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Koji Igarashi's Bloodstained: Ritual of the Night


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On 16/02/2021 at 21:17, Calashnikov said:

Isn’t it DLC for Blasphemous as opposed to Bloodstained?

Yes, you're right although it's been reported in a few places as being for Bloodstained.  Disappointed but I hadn't heard of Blasphemous and I'm tempted to get that now.

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  • 4 months later...

I'm a few hours into this now. Should I be save scumming this in on order to get a good ending? I vaguely remember the DS Castlevania games being easy enough to get the bad ending in but I can't remember how avoidable they were.

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  • 3 weeks later...

Up to 98.7% map completion now and I think the final boss is next. I haven't checked to see if I have all the secret areas of the map done but I highly highly doubt I have. 

 

Starting to hate Susie now. I've two quests left to do for her and it looks like that'll involve grinding things out in order to get the last few ingredients I need. It's the weakest set of quests as it's the most grindy by far. Maybe I'll change my mind if the two battles I have to do in order to complete the Lindsay questline are horrible altogether. 

 

Spoiler

Does the 8-bit nightmare count towards map completion? 

 

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14 hours ago, bear said:

Up to 98.7% map completion now and I think the final boss is next. I haven't checked to see if I have all the secret areas of the map done but I highly highly doubt I have. 

 

Starting to hate Susie now. I've two quests left to do for her and it looks like that'll involve grinding things out in order to get the last few ingredients I need. It's the weakest set of quests as it's the most grindy by far. Maybe I'll change my mind if the two battles I have to do in order to complete the Lindsay questline are horrible altogether. 

 

  Reveal hidden contents

Does the 8-bit nightmare count towards map completion? 

 

I think finding those rooms is required but you don't actually need to complete them.

 

Your post has reminded me that I need to go back and finish the game. I died at the final boss and thought I'd try doing done of the side missions but they are so horribly grindy that I put the game down.

 

This game was excellent indeed but this kind of shit feels like unnecessary padding that could have been cut right down without affecting the game at all. Meh.

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I think The World Ends With You handled grinding for items perfectly as it exposed all the information and tools you needed in order to improve your chances of getting an item to drop. This doesn't seem to have anything like that which is a pain in the arse. A fiend heart has a 2.00% drop rate and thats it. Improving my luck rating might help with that but I don't know by how much. 

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If you dont mind checking what you need to kill to get the luck shard, then its relatively quick and painless to grind up the Luck stat.

After you've done that, most stuff will drop within a minute or two of repeated killing the enemy.

 

I did the grind to complete the item trophy, I filled in the gaps in my inventory archive within 2-3 hours I think.   A bit of hassle with guides and a spreadsheet kinda kills enjoyment tbh.  But by the endgame you really can tear around the castle at a great pace

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I've levelled up the luck shard and I still had to kill 50+ Haagentis in order to get the flying beef to complete the Susie questline. 

 

I'm sure increased luck helps but the game doesn't tell you by how much. It would have been nice if you could look at a monsters stats and see the both the original drop rate for an item and a current drop rate based on what you equipped. 

 

I beat the second to last boss and then decided to finish off the townspeople's quests before taking on the last boss. I think I'm now ridiculously overpowered for that boss fight as I've gained about 14 levels since then grinding out items. On top of that I realised that maxing out a passive shard makes it into a skill shard so I've gone from having one passive active at any point to having around a dozen. My current plan is to unlock the last whip and do the optional O.D. fight before finally trying the last boss. It'll probably by the easiest boss in the game at that point. :lol: 

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  • 2 months later...

 

"Our next update will introduce a new playable character to the game. This is a change from our previously released roadmap.

We can confirm that this new character is NOT from the world of Bloodstained. We have been working closely with a well-known partner to bring their character (and a friend) into the game."

 

 

Wild speculation COMMENCE!

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10 minutes ago, deKay said:

 

"Our next update will introduce a new playable character to the game. This is a change from our previously released roadmap.

We can confirm that this new character is NOT from the world of Bloodstained. We have been working closely with a well-known partner to bring their character (and a friend) into the game."

 

 

Wild speculation COMMENCE!

Obviously Mario and Luigi. 

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27 minutes ago, deKay said:

My (serious) suggestion is Gunvolt, or maybe Bayonetta, but it's probably Renton from Trainspotting.

 

Was thinking along the lines of Eiyuuden Chronicles as IGA was even in their Kickstarter vid.

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  • 9 months later...

Bloodstained-Ritual-of-the-Night-Journey

 

firefly-serenity.gif

 

 

Quote

 

Players will be exploring a new section of the castle known as The Tunnels, which is inspired by the imagery and level design of Journey, but with a Bloodstained twist.

The final challenge involves battling the level’s guardian. Defeat it to earn a special Journey-inspired item.

 

Players can unlock The Tunnels in Bloodstained: Ritual of the Night after freeing Gebel and unlocking the Den of Behemoths. The room with the doorway will be marked on the castle map, and they should head to the highlighted section to find the entrance. The team says the area doesn’t affect map completion percentages or achievements.

 

 

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Free Play weekend on Xbox Live for Gold members and above. I dipped back in, it's still sublime. (I've 100%'d it on other platforms, but swapped back to Xbox this gen.)

 

So damn good. And so much support post launch, hoping they're zeroing in towards a sequel.

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  • 1 month later...

Played through this to almost completion on Xbox (£6.99 in Game) and it's still perfect.  But I'm really confused.  The items I want to craft all require butter.  All the online guides say you simply buy it from Dominique, but it's simply not on the list for crafting, buying, anything.  Am I missing something? I platinumed this on PS4 but on Xbox I can't craft some of the most basic items.

 

Worth pointing out , it's pretty amazing how much extra stuff came along during the life of this game. Buying it today and doing a fresh install causes pop up messages, you can now do this, you can now do that, you can play as this, unlocked that, all one after the other.  And then I stumbled across the tunnels section which didn't exist last time. It's brilliant.  Game of the year, for many years.

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Some items require you to craft or find them before Dominique stocks them. Butter probably requires beast milk, which you get off the cow things in the garden with the chariot.

 

I've been slowly replaying it too, and I'd forgotten how good some of the dialogue is. Paraphrasing, but I love how ridiculous the driver is about the puzzle in front of you: 'Unfortunately, the path is blocked for now. By the way, wouldn't it be great if you had a GIANT HAND? Imagine all the things you could do if you had a GIANT HAND at your disposal.'

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20 hours ago, Chooch said:

How's the Switch performance with this? I might finally pick it up.

 

Pretty sure I remember it getting quite a slating on the performance side of things pre release / early days but that some early patches made some pretty big improvements. Not too sure as to how it ended up so you might want to have a bit more of a read up on it before taking the plunge. 
 

Edit: just took a quick look for my own curiosity and sadly it doesn’t sound great:   

 

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The switch version is 30fps and there are a small number of screen that take about 5 seconds to load.  But while it's not as good as the PS and Xbox versions it's still an incredible game and having it on a handheld would be awesome.  @deKay played it to death on Switch I think and is probably the best person to comment.

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38 minutes ago, dumpster said:

The switch version is 30fps and there are a small number of screen that take about 5 seconds to load.  But while it's not as good as the PS and Xbox versions it's still an incredible game and having it on a handheld would be awesome.  @deKay played it to death on Switch I think and is probably the best person to comment.

 

I did. I've only played the Switch version and had no issues with it - and that was before most of the free updates and patches, so unless they broke things, it's perfectly fine.

 

If you're coming from another version I suppose the lower framerate/res/graphical fidelity might bother you, but there's certainly nothing wrong with the Switch one.

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1 hour ago, deKay said:

 

I did. I've only played the Switch version and had no issues with it - and that was before most of the free updates and patches, so unless they broke things, it's perfectly fine.

 

If you're coming from another version I suppose the lower framerate/res/graphical fidelity might bother you, but there's certainly nothing wrong with the Switch one.

Cool - I fancy playing it via handheld rather than having to be on the TV anyway.  I'll give it a go.

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