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deKay
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3 hours ago, Mike S said:

 

It really isn't.

 

The risk v reward mechanic is what makes Dark Souls so rewarding, if there was a chance to undo a mistake then the game would be significantly compromised.

But who cares? If people want to cheese the game and potentially ruin the experience, then so what. It's not like it's competitive. 

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3 minutes ago, Hylian said:

But who cares? If people want to cheese the game and potentially ruin the experience, then so what. It's not like it's competitive. 

 

I'm pretty confident that FROM would care, for starters.

 

In a game where every action is saved, and and the consequences permanent,  the ability to load up an earlier cloud save would totally remove the tension and fear that the game excels at and upon which so of it's reputation is founded. It doesn't matter if the game is 'competitive' or not, you'd not be 'cheesing' the game, you'd be breaking one of the game's key mechanics - that of actions having consequences that will remain with the player for the rest of the play through.

 

 

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6 hours ago, SozzlyJoe said:

 

Did you try the calibration, or that squirting air fix? If that does not fix it, your options are

 

1. Warranty replacement

2. DIY stick replacement (not too hard, should cost under a tenner)

3. Out-of-warranty Nintendo repair (£30)

4. Buy a new one (£40)

 

 

I'll try the can o' air first, then take it from there.

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1 hour ago, Isaac said:

I mean, I'm happy about this, but Civilization VI is nowhere near as good as Civ V.

 

Sure but VI is way better than no Civ at all.

 

I’ve not played VI mind, but I have a lot of V so new is nice.

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6 hours ago, deKay said:

 

No. You can't copy saves on the Switch, or on the 3DS for that matter.

 

My original question was “what’s the argument against cloud saves” and you said “If you can copy the save you can duplicate items in games like Animal Crossing.”

 

So, if you can’t copy saves that’s not much of an argument.

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10 minutes ago, Strafe said:

 

My original question was “what’s the argument against cloud saves” and you said “If you can copy the save you can duplicate items in games like Animal Crossing.”

 

So, if you can’t copy saves that’s not much of an argument.

 

But if you had cloud saves, you *could* copy saves.

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Oh, Nintendo.

 

On the page for Pokémon Let's Go Eevee & Pikachu, a message at the bottom indicates that cloud saves are a no-go for the Nintendo-published game. The warning reads "Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. This game does not support Save Data Cloud backup. Not available in all countries. Internet access required for online features." This warning is also on the page for Splatoon 2.

 

We have also discovered the warning on Dark Souls Remastered, Dead Cells,  FIFA 19, and NBA 2K19. It is worth noting that all of these games support cloud saves on PlayStation Network and Xbox Live.

 

Pay to finally back up your saves. But only on some games. Still, did anyone really expect Nintendo to get an online service right?

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1 minute ago, Majora said:

Oh, Nintendo.

 

 

 

 

Pay to finally back up your saves. But only on some games. Still, did anyone really expect Nintendo to get an online service right?

 

We've already discussed why you wouldn't have cloud saves on a Pokemon game.

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16 minutes ago, deKay said:

 

But if you had cloud saves, you *could* copy saves.

 

Surely a cloud save could be amended and encrypted the instant it is created so it would be unique to that Nintendo ID, making it unusable on other IDs? 

 

Think people are excusing Nintendo for being rubbish here. 

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9 minutes ago, the_debaser said:

 

Surely a cloud save could be amended and encrypted the instant it is created so it would be unique to that Nintendo ID, making it unusable on other IDs? 

 

Think people are excusing Nintendo for being rubbish here. 

 

Eh? That's not what I'm on about at all.

 

Think of this:

 

You get an item in Animal Crossing.

You make a cloud save.

You give the item to a friend.

You reload the cloud save.

You give the item to another friend.

etc.

 

Or

 

You get a shiny Pokemon.

You make a cloud save.

You trade the Pokemon with a friend.

You reload the cloud save.

You trade the Pokemon with another friend.

 

See?

 

It's not about copying your save to other people, it's about duplicating your save to exploit item duplication.

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7 minutes ago, gossi the dog said:

Is Nightrap still awful?

 

Well it has same recipe as Crash Bandicoot - take a turd, let it ferment for a decade or two and sell it to middle age idiots who are just pleased they can remember something that far back who will buy it and never play it creating great sales numbers - if they are really clever the remkes will just be the menu screen as no one will actually hit start.

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1 hour ago, deKay said:

 

Eh? That's not what I'm on about at all.

 

Think of this:

 

You get an item in Animal Crossing.

You make a cloud save.

You give the item to a friend.

You reload the cloud save.

You give the item to another friend.

etc.

 

Or

 

You get a shiny Pokemon.

You make a cloud save.

You trade the Pokemon with a friend.

You reload the cloud save.

You trade the Pokemon with another friend.

 

See?

 

It's not about copying your save to other people, it's about duplicating your save to exploit item duplication.

 

If every item has a unique ID tag or you have to be online to do the trade which simultaneously updates your save then that would be no issue at all.

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1 minute ago, Strafe said:

 

If every item has a unique ID tag or you have to be online to do the trade which simultaneously updates your save then that would be no issue at all.

 

How would this help?

 

You could still give hundreds of them away.

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U wot m8

 

If an item has a unique ID tag you can’t use it more than once. Clue’s in the word ‘Unique’.

 

The server would need to check it. You go online, you send your man a pikachu and he now owns it and you don’t. Your save/game account updates at the same time his does.

 

How else would online trading of virtual items work? That’s not really a question.

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Just got back from holiday 15 minutes ago, hurriedly opened my copy of Monster Hunter Generations that was sat on the floor under my letterbox and thought to myself, bugger the whole time I've been away my Switch has been undocked in my bedside drawer, I'll have to charge it up ready for tomorrow.... 

 

13 days it's been in that drawer.... 13 Days.... 

 

5% battery, I'm amazed. 

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3 hours ago, CovisGod said:

Just got back from holiday 15 minutes ago, hurriedly opened my copy of Monster Hunter Generations that was sat on the floor under my letterbox and thought to myself, bugger the whole time I've been away my Switch has been undocked in my bedside drawer, I'll have to charge it up ready for tomorrow.... 

 

13 days it's been in that drawer.... 13 Days.... 

 

5% battery, I'm amazed. 

 

I’m even more amazed that you didn’t take it on holiday with you! 

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8 hours ago, Strafe said:

U wot m8

 

If an item has a unique ID tag you can’t use it more than once. Clue’s in the word ‘Unique’.

 

The server would need to check it. You go online, you send your man a pikachu and he now owns it and you don’t. Your save/game account updates at the same time his does.

 

How else would online trading of virtual items work? That’s not really a question.

 

That's the thing. You didn't need to go online to exchange AC items or Pokemon on the DS/3DS games. The idea was to meet up in real life, so there had to be a way to force saving and prevent save duplicating. A unique ID would mean nothing.

 

If Pokemon or AC on the Switch allows local item swapping, then you can't have cloud saves.

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8 hours ago, joffocakes said:

But that wouldn't that mean players would need to be online to trade Pokemon? I think more people would be annoyed with that than not being able to back up saves to the cloud.

 

Exactly.

 

8 hours ago, joffocakes said:

I guess they could allow the offline trades but verify them online, invalidating duplicates?

 

How would they deal with deciding which was the first (legit) trade? How would they deal with items that had - for example - been sold? In AC, hyperthetically, you could make a bloody fortune and have no evidence you'd duped items.

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I suppose you could sort-of solve things by having two saves - one containing progress, the other containing items/pokemon/whatever. You can back up your progress in the game, but not items.

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