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Dead Island 2


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By Yager Development

Official Site

Release Date: Spring 2015

ABOUT

When it comes to the apocalypse, it is all about your attitude. Set after the events of Dead Island and Escape Dead Island, Dead Island 2 takes you to sunny California in the aftermath of the zombie outbreak. This is Dead Island as it was always meant to be – an intense, visceral romp through the sunshine state with you and your friends in a seamless multiplayer experience. Choose from an elite crew of heroes who are immune to the zombie virus and eager to run headfirst into the apocalypse. Craft thousands of weapons, upgrade your vehicles, hunt for epic loot and live the dream in the ultimate zombie slayers' paradise!

IMAGES

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VIDEOS

Looks a bit good (very).

That being said, Dying Light, Hellraid and now this all look extremely similar but I have faith in Yager!

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  • 3 weeks later...

I appreciate Yager is trying to put their own stamp on this one (and I do wish them all the best, having loved Spec Ops), but it looks too much like Dead Rising rather than the fairly unique asthetic the previous DI had. Dead Island 1 felt like a sleazy 1970's/80's video nasty, you were playing on a tropical paradise but there was a gritty air to the whole thing which I really enjoyed. This, in comparison, is really bright primary colours, swatting zombies ten feet into the air with a sledgehammer kind of fun. Plus it sounds like there will be little no single player campaign to speak of.

I don't expect Yager to slavishly follow Deep Silver's template but this has a bit too much of a Dead Rising air to enthuse me. Still, it's early days yet and I do have confidence in the devs.

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But that might be a mandate from the copyright holder, as they are the ones who hired them to exploit the IP they own, but did not originate, which sucks for the Polish guys at Techland, get yourselves a monster commercial success, some other bastard keeps the rights and the profits. I suspect Techland don't own the rights to any of their games. They supposedly chose to stop making the original version of this sequel to go make Dying Light instead.

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  • 5 months later...

Uhm I don't know why I never posted any more gameplay but apparently there have been some more demo's out for quite some time.

(with commentary)

Even though I think Yager Development are a bunch of cool duders, this looks like a poor man's DL. Or maybe it's simply a different side of the same coin? It kind of reminds me of the Dark Souls/Bloodborne situation.

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Ugh. I was looking forward to this game but that gameplay looks *terrible*. Bullet-sponge enemies who barely react until they die, overly long attack animations that somehow still lack weight, crappy explosions and particle effects. They have a *lot* to fix before the release if I'm not gonna cancel my pre-order.

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My main concern is that after Dying Light it's just going to seem incredibly archaic. I mean, Dying Light is filled with fetch quests, but the parkour saves that from being a chore as it's just so much fun experimenting how to get from A to B. This is no doubt going to be the same, but without the parkour. So just like Dead Island 1 then, and it was the fetch quests that killed that game dead for me, I just got bored half way through.

Edit - And yep, the attacks seem to be completely missing any sense of weight in that video, something that Techland absolutely nails in Dying Light.

Edit edit - Why is Josh Homme on the box cover?

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Mmm, after coming from Dying Light this does look sadly disappointing. I quite like the cartoony asthetic, even if it does need clearing and sharpening up a bit. Important stuff like weapon impacts just look so weightless, though, and the pace of it seems plodding. Yager do have some good ideas, having zombies bash down doors is something that was absent from Dying Light, so I hope they can tighten this up before release. Plus Spec Ops: The Line was superb, so I want to see them succeed.

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Mmm, after coming from Dying Light this does look sadly disappointing. I quite like the cartoony asthetic, even if it does need clearing and sharpening up a bit. Important stuff like weapon impacts just look so weightless, though, and the pace of it seems plodding. Yager do have some good ideas, having zombies bash down doors is something that was absent from Dying Light, so I hope they can tighten this up before release. Plus Spec Ops: The Line was superb, so I want to see them succeed.

Zombies do actually bash down doors in DL!

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Zombies do actually bash down doors in DL!

Hmm, never experienced it, apart from scripted occasions like when you walk past a shack and a zombie bashes down the door to come out. If I was ever being chased by a horde of shamblers I just had to get in somewhere, close the door, and they would loiter outside. Same with virals, I think, though they were pretty quick to find an open window.

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Ugh. I was looking forward to this game but that gameplay looks *terrible*. Bullet-sponge enemies who barely react until they die, overly long attack animations that somehow still lack weight, crappy explosions and particle effects. They have a *lot* to fix before the release if I'm not gonna cancel my pre-order.

Yep, there's no weight or impact from bullets or melee attacks in those vids. I would be great if there was some kind of location damage to the bodies to slow the zombies down, make them fall or sway with impacts realistically.

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Yeah that all looks terrible bar the blood effect. Thing is, with Dead Island it was a good game but always with that knockabout/not quite serious/ not had much money lavished on it vibe. But when was playing it I always wished it had a grittier tone, so it actually made to feel like you were dropped down into a fight for your life

/ zombie apocalypse. Remember the stunning trailer? With Dying Light Techland actually delivered on this. It's almost as if Dead Island was a proof of concept.

With DA2, they've they've obviously had to amp up the knockabout nature (hence those terrible sound bytes) to create a difference from DL. Be a real shame if these competing titles cannibalised each, which would be ironic. I've liked Yagers past stuff.

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  • 2 months later...

My main concern is that after Dying Light it's just going to seem incredibly archaic. I mean, Dying Light is filled with fetch quests, but the parkour saves that from being a chore as it's just so much fun experimenting how to get from A to B. This is no doubt going to be the same, but without the parkour. So just like Dead Island 1 then, and it was the fetch quests that killed that game dead for me, I just got bored half way through.

Edit - And yep, the attacks seem to be completely missing any sense of weight in that video, something that Techland absolutely nails in Dying Light.

Edit edit - Why is Josh Homme on the box cover?

Interesting this got updated again because I just literally finished Riptide last weekend and although I haven't played Dying Light, I do share the same boredom you have with Dead Island. It tends to start out quite cool but there's a point where it just drags on and on and on. The sidequests are super boring and there was just way way too much to pick up, that managing what you have never really feels like much of a problem. It got ridiculous on Riptide where I was continually able to use the same shot gun knowing by the time I get low on ammo, I'd have a 90% chance of have already found more. I'm guessing I don't really have to worry about this though anyway because I know it will be new gen and I haven't decided to move to that level just yet. Will feel the need to go back to the series though at some point. Can you believe ive put in 210 hours spread across the first two games.

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The problem with zombie games (most of them) is they introduce different zombies like thug zombies, boomers, witches, screamers, exploding zombies, zombies with long tongues...they're rubbish. Normal zombies are fine.

Dead Island was good until you suddenly discovered a tribe and then...it was a bit shit.

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  • 2 months later...

Dead Island 2 No Longer Being Developed by YAGER

In a press release sent this afternoon, Publisher Deep Silverhas announced that Dead Island 2 will no longer be developed by YAGER, the studio behind Spec Ops: The Line:

With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve.

After careful consideration, today we announce the decision to part ways with development partner YAGER. We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage.

Dead Island 2 debuted with a CG trailer at Sony's 2014 E3 press conference, with further details and gameplay footage coming out of last year's Gamescom. Though that gameplay footage was all marked as pre-alpha, interviews with YAGER development staff reveal that the team had been aiming for a Spring 2015 release. In April, Deep Silver announced that the game had been delayed until 2016.

The first Dead Island was developed for Deep Silver by Techland, but that studio left the franchise behind to instead develop spiritual successor Dying Light for Warner Brothers. While Techland switched up Dead Island's design by introducing free-running and a day-night cycle, YAGER's take on a Dead Island sequel sought to build on the first game's multiplayer focus. Set in a post-apocalyptic Los Angeles, Dead Island 2 was going to feature 8 player, drop-in drop-out co-op, repeatable quests, dual wielding, and on-the-spot crafting.

At this point, it's hard to know what the future of Dead Island 2 will be. Will Deep Silver bring in a new studio to finish the work YAGER started, or will a new game be built from the ground up? Is the publisher's "vision" for Dead Island 2 incompatible with the design (or budget) of YAGER's project? How (if at all) did Dying Light's success affect Dead Island 2's development?

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Yager are such a weird developer. They put out one mediocre shooter for the Xbox, survive for a decade without releasing anything, and then they somehow come back with Spec Ops: the Line.

I would imagine being kicked off Dead Island 2 probably won’t be good for them, but then again maybe they’ll go silent, then bang out something incredible in 2024.

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Whilst I haven't played it, the footage they have shown just looked incredibly dull compared to Dying Light. The main thing for me (and something I mentioned earlier in the thread) is that the attacks just completely lack any sense of weight, something that Dying Light absolutely nails.

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Whilst I haven't played it, the footage they have shown just looked incredibly dull compared to Dying Light. The main thing for me (and something I mentioned earlier in the thread) is that the attacks just completely lack any sense of weight, something that Dying Light absolutely nails.

Yeah, not too broken up about this. Dying Light's story may have been pretty average, but it was sufficient enough for all the 'score attack' stuff to blend into the background as you explored a well realised world. Dead Island 2, from what we saw, was the exact opposite: overly cartoonish (nothing wrong there per se, as long as the graphics are stil good. These weren't), no trace of a story, and multiplayer focussed with score attack.

There's nothing wrong with a light hearted tone, we could always use more of that, but when you coupled the comical weapons, score attack, no weapon weight, no story, with a bright, simple world consisting of Beverly Hills homes and a gas station then it just didn't come off well.

Dying Light is essentially Dead Island 2, and it would be pointless trying to beat it on the same level, so I do think Yager had the right idea, if the wrong result, in doing something different with the series.

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