will contain a shirt with a Nintendo Switch logo which Link can wear during his adventure, exclusive to the Expansion Pass. The other two Treasure Chests will deliver useful items.

 

The first content pack is scheduled to launch this summer and will include the addition of a Cave of Trials challenge, a new hard mode and a new feature for the in-game map. The second content pack will launch in Holiday 2017, and adds new challenges that will let players enjoy a new dungeon and a new original story. The Expansion Pass will be available for both the Nintendo Switch and Wii U versions of the game and are identical. Content packs cannot be purchased individually. 

“The world of Hyrule which we created for The Legend of Zelda: Breath of the Wild is so large and vibrant that we wanted to offer more for players to experience within it,” said Nintendo developer Eiji Aonuma, the long-time producer of the series. “With this new Expansion Pass, we hope that fans will play, explore and enjoy the game even more.”

 

 

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I'm actually totally fine with it, if the value is there. This is the biggest and most expensive game Nintendo have ever made, it makes sense to place new stories and adventures into that world.

 

The only issue is if the content is lacking, but I think Nintendo do DLC better than most companies and I don't think they'd want to sully the Zelda name by putting out insubstantial crap for 18 quid.

 

I can't say I particularly desire seeing Link running around in a Switch T-Shirt but for all the rest basically shut up and take my money.jpg

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2 minutes ago, Stuart said:

Locking hard mode behind paid DLC?! I'm seriously disappointed in Nintendo. :blink:
    
They made us Wii U owners wait years for the promised Zelda game, delay it just for the Switch, and now locked paid content? It's like a virtual slap in the face.

Yeah, Nintendo have fucked us with their  virtual fibre-optic whopper-cock. Seriously grieved.

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Hard mode could be anything. If it's just enemies doing double damage then locking that behind a paywall is shit. But maybe it's something more substantial like a survival mode a la Fallout or remixed enemy placements. Probably best to wait and see what it is rather than jump to conclusions.

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2 minutes ago, El Spatula said:

I like how suddenly season passes will be okay all of a sudden

 

I like how you just randomly drop into a Nintendo thread, say the same tired thing and then run. I don't think most people have problems with season passes when they're done well. Nobody complain about the season passes in Dark Souls games - because they're well done. Nintendo has precedent with this, so I can't see most people being bothered if it expands what already looks like a stellar game. 

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13 minutes ago, Majora said:

I'm actually totally fine with it, if the value is there. This is the biggest and most expensive game Nintendo have ever made, it makes sense to place new stories and adventures into that world.

 

The only issue is if the content is lacking, but I think Nintendo do DLC better than most companies and I don't think they'd want to sully the Zelda name by putting out insubstantial crap for 18 quid.

 

I can't say I particularly desire seeing Link running around in a Switch T-Shirt but for all the rest basically shut up and take my money.jpg

 

Agreed. We often grumble about Nintendo's pricing, but most of their paid DLC has gone down pretty well and been seen as fair value. Season Passes suck because you've taken my money and there's nothing to show for it except a promise that there will be some extra content later, probably, so it's sad to see Nintendo go this way with their DLC rather than just offer it piecemeal as and when, but I guess it must be a much more attractive option for them as a business.

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