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Super Mario Maker

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Oh man. I've not got to the sound effect creator yet. I'm going to make the most cockney Mario level of all time.

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Where's the cheapest place to buy the LE version (with Amiibo). Anywhere better than Shopto's £46.85?

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I intend to make pretty fun 'athletic' style levels. They're the ones I enjoy most when playing Mario games myself. Levels like Vanilla Dome 4:

SuperMarioWorld-VanillaDome-VanillaDome4

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That reminds me of an old games magazine that came out in the early 90s, featuring complete screenshot maps of all the levels in various different games including SMW and Zelda 3. I must have pored over those tiny pictures for hours back then when it were all fields round here and you could get tuppence hapeth of corn in a bucket for the price of half a penny sweet and still have change to buy your own private island in the carribean and everyone wore hats and you left your doors unlocked so any old bugger could walk in but it was okay because there were only seven people alive back then and you knew all of them apart from that one dirty looking man who used to wave sticks at wildlife and shout obscene epithets at telegraph poles that were actually just known as trees back then before the telegraph was invented and kids these days they don't know they're born with their beepy boopy lectric pads and funky drug hairstyles and that was when Britain was great my friends.

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Love this video of carefully considered level design.

Much more interesting than just making near-impossible levels.

That is so excellent.

I was initially only gonna get the game to have an almost infinite amount of Mario in my life, but watching videos like these really makes me want to try building a proper level as well. No other "creative game" (ugh) has ever made me want to do so.

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I've got a miserable lack of imagination when it comes to these things so I was thinking of staying away from the level building as I'd either be putting together some terrible hotchpotch of bad ideas, or just copying an old level at best (not in itself such a bad thing, I suppose). That video makes some great points on classic Mario level design though, makes it seem a lot more manageable to maybe come up with something good just by breaking it down like that.

One thing I do want to do it make some for my little girl, she's not two yet but likes pressing the buttons and stuff so something nice and simple with some sound effects from daddy should be pretty cool for her :)

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Ordered it last night. I'd love to see some kind of hub world dlc where you can create a full map to house your levels in akin to Super Mario World.

We need a proper Super Mario World 2 essentially. Why haven't they done this?*






Yoshi's Island doesn't count.

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New Super Mario Bros U is the closest Nintendo has come to a spiritual sequel to World.

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Are all of these neat levels going to be available in the retail game? It's not going to be the case that it was a 'beta' version of the online or something like that, & the retail will be starting fresh?

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The review version runs on its own server network that will be taken down when the full game launches, taking all uploads with it. It's a separate version of the game, too, so they can't even be saved locally. They'll be gone forever.

S'alright, most of them are fuckawful. Mine especially.

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These are levels that people (journalists, youtubers) have created and uploaded. That said, *I think* they are going to be wiped for the retail release as the review version is incompatible. Not totally sure but I read that somewhere.

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Console XS was a great magazine for its time (Early 90s) -

http://www.retrogames.co.uk/025075/Nintendo/Console-XS-Magazine-JuneJuly-1992

Yeah that was the magazine that came to mind when I read staplehead's post. It eventually branched off into Sega XS and Super XS. I'm fairly sure there were other magazines that did it, but the XS titles were the most comprehensive with their walkthroughs.

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Jeremy Parish of USGamer has been building a level a day as the items unlock.

His latest video is the most interesting. He'd forgotten to take his game recording equipment with him to PAX so he had his wife play one of the levels he designed as a 1-1, an accessible introduction level to the game. His wife doesn't have much experience with Mario games so as he says in the video it's interesting to see the problems she has with the level that Jeremy would never think to be an issue.

I have also yet to see a video made by any game reviewer that chooses the use the NSMB tileset, they all use SMW or before.

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We haven't really seen anything from NSMBU style. I'm assuming the amiibo characters are available there too?

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We haven't really seen anything from NSMBU style. I'm assuming the amiibo characters are available there too?

Nope. They only work in the SMB1 theme.

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I wonder if the New Super Mario Bros U style is underutilised because you can't do any of the special tricks those games were known for like sloped platforms & moving/rotating level elements?

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No, I think it just doesn't look as lovely as the other three mario styles and I think the ages of the people putting out levels at the moment tend to be slightly older thus they prefer to use the older mario games artwork. Makes you reminisce and that.

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