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Game Boy & GB Advance Appreciation Thread


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18 hours ago, Protocol Penguin said:

The name of the game: Bart versus the Juggernauts.

 


this is it! Thank you! It is SO different to how I remembered it. It actually looks quite terrible and very limited. 
 

did anyone else play it? 
 

I’ve always been a sucker for some mini games 

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Yeah, was just wondering, I grabbed one of these https://www.aliexpress.com/item/4001352247454.html?spm=a2g0s.9042311.0.0.6a384c4dedDR4j

And then stuck in a USB-C charging circuit ( £3 eBay ) and a GBA Micro Battery ( £7 ) works a treat, but took a while to do.

Got a GBA SP and DMG screen coming, so will do those in the future.

Swapping the screen round is the easy part, it was desoldering the EXT port that was a pain ( to fir in the charging circuit ).
They do look bloody awesome, and I played all the way through Super Mario land for the first time in decades on it , lovely form factor :)

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Having installed both budget and funnyplaying, have to say the funnyplaying screens are far superior. However their customer service...not so much! We had some teething problems with the GBP version but I've installed a handful of the DMG ones too and they are stunning.

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6 hours ago, MikeBeaver said:

Yeah, was just wondering, I grabbed one of these https://www.aliexpress.com/item/4001352247454.html?spm=a2g0s.9042311.0.0.6a384c4dedDR4j

And then stuck in a USB-C charging circuit ( £3 eBay ) and a GBA Micro Battery ( £7 ) works a treat, but took a while to do.

Got a GBA SP and DMG screen coming, so will do those in the future.

Swapping the screen round is the easy part, it was desoldering the EXT port that was a pain ( to fir in the charging circuit ).
They do look bloody awesome, and I played all the way through Super Mario land for the first time in decades on it , lovely form factor :)

Any soldering required?

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On 16/04/2021 at 02:27, gingerling said:


This is my DMG with bivert & stereo sound.

IMG_5684.thumb.PNG.dac69d5e51f52a6fbc80f384c1f55eac.PNG

What would be a reasonable price to ask for this game boy? Including official Nintendo case with the following carts:-

Mario 

Mario 2

Mario 3

Tetris

Double Dragon

Super Kick Off

Alleyway

Paperboy

 

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On 22/04/2021 at 00:30, gingerling said:

What would be a reasonable price to ask for this game boy? Including official Nintendo case with the following carts:-

Mario 

Mario 2

Mario 3

Tetris

Double Dragon

Super Kick Off

Alleyway

Paperboy

 


It looks pretty cool! I really want to do a backlight/bivert mod on a spare I’ve got.

 

Perhaps £90-100 for the package. The parts are a bit cheaper than the ips screen but the work required is more, so I guess it’s what you value your time at? Nice selection of games.

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Those look great, all stuff I want to try as well. I’ve become pretty obsessed with Gameboys in the last few months and have a few different versions to experiment on including another one with a broken screen which is my first thing to try and fix. I’m keen to do a birvert backlight to preserve the original gameboy screen. Currently we are in a small flat and I have no room for tinkering but just had an offer accepted on a house with a massive garage which will become my fortress!

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Kid Dracula Review

 

I’m a big fan of Castlevania so decided to pop Kid Dracula into my gameboy next. This is nothing like a Castlevania game and only exists as such with a few small references here and there. What you get instead is an incredibly varied platformer with big sprites and an enormous sense of fun. This game is dripping with charm!

 

The game is split into 8 levels, each of which is split into 3 sections and a Boss. At first the game is super easy but quickly gets challenging in the sense that you have to learn the level. Every sub stage is different and I was impressed at the variety of ideas on show, none of which have much to do with Castlevania, including giant chickens and Alien dinosaurs.

 

The mechanics are fairly simple but complexity is introduced by giving Kid Dracula extra abilities after each level. These include charged shots, turning into a bat, umbrella for deflecting shots etc and are used creatively; the difficulty of a section can be significantly reduced if you use the right ability.

 

What I really appreciated about the game was the password given after each level. I don’t think I would have finished it if I had to play through the game in one sitting which would take over an hour. The last level alone took me about 20 attempts, so having a password was a god send.

 

What I wasn’t so keen on was the floaty nature of the controls, whenever you jump you seem to spend forever in the air. Also, given the large sprites and Kid Dracula’s fairly slow speed it can be difficult to avoid projectiles unless you know they are coming.

 

Overall, I would not have known this was part of the Castlevania franchise unless pointed out. The game is very diverse, especially so for a gameboy game with a strong sense of fun and I think it would benefit from tighter controls.

 

8/10

 

 

B79F35E6-9FE6-4C0E-9966-DDDD67B3A132.png

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Yep, just a little bit of heat and that's working a treat again :)

For future reference, the horizontal lines can also be done, but it's WAY more hassle, I've never seen a guide online for doing it, so I tinkered myself a couple of years back and did it on one, not had the need arrise to try again, but it involved faffing :p

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1 hour ago, erhgiez said:

Had a go at fixing the dead lines and way hey! A lot easier than I was expecting!

051BD3C4-02B5-4D86-B4FE-8BDA0EDCCCBD.jpeg

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Looking forward to you finishing the build, housing it in that snap-lock food container with a big enough battery that will probably last YEARS before a recharge ;)

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Actually on that topic or rechargeable batteries, I picked up a cheap GBP with backlit screen and USBC charging on eBay (£50!). The USBC mod is really interesting in that you put in batteries as normal, either standard or NiMH rechargeable ones and you can just plug in the USBC cable to recharge the batteries directly in the GBP. You can get up to 1100mah AAAs, so a total of 2200mah and interchangeable as well. I can’t find any info on the mod but it seems awesome.

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14 minutes ago, iloverage said:

Some of y'alls gameboys are too sexy and I want one.

None of mine are being kept, throw money, have Gameboy :-p

Actually, I lie, the GBA SP isn't going anywhere as I stuck it in the Black case that I'm quite fond of.

Oh, and top tip.

 

Should you ever come across an AGS 101 motherboard, it won't run a standard SP screen as I discovered yesterday.

I replaced the screen on the Black one with the IPS kit, worked a treat, figured I'd use the old screen and pop it into a reshelled one that came in the large bundle I bought.

I popped the back off, plugged in the screen to test, and nothing different, a washed out looking screen with artifacting on it, and on the cartridge port ( in that fucking gold pen that has ruined SO many of the games I got from him ) was written "AGS-101".

I tried to do some research and came up a blank, so in the end, I took the Black one apart, removed the motheboard and tried it in the reshelled system, wahoo, it fired up perfectly, I thne stuck the 101 board in the Black case, with the IPS screen, and again, it works great, so it's staying in there and I've ressurected the reshelled one into the bargain and not had to sue the screen, so that's another one for the spares box :)

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DuckTales Review

 

Im working my way through the classics and up next is one that seems to pop up in a lot of top 10 lists - Ducktales. Unless I had been informed, I wouldn’t have known to give this a shot. A licensed Disney game by Capcom, it controls really well. Scrooge McDuck bounces around on his stick across 5 levels spread around the world in search of treasure to cement his place ever more firmly as the world’s richest duck.

 

Released on the Game Boy in 1990, Ducktales was an early release and was ambitious in its scope. Each level needs to be carefully explored to find hidden items and occasionally keys required to progress. There are multiple routes and short cuts through the level and each ends in a boss. All the enemies are pretty easy, all requiring just one head bounce to defeat. Even the bosses only require 3, often being defeated in seconds. I found the most challenging part of the game to be the platforming with Scrooge’s bounces often requiring pixel perfect precision and timing. Thankfully, the game lets you start on any level and tackle them in any order. I often practised each level and then went for a full clear once I had each level down.

 

It is also worth mentioning the music which was pretty catchy. Aside from the legendary theme tune, each level had some well composed tunes.

 

There were a few parts I was confused by with some sparsely used ideas hinting at possible further depth that was never realised. The plane flying guy (never caught his name) will appear in each level at some point and offer you a lift back to the level select screen. There appeared to be never any reason to do this. Sometimes characters from the cartoon make cameos that make no sense such as finding an old lady down an African mine with unlimited cakes. The game also has a lot of hidden things to find but seemingly no reason to find them. The first level showed a hint of requiring a certain amount of money to proceed past a certain point, I liked this, but in light that the path it unlocked was very challenging and there was a very obvious shortcut to the boss just before it, it seemed redundant.

 

Overall, very solid platforming with tight controls and a strong sense of exploration.

 

7/10

 

 

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