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Rudi von Starnberg

Cities: Skylines - SimCity 2015

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I didn't know we had a dedicated thread for this. I've been playing quite a bit of this recently on Xbox and have also been watching a lot of PC based vids including ImperialJedi's.

 

So far the best tips I've gathered or developed myself are....

 

When starting extend both columns of the highway down into the centre of your tile using just the regular one-way road and connect to a roundabout which you can make yourself using the curve tool.

 

To make a perfect curve 90 degree curve extend the dotted line to the grid marker to set the angel and then the solid line left or right to the grid marker to set the road.

 

Create an artery road coming off the roundabout and towards the water, place a water extractor and a near by turbine, and zone the road residential. Place a sewage works downstream and another turbine.

 

Look at where your resources are. Both farming and forestry are really good early on as they are automatically levelled up, provide jobs for all education and do not produce the same pollution so can be placed right next to residential.

 

Bit by bit as both funds and demand rise create more arteries coming off the road either in  perfect symmetry or to take traffic to the farming and forestry areas, and zone outwards from your power sources. And then start to put in non-artery roads using either a grid system or free form. 

 

Avoiding four way junctions is good for traffic.

 

Dead ends prevent residential areas from being used by trucks and forces them onto the artery roads.

 

Avoid lots of pilons as they are expensive and do not create any power themselves and instead place a turbine per area (wind allowing) and connect with zoning. Water turbines are amazing once they're unlocked, hydro seems very difficult and risky so save before attempting.

 

You can create a grid system quickly by drawing a staircase and then filling in. And then make it much more visually interesting and better for traffic by removing roads (and the four way junctions with them) to create different random shapes followed by curves and horizontals and fill in big gaps with cul-de-sacs and/or smaller gaps with lots of trees.

 

Or if you want to keep the perfect grid system and four way junctions make them all one way and alternate between left and right.

 

If your roundabout becomes congested make the first section of every road coming into one-way directing out of the roundabout so that all traffic going into it from the highway is directed out, and place an additional entrance and exit to the highway at the top of the road system. 

 

As soon as land fill and grave yards are unlocked place them, as soon as incinerators and crematories are unlocked place them and empty the land fill sites and grave years. Ideally you will end up with one incinerator and one crematorium, or more if needed, on the outskirts of the city in each direction.

 

If garbage and/or dead bodies are not being collected from the centre of your map place an incinerators and/or crematorium in the centre of the map and turn off and on as needed to prevent constant pollution.

 

Once better roads are unlocked upgrade your extension of the highway, artery roads and roundabout to six lanes with trees.

 

Once you have the revenue start to place services beginning with fire, the police, then medical and finally education, you can reduce the budget to 50% and then slowly increase as your population increases.

 

Non-specialised industry, commercial and offices all need services inc. schools and med clinics to upgrade.

 

Parks increase land value and upgrades, a mix of different parks seems to be more effective.

 

When re-zoning from low-res to high-res do so slowly section by section.

 

Use offices to create a sound barrier between commercial and/or industry and residential

 

Once you have lots of educated citizens use offices to replace industry that you do not wish to keep.

 

Unique buildings are very expensive to build and run and do not seem to be of much benefit, parks are much more cost effective at increasing land value, so save for the end when you have lots of dosh.

 

You can use a single bus route going down every single street with stops all along the way to increase land value and as stop gap before putting in a proper public transport system.

 

Cargo shipping massively reduced congestion on the highway.

 

Do not be afraid to delete, re-zone and move things as long as you have money coming in just have fun creating, re-creating, and repsonding to the changing needs of your city.

 

Personally I like to build up and level up my entire city before wrapping it in a green belt and then starting on new zones outside of this including farming with dirt track roads, tech cities of commercial and offices or rolling suburbs.

 

I also like to use different roads to give different areas there own look and to respect the landscape building around mountains rather then over them.

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@bradigor From the videos I've watched I believe that non-educated citizens can't do educated jobs but that educated citizens can do all jobs, but will prefer educated ones over non-educated, so if you're not filling un-educated jobs it may be because your population isn't high enough overall.

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Just now, bradigor said:

Yeah I have that balanced now I think. It's getting there. Learning to take my time and not rush in. 

Yeah I think that was my mistake before. I kept on playing it as a game to win rather then one to savour and enjoy.

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57 minutes ago, emerald fox said:

Yeah I think that was my mistake before. I kept on playing it as a game to win rather then one to savour and enjoy.

 

I think the ImperialJedi videos are great for teaching that. 

I am watching his 'Let's Play Cities: Skylines - Snowfall' at the moment and he has just rebuilt his central road to replace the roundabouts and he remains completely relaxed the whole time. Which shows that even if you completely screw up, you can have fun trying to fix it still. 

 

He keeps calling things 'Projects this, projects that, little projects, etc; which again really helps with your own time with the game, as you aren't trying to 'beat' the game. 

It got me thinking that one of my next cities won't be a city at all, but just a few townships with a massive focus on farming. Just to see how that goes. My only fear is that the game does want you to just push on and expand constantly when you may not want to. But we'll see. 

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Ended up going to bed at 3am last night because of a quick go on this before bed.

 

Decided to upgrade my main road to a highway, remove the roundabout and put in a short (to be expanded) collector lane on either side. 

 

I then unlocked bus routes whilst doing this, so bought another tile and expanded so I could add in my first route to get workers from residential to industry. 

 

I thought I’d been about an hour at most. I had somehow lost 4 hours. Then went to bed planning out what I was going to do next before finally falling asleep.

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I’m currently taking it a bit slow and just prettying the place up as demand for all sectors is pretty slow though a bit bit more for industry. I’m hoping once that’s fulfilled residential might go back up as I’d like to add some suburbs next.

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Something I'd like to see added (although I imagine you can get a mod for it on PC) is ability to zone on pedestrian areas. For example, I was walking through town today that has a large pedestrian only shopping street. 

 

eg:

chelmsford-high-street-BM29XC.jpg

Which I haven't seen as possible in the game yet. 

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1 hour ago, bradigor said:

Something I'd like to see added (although I imagine you can get a mod for it on PC) is ability to zone on pedestrian areas. For example, I was walking through town today that has a large pedestrian only shopping street. 

 

eg:

chelmsford-high-street-BM29XC.jpg

Which I haven't seen as possible in the game yet. 

Yeah that would be amazing for commercial districts. You can add footpaths but I believe that they're decorative only.

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Yeah, I tried to see if I could fudge it, but the closest I could get was with dirt paths. But that looks ugly. Would be amazing if you could build in places that look like Liverpool One, Manchester City Centre and various town centres too. 

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Anyway 7000 Residents and just making a start on my main highway, although I think I may need to rethink my collection lanes. But pretty pleased with how it looks so far. 

 

1829a45e-da78-4764-98b0-36818fcdbf68.thumb.PNG.2795c5e9f43c96fdad83a4695aabeb82.PNG

 

 

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My city has grown well to around 35,000 sims but I went from careful planning to just throwing stuff anywhere I can. I tried making my own intersections (because no mods on console) and they look like I 3 year old drew them in crayon. (I'll post a screenshot later). 

Anyone who plays this know of any decent guides for building intersections? Maybe a picture based one I could refer to for each kind?

 

Also, like a dick...I forgot to consider trains so I have nowhere to place tracks within the city itself. So thinking I may start a new one and build super slowly and mess the current one up practising placing tracks. 

 

But by damn, is this game fun. 

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On 11/2/2017 at 16:27, bradigor said:

Yeah, I tried to see if I could fudge it, but the closest I could get was with dirt paths. But that looks ugly. Would be amazing if you could build in places that look like Liverpool One, Manchester City Centre and various town centres too. 

 

You need a mod for that.

 

16DF715E2D46017A3F15AECD583FFE64B7301158

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2 hours ago, bradigor said:

My city has grown well to around 35,000 sims but I went from careful planning to just throwing stuff anywhere I can. I tried making my own intersections (because no mods on console) and they look like I 3 year old drew them in crayon. (I'll post a screenshot later). 

Anyone who plays this know of any decent guides for building intersections? Maybe a picture based one I could refer to for each kind?

 

Also, like a dick...I forgot to consider trains so I have nowhere to place tracks within the city itself. So thinking I may start a new one and build super slowly and mess the current one up practising placing tracks. 

 

But by damn, is this game fun. 

 

This is how I do them. Black is motorway, blue is on ground, red is either tunnels or bridges, depending on ground layout 

 

BD65CDF8-7A65-46E7-BE84-68FC810A9186.thumb.jpeg.61fb58d8911fa6af6acf6743e85d39e7.jpeg

 

Trains can be a wee bit shit for busy parts of the city, they make a lot of noise pollution. Try and use metro systems in the city instead, and trains on the edges.

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@bradigor how is your demand going now you're at 35k, mines completely petered out and tax cuts haven't done anything to increase it. I haven't added a train line yet, not sure if there's connection to outside connections and demand yet, will see.

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So forgot to post this the other night. (I forgot to save so lost 10k residents and a new residential area and University campus :( )

 

I am available to build you intersections at any time for a small fee :lol: 

 

2a8eb238-d587-4ded-8065-1ad941778688.thumb.PNG.1f112c466eac3b48eefee25797a2df44.PNG

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A wee tip for if you build cargo ports, or cargo train terminals. They WILL cause massive tailbacks and block traffic. Don't put them in a busy area, I try and have them near a motorway, with a long slip road that is only for that terminal (Edit< also, make sure it's a one way road) :

 

548d2d8d-410c-4813-b31d-d29b31b349cb.thumb.PNG.db7b185e614408bcc66dea0ef25a1823.PNG

 

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