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Monster Hunter 4 Ultimate!


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Hmm.. I hit the guy a lot. I am still using the sword and shield but have levelled it up a little. Does he really take that many hits to take down? I must have made him slink off to his cave 7-8 times approximately.

He doesn't take as many hits as some, but it can seem a lot at the stage of the game he is introduced in. The main thing with Jaggi is that he can tend to run away pretty quickly once you get him weakened enough. Slap the paint on him, he tends to head towards area 9 in Ancestral Steppe to sleep and recover health.

Would the quest for the Emperor's Speech be doable alone?

Which reminds me; if you do one of the (free) DLC quests, do all the participants get the reward(sà or just the quest starter?

That quest is ridiculously easy, the biggest problem you will have is in not throwing your Tranq Bombs over the tiny Yian Kut Ku's head.

DLC quests give rewards to all who partake, but the episodic DLC only gives cleared credit to the starter. So, if you want the sweetheart instead of the housecat, for example, you will need to post all 3 parts yourself. Part 1 is easily soloable, 2 can be tricky but is definitely doable, 3 probably warrants a group.

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What a casual, I'm up to HR140 now. :P

What are you working on now? I am a bit behind you at HR97 bronze crown, I've made my Bai-Bai-Kaiser set and Black Diablo HBG set, but I am sort of playing without a goal at the moment just going for whatever takes my fancy, seems as I reach the true endgame you more and more need an organised group esp for the guild quests.

Need a roll call really to see where people are.

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I've mostly been working through the scroll quests (the Ukanlos one is next), doing Expeditions (hoping to get a Ruby Basarios/Plum Daimyo Hermitaur + Rajang Guild Quest with Great Sword bias for Siegmund relics) and amassing a largely pointless collection of Great Swords. I haven't done too much with Guild Quests yet, I had a few failed attempts at a level 136 Apex Deviljho with one group and levelled a Velocidrome quest to 140 on my own for no good reason (it's not worth it, the chance to get Beshackled relics is very low for the weaker monsters). I have a few more specialised Great Sword sets now, one with Tremor Res (mostly for Rajang), one with Earplugs, and one that drops Sharpness+1 and exchanges Sheath Control for Quick Sheath to get High Grade Earplugs with the Rogue Sedition GS. I'm trying to pick up the Charge Blade too, clearing up some Low Rank and High Rank quests to practise Guard Points. Phew!

Coordination with random players is becoming a bit more of an issue with the Apex monsters, I see a lot of players dropping traps and throwing Flash Bombs when the monster can't be affected by them, but it doesn't matter all that much. Happy to join more rllmuk groups though, I've put together Charge Blade sets appropriate for Low Rank and High Rank to avoid steamrolling everything.

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Nice, I am gonna make some more of Gaijin hunters mixed sets, grinding for gems at the mo, also taken the Doara glaive almost to max level with the super fast extender insect so want to play around with that a bit.

I can see myself toying with this game off and on until the next one comes out.

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I keep forgetting to download the monthly DLC- once it's ticked over into the next month, is it gone for good?

No, it's there forever.

A friend tells me that there is also some new stuff in the Gift Area, but as I haven't actually gotten round to downloading yet I can't confirm what it is.

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That's fantastic! There's already a huge amount of game here, even without the DLC.

I'm loving this so far, although I'm not too far in yet- only up to 4 star caravan quests and two star quests at the gathering hall.

Maybe it's because I played MS3FU first, but I'm finding the first few monsters fairly easy so far, having only fainted once. I'm only just starting to go up against status causing creatures though, which is making things harder.

There's a dazzling array of armour in my forging menu at the moment though- I'm using the tetsucabra set at the moment, but there's so much choice I'm not exactly sure where to go next!

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Furious Rajang is SUCH a cunt! Had anyone managed to beat it in the caravan quests yet? It hits like a fucking truck, yet it's so mobile you can't even get hits in consistently.

Bastard!

Am I missing something obvious? Please somebody tell me there's an easier way!

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Today I booted this up for the first time in weeks (months?) and tried to get back into it, tried to rediscover that obsessive love I had for Tri. It's not there. MH4 just isn't as good. I've been trying to figure out why this is: it's mostly a series of subjective complaints about the differences between 3 and 4, most of which you guys probably disagree with. Ultimately, 4 was never going to match the exhilarating, new experience of jumping into online hunts on the Wii for me, but I'd hoped new monsters, locations and weapons would provide enough novelty to hook me all over again. Only 80 or so hours on the clock and a reluctance to even make it to G rank suggests this hasn't been the case.

- Climbing vs swimming. Climb, climb, climb, climb, climb. The removal of underwater areas harms the diversity of combat, monsters and setting. (Is any hunt in 4 really as exhilarating as your first fight against Lagiacrus?) The introduction of climbing feels like a way to mitigate this loss of variety, to retain a kind of 'verticality' (up instead of down) but introduces more tedium than variety.

- Mounting monsters. It's button mashing. That's it. Button mashing or, if you're not the one on the monster, watching someone else button mash.

- Way too much peripheral, borderline-minigame crap now. Can't be bothered to play the game properly and gather/carve/capture items by hunting? Send other hunters to fight monsters for you using this shit fasttrack item collection gimmick (one of 3U's bad additions to the series). Send your palicos ('palicos'? - horrible) to fight monsters for you in this shit new minigame! Fancy watching some repetitively animated NPC perform songs from the game? (Er, not really.) Check out this shit opera house we spent actual development time creating. (Was there anything more to that? I visited it twice.)

- MHFU deja vu. Early game, at least, MH4 bears so many similarities to MHFU it's almost suspicious, as though the series' return to handheld exclusivity prompted them to go back to the Freedom Unite cutting room floor for ideas. Most of the early quests seemed to simply revisit MHFU monsters with the odd new monster thrown in. Surely it should have been the other way round.

- Speaking of new monsters, the new ones are ... ok? Many of them feel like they've been designed to incorporate the game's 'verticality', meaning you have to clamber after them everywhere, which I'm not a huge fan of. Despite this, I really like Kecha Wacha and ... what else? Gore Magala is good, I guess. Um ... all I can think of are the old monsters. I'll be chasing after that (really dreadful) bloated shark thing beginning with a Z and catch myself remembering how much better ice-area fights against Barrioth and Glacial Agnaktor were.

- Setting. No location here is as captivating as anything in Tri. Moga Woods, Sandy Plains, Flooded Forest, Volcano dump on every area in MH4. I'm not talking about visuals here (yet), more ... the atmosphere, I suppose. I don't feel immersed in the Monster Hunter universe in remotely the same way as I did in Tri/3U. A traveling caravan moving from location to location was a good idea, but the story has more of a ... I dunno, an aggressive, military vibe to it compared to the gentle, rural mood of Moga Village. Those army cadets that accompany you on certain missions? Horrible, jarring, completely out of place to me. The CG cutscenes in 4 are the best thing about it in this 'atmosphere' respect, but while I'm actually playing I feel none of the wistful, languid, rustic charm of previous games. I feel more like a soldier recruited into an army and posted from combat zone to combat zone - not my thing.

- 4's version of Moga Woods is really disappointing (and so forgettable I can't even remember what it's called. Endless Forest? Infinite Woods?). What sounded like a great idea from previews - randomly generating, endlessly playable locations - turned out to be very generic, samey, copy and paste corridors with a lack of aesthetic variation. Guild Quests - another great-sounding idea - turned out to be the same Velocidrome and Yian Kut Ku quests over and over again, at least for the 80 or so hours I've played (and again, the emphasis on these second-generation monsters contributes even more to that MHFU deja vu). Presumably the Guild Quests become more interesting the further you get - perhaps someone can elaborate on this.

- Inferior music. The only track I love in 4 is the Cathar theme, which is absolutely gorgeous. The rest is awfully generic.

- Hamstrung online. Half of the joy of Tri and 3U online play was being able to communicate during quests. Reducing this free communication to preset slogans is hugely detrimental to earlier games' sense of teamwork and camaraderie. The lobby search function feels far more limited too, search results comprising only 20 rooms instead of, what was it, 100 in Tri? And the gathering hall ... practically identical to the gathering hall in, that's right, MHFU. Sigh.

- Visuals. I can't help it. Artistically it's lovely. Technically it's a mess. I've played it both on 3DS and New 3DSXL and while I'm playing I can't help wishing it was on better hardware, a bigger screen. The 3DS ghosting doesn't help.

Cramped screen, cramped controls, cramped online. Everything's cramped. I understand the reasons for Capcom going handheld with the series - Japan, Japan, Japan - but in my entirely subjective view it diminishes the series' huge potential. Implementing L targeting to compensate for the lack of a second stick, removing in-game communication because there's no USB keyboard functionality, reusing roughly the same assets over and over ... it's unfortunate.

I could go on and on, to be honest, but I've depressed myself enough already. :) I waited years for it. I wanted to love it. But I don't. I just don't.

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Furious Rajang is SUCH a cunt! Had anyone managed to beat it in the caravan quests yet? It hits like a fucking truck, yet it's so mobile you can't even get hits in consistently.

Bastard!

Am I missing something obvious? Please somebody tell me there's an easier way!

I've beaten both the Caravan and Elder Hall versions solo and I still find it terrifying, though Apex Rajang is worse! There's a pretty big opening after he does the triple-bounce thing, you can dodge the bounces by circling around for the first two (you might have to roll away as it hits) then running towards the shadow for the third. Don't be afraid to go for less optimal hitzones like the arms and legs when they're not armoured (his arms glow red), they let you knock Rajang down to get safe hits on the head. Tremor Res is a good armour skill to have, it gives you another opening after he slams or punches the ground. Depending on your weapon you might want to sheathe more often than normal to keep up with his movements, I mostly use Great Sword so I'm used to that style of play. Traps help a lot, so it might be worth bringing an extra couple of Trap Tools and Nets to combine. I think Pitfall Traps only work when Furious Rajang is enraged (when the hair on his back is standing up), though it might be the other way around. Take your time, it's okay to run out of the area to take a breather, heal up and so on.

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Agree with quite a lot of what Ann said in the post above, I still love the game tho. You have to rem the plus points, the 2 new weapons are excellent, getting around the levels feels much more fluid, I would def miss the new moves if I went back and played Tri again (which I have thought about recently).

With you on the mounting, they should of given the other players something to do while one of them rides the monster, I guess you can use it to heal and sharpen but quite often I just stand there waiting for the topple. I miss the underwater stuff even tho a lot of people hate it (I just love clear blue water in videogames) your comments about the new Monsters being designed with the mounting mechanic in mind is sort of valid for Tri and tailoring new designs for the underwater fights. Really miss Lagi tho and Royal Ludroth.

I don't mind the mini games, most are just something you set up before you go on a quest, and it's not something to have to do each time, just do it when you remember.

Comparison to MHFU, well for a lot of people that was the first MH game they got really hooked on, I know it was for me, so seeing Tigrex and Kut-Ku back was a thrill for me.

With you on Moga woods, so many assets they could of reused for the random stuff in 4 and they just made about 10 new areas if that. none are that memorable and the whole run to the end to properly end quests is boring. Story wise I to prefer the more laid back village vibe but I think there is room for expansion of the MH world and I quite enjoyed the Ace Hunters (even tho they are shit) and travelling around with the caravan.

Visuals, online and controls I think are all fine.

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I agree with a few of the points, but not with others. As it happens, I love most of the new monster designs. Seltas Queen, Nerscylla, and Najarala are quite outstanding. The bugbear for me is Zamtrios. It is awesome, and then suddenly it is ridiculous. If they had kept the underwater combat, imagine how badass he could have been? And I miss Moga Woods, the Everwood just isn't quite as good, despite being better in some ways.

Some of the old monsters that they bought back are questionable, at best. Do we really need all the Dromes? They are neither challenging, nor fun. I would have much preferred to square up against Barroth and Qurupeco again. And a Frenzied Lagiacrus? That could have been a stunning fight.

I can't agree with the online complaints. It is a lot less frustrating than 3U was to actually find what you're looking for. Well, it would be, if people bothered to set the rooms correctly, but by and large there is a lot less guesswork when entering a Gathering Hall. Yes, the lack of in-game keyboard is a touch annoying, but setting your most useful shortcuts on to page 1 is a fair enough workaround. It would be nice if we could use the 3DS mic, but the biggest amount of chat actually takes place in the lobby anyway. All I really want when spawning in to a map is for someone who can see the monster to type which area it is in. Tapping the screen does that, although I remain baffled as to how some don't even seem to know to do that!

Mounting can be handy, can be overdone. It's nice when someone gets it as an unexpected bonus in an otherwise tough fight, but when you go in with 3 IG users ... JE SUIS BORED! Everything else in the combat is much improved. It may seem like a tiny thing, but being able to sneak an extra note into a swing of my Horn is a crutch that I have come to rely on.

In general, I prefer the idea of the multiple towns, if not exactly the implementation. It would probably have been better if the story forced you back to the earlier areas, perhaps locking certain aspects of the Caravan itself to certain towns. But, overall, it does a pretty good job. The characterisation of the various people in the world, and some of the dialogue is absolutely first-rate. Arena Bambina had me laughing out loud.

It doesn't take my breath away the way 3U did, and some of the decisions are not the ones I would have made. But, I think it is an objectively better game all-round.

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I bought a copy of MH4U as a birthday present for my brother, but found out that he had already asked our dad for the game. So I am left with a sealed copy and not sure what to do with it. Was tempted to keep it and start it as my next 3DS game, despite really not liking the demo, but ann coulter's post might've just put me off. :unsure:

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I bought a copy of MH4U as a birthday present for my brother, but found out that he had already asked our dad for the game. So I am left with a sealed copy and not sure what to do with it. Was tempted to keep it and start it as my next 3DS game, despite really not liking the demo, but ann coulter's post might've just put me off. :unsure:

Play it with your brother will be even more amazing via local co-op.

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Yeah, it's the first handheld Monster Hunter with proper online play. :)

(...)

I could go on and on, to be honest, but I've depressed myself enough already. :) I waited years for it. I wanted to love it. But I don't. I just don't.


Good post. I kind of agree about the atmosphere relative to Tri, though I felt it was weaker in 3U already, with the removal of properly dark caves that you needed the Torch to illuminate and the day/night cycle. I liked Loc Lac City a lot more than Port Tanzia too. I don't think the hunting areas are any worse really, aside from being on a small screen. The underwater stuff was pretty atmospheric, I'd like to see it return in a home console Monster Hunter.

I'm very happy with 4U mechanically though, I was somewhat worried that the series was gradually toning down the difficulty with the fixed hitboxes (a good thing!) and reduced trample damage in the third-gen games, but 4U is both accessible to new players and completely brutal later on. I like all of the 'verticality' additions - it's nice to spot opportunities to land jump attacks, and cutting off a monster's tail in mid-air is never going to get old. I'm not sure how I feel about mounting, it's possibly a bit too strong (though not anywhere near as silly as 3U Slime was) and I don't know if the 'break' it provides for healing and sharpening is a good or bad thing. It's not much different to ducking out of the area, I suppose. For Guild Quests, you have to hunt a lot of monsters on the Expedition (Shiny Drops contribute too) to have a good chance of getting quests with rarer monsters and dual-monster quests. I did a G-Rank Expedition earlier, hunting a Yian Garuga, two Black Diablos, a Shrouded Nerscylla and a Deviljho and got about five fairly interesting Guild Quests at the end.

I don't mind the communication limitations too much - I play a lot of Dota 2, so being able to communicate almost entirely with stock phrases is a nice break from the constant agitated chattering that game requires. I'm happy to see monsters returning from MHFU, they've generally received substantial updates (it's more obvious at G-Rank) so it doesn't seem particularly lazy. I still don't use the Target Cam much, and I'd rather it wasn't included in any future home console games. Did the Wii U version of MH3U have it?

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Quick noob question: Tetsucabra armour or Basarios armour?

I prefer Basarios. It has better raw DEF, gives Negate Sleep, 5 in Negate Poison, and has 6 slots. Tetsu does give DEF up and Health +20, but you should be at a point where those are of negligible benefit because you're not getting hit as much. But, most importantly, it just looks better! The downside is in actually finding Basarios to hunt, since they are only on Expeditions and they seem to be quite rare as a Guild Quest. Tetsu is definitely the easier of the 2 to complete, and it is probably for that reason that most suggest making the set to get you to High Rank.

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I've just ordered this and I have a couple of questions. Is there a definitive graphical difference between the old and new 3ds? I've heard the textures and framerate are better, but I don't know if that's just hearsay. I've got an old xl but my wife has a new one, if there's no difference I'll get a circle pad pro but otherwise I'll have to use hers or nag for one of my own.

Also, is your online progress tied to the cart or your 3ds/nnid? I don't want to start it on my wife's 3ds if it's going to cause a problem when I eventually get my own.

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