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Playtonic's Yooka-Laylee


Vemsie

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Played this at EGX and… well let’s not beat around the bush; it’s Banjo-Kazooie 3 with a different name. The second I put the headphones on and heard a Xylophone plonking away I was proper grinning, sinking into a warm bath of nostalgia.

 

It has the same garbled speech, the same sense of humour, the same kind of gameplay. Even Yooka and Laylee seem to have the same personalities as the bear and bird.

 

How much you enjoy this will, I think, depend on how much playing another ‘proper’ (not that I didn’t love N&B) Banjo game. I bloody loved my 10 minutes with it though, it has been far too long since we had a game like this.

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35 minutes ago, Mr Do 71 said:

May come to Nintendo Switch instead.

I think that's a lock - they've even basically said that folks can wait and move their current Wii U pledge over to it in the new year:

 

Quote

All Wii U backers can move their pledge free-of-charge to any of the versions launching on April 11th (PS4, Xbox One, PC, Mac or Linux) or upgrade to the Nintendo Switch version when we announce further details in 2017.

 

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Because rather than saying "it's not commercially viable / we couldn't be arsed", some mysterious handwaving might annoy hopeful backers less and convince them to switch to another version.

 

Or maybe there really were insurmountable issues, but if so there's no harm detailing them given it'd be an interesting insight as much as anything.

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11 minutes ago, stefcha said:

Because rather than saying "it's not commercially viable / we couldn't be arsed", some mysterious handwaving might annoy hopeful backers less and convince them to switch to another version.

 

Or maybe there really were insurmountable issues, but if so there's no harm detailing them given it'd be an interesting insight as much as anything.

Why does it have to be commercially viable? Surely the idea of the kickstarter piece was that it was already paid for? They've already 'sold' the number of copies they needed.

 

I think they were just finding it tough to get it as they wanted, and the switch to, er, Switch was conveniently timed (plus almost certainly requested by Nintendo at this point I'd wager).

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12 minutes ago, stefcha said:

Or maybe there really were insurmountable issues, but if so there's no harm detailing them given it'd be an interesting insight as much as anything.

The issue was likely trying to get a game made in Unity, with big levels, to run acceptably on the Wii U; the 1GB of available RAM would be the biggest suspect. I imagine they could have put out a working version of the game on Wii U but it might have been a bit too reminiscent of N64 platformers. 

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7 minutes ago, rgraves said:

Why does it have to be commercially viable? Surely the idea of the kickstarter piece was that it was already paid for? They've already 'sold' the number of copies they needed.

 

I think they were just finding it tough to get it as they wanted, and the switch to, er, Switch was conveniently timed (plus almost certainly requested by Nintendo at this point I'd wager).

 

Even if the Kickstarter money is 100% of the funding (and despite the publisher allegedly not adding to the funding they're certainly doing publisher-y stuff that'd cost if they had to do it themselves, and so will have some influence), it just doesn't make sense to release something on a dead machine when it's successor should be out by the time this is, especially given they're doing a physical release. Sure, it may not need to, but having people actually buy the game in addition to those who already have would help fund another, for a start.

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2 minutes ago, Ferine said:

The issue was likely trying to get a game made in Unity, with big levels, to run acceptably on the Wii U; the 1GB of available RAM would be the biggest suspect. I imagine they could have put out a working version of the game on Wii U but it might have been a bit too reminiscent of N64 platformers. 

 

They may as well just have said so then.

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The trailer definitely looks like a Rare platformer in that it doesn't look like there's actually much platforming to it at all and it's more a selection of mini-games scattered around massive levels while you collect loads of stuff. But we don't really get many games like this anymore so that'll do me.

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I'd be pretty fucking pissed off if I had backed this for the Wii U, only to be told that it wasn't being released at all.

 

That's the problem for me with Kickstarter games, there's no guarantee that it's going to be released on that platform (or at all... cough 90s Arcade Racer).

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47 minutes ago, moora said:

I'd be pretty fucking pissed off if I had backed this for the Wii U, only to be told that it wasn't being released at all.

 

That's the problem for me with Kickstarter games, there's no guarantee that it's going to be released on that platform (or at all... cough 90s Arcade Racer).

 

Project Cars was the game where the 'no guarantee' really hit home with great big neon lit lettering. 

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There's conflicting info on the website. One part says Wii U backers can change for free, another bit says they have to pay £15. People on NeoGAF are suggesting it's just extremely poor wording, and what it actually means is that you get the game for free if your pledge is £15. 

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