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Amiga Appreciation Thread


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On 02/02/2021 at 14:59, Protocol Penguin said:

Any generic blank Double Density floppies were fine for use with the Amiga, it was just the formatting that was different. 

 

(Fun fact: Due to the Atari ST using standard disk formatting, you could load games directly from ST floppies in your PC floppy drive when using ST emulators. A feature that Amiga emulators could never do due to the non-standard Amiga floppy format.)

Playing with fire now I know but was the fancy pants Amiga way any better than the ST and PC way?

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6 minutes ago, new666uk said:

Playing with fire now I know but was the fancy pants Amiga way any better than the ST and PC way?


no, the Amiga way resulted in the drive making a constant chugg-chug-chug noise as it went looking for sectors, whereas the pc  and st were veeet-veeet-veeet.

 

 BUT it did make the Amiga a much better machine for copying st and Amiga disks.

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On 09/01/2021 at 13:30, Vimster said:

Amiga demoscene book - https://editions64k.fr/

Tempted to pick that one up.

408x500_1.jpg

 

That looks interesting.  The postage is pretty steep, but still tempted to pick a copy up.  I'd love to know how much content is actually in there, and how much of it is just pictures, etc.

 

Edit... found a video. Looks ace.  I'm in.

 

 

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3 hours ago, catinthehat said:

 

Nice.  I guess there's the risk of import duty as well.  Bah.

 

Afaik you should not get customs charges on books. It’s a standard amongst many countries. Having said that, Brexit has utterly bolloxed everything currently so who knows. For example, Bitmap books has had to stop accepting orders from Europe currently because of the mess the customs situation is in.

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16 hours ago, new666uk said:

Playing with fire now I know but was the fancy pants Amiga way any better than the ST and PC way?

 

20% extra capacity is a reasonable one tbf.

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17 hours ago, mikejenkins said:

I've just put the RGBtoHDMI mod (Raspberry Pi Zero as a scandoubler) into my A2000 - the output quality is astoundingly good and has no detectable lag:

 

IMG_0064D.JPG.911fa4577c2cefc9d7f0630b276b58df.JPG

 

 

Classic MagicWB desktop there!

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I saw the SF2 video a few days ago and while it's very impressive, it starts to get on to shaky ground at the end with having to share a 16 colour palette for both characters. I reckon you could make a palette with some shared neutral shadows, mid-tones and highlights and then leave maybe 4 unique colours for each character and you'd end up with something pretty decent, maybe similar to the Megadrive version.

 

The copper list background gradient showing through the transparency colour on the sprites was inspired though, I don't think I've ever seen it used that way before.

 

"Better than arcade?" though. There's some mental gymnastics going on there.

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Yes, agreed on the palettes for the player sprites.  I’m guessing this could be optimised depending on which fighters had been selected for a particular round.  It would look strange with such amazing backgrounds and the sprites that he showed at the end.

 

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He does talk about theoretically having different palettes for each combination of two characters, which would mitigate the 16 colour limitation somewhat. I put it on half-interestedly then ended  up rapt with the whole thing - even if it's just a tech demo and he maintains it won't be developed into a full thing (and so there's plenty of wiggle room as there's a hell of a lot that doesn't actually have to be done to make it work), it's incredible. Ingenious solutions to so many elements.

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Never ever underestimate Swedes! Great video, really nice to see an in depth look at tackling a challenge like that. I agree though that the palette sharing is the problematic part. The dynamic palette he mentions would be a requirement not an option, imo. Otherwise the whole thing would be a bust.

 

The real takeaway is showing what's possible with a truck load of passion and time. As he alludes to in the video, no way could they have achieved those results back then, especially given the 1200's install base and the sheer amount of effort involved. 

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I don’t think I knew how tiny the 1200 install base actually was until relatively recently. No wonder the ‘special’ 1200 versions of games were just the 500 versions with different colour palettes. And exclusive 1200 games, can’t think of many which weren’t the glut of Wolfenstein/Doom wannabes that appeared in 1995.

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Got my Amiga demoscene book today. Didn't have to pay any duty, thankfully. And this thing is lush, really good quality printing, the demos all look great, covers all the classics but also smaller, more interesting productions. French publisher but the book is in English. It was steep but as someone who was involved in the scene back then this is a good document of that time, something that even today goes largely ignored.

 

Oh yes, and it smells amazing. 

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