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E133 scores.


kwakpriest

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Yes, if that's his honest opinion.

Would you rather he give the games he hated a great score just because everybody else was? And mark the game he loved really low for the same reasons?

The problem is that, while you might approve of him having an opinion of his own and standing up for it, his reviews would be completely useless to you.

A review purely based on the reviewer's personal enjoyment from a title will not give you any indication of the game's merits whatsoever. It would only be useful to you if you had exactly the same taste in games as the reviewer.

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Reviewers are critics not technical analysts. Film reviewers and book reviewers are no different. Their first view should be how entertaining and enjoyable the experience is not necessarily how well it has been technically constructed. The technical construction may of course play its part but entertainment and involvement are crucial.

That is ridiculous. Of course the acting, the camera, sound and so on plays a huge part in how entertaining a movie is. And any good reviewer will comment on its technical merits. Likewise, literary critics will most definitely comment on language and how a book has been composed.

(And anyone keen on suggesting that games are a form of art would do well to realise just how important the technical aspect is in literature.)

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Facetiousness. Don't ya just love it. :o

I know it's made in a sarcastic way, but there was a point. I quite enjoyed Wolverine's Revenge, fo example. If I rated it on the Uncle Mike Fun Scale, it'd get a 7 or 8.

It's not worth a 7 or 8, though. It has a shitty combat system, poor camera, derivative levels, annoying checkpoints, substandard graphics.

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I know it's made in a sarcastic way, but there was a point. I quite enjoyed Wolverine's Revenge, fo example. If I rated it on the Uncle Mike Fun Scale, it'd get a 7 or 8.

It's not worth a 7 or 8, though. It has a shitty combat system, poor camera, derivative levels, annoying checkpoints, substandard graphics.

I changed the rolly eyes as I felt it was a bit harsh. I do agree with what has been said and that "fun" is very subjective. I just feel there has to be some way to incorporate how much "fun" a game is when applied to certain game genres.

Meh, it's not important in the long run though, is it? It passed a boring day at work so cheers for the discussion guys. :o

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Yes, if that's his honest opinion.

Would you rather he give the games he hated a great score just because everybody else was? And mark the game he loved really low for the same reasons?

The problem is that, while you might approve of him having an opinion of his own and standing up for it, his reviews would be completely useless to you.

A review purely based on the reviewer's personal enjoyment from a title will not give you any indication of the game's merits whatsoever. It would only be useful to you if you had exactly the same taste in games as the reviewer.

So you are saying that he shouldn't state his personal opinion of a game as it will make his review useless? Come on - there is a place for both sides of this argument in any review. Sure the technical merits of any game should be discussed, but not at the expense (IMO) of the reviewers personal opinion. If every review written gave the honest opinion of the person writing it, I have no doubt that it would eventually be much easier to decide who to trust when it comes to reviews. You would know regardless of the score given, that the guy was previously on your wavelength and was likely to be again. Tell me, given the situation below, what would you have Mr X do??

Mr X has two games to review for Generic VideoGame Weekly:

Game A is a technical marvel. It's graphically fantastic, pushing the envelope in every way. It sounds marvellous, and has been polished until it shines like bright new penny. Everything is in place, but it's just not clicking. There is just something missing. It's not.....fun.

Game B is, quite frankly, a mess in places. The textures lurch from lovely to downright poor and the framerate, while mostly steady, does occasionally grind to a halt. It feels a little rushed. But boy is it....fun...to play. Mr X just can't stop playing, although he can't for the life of him put his finger on why.

Mr X now needs to score both of those games for his reviews.....how does he do it without "fun" becoming a factor?

You all seem to be hung up on the idea that "fun" needs to become a physical thing like the score. It's not about giving a "fun" score, it's about relating to the reader why it was fun. A review which makes no reference to the experience the reviewer had with the game is of 0% value in my book. It may as well have been written by a robot.

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EDIT: My goodness, I screwed that up BIG TIME. Should read:

:D Game A was Zelda:TWW then? :o

Seriously though.

If I was reviewing a game that was fantastic in every way, except that I wasn't enjoying it, I'd find it exceptionally difficult to review it. I would feel that I just didn't 'get' it, and so can hardly justify scoring it.

As for Game B, it gets 7/10 or maybe 8/10 for being a rough around the edges, but enjoyable game.

Or I just give it a score related to its importance to the platform in question if I were writing for an official magazine

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Game B sounds like some people's opinions of KOTOR to me... :D

Seriously though.

If I was reviewing a game that was fantastic in every way, except that I wasn't enjoying it, I'd find it exceptionally difficult to review it.  I would feel that I just didn't 'get' it, and so can hardly justify scoring it.

As for Game B, it gets 7/10 or maybe 8/10 for being a rough around the edges, but enjoyable game.

Or I just give it a score related to its importance to the platform in question if I were writing for an official magazine

;) Game A was Zelda:TWW then? :ph34r:

That's a little more than I wrote! :o

And I would say game A was Grabbed by the Ghoulies personally...

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Game A is a technical marvel. It's graphically fantastic, pushing the envelope in every way. It sounds marvellous, and has been polished until it shines like bright new penny. Everything is in place, but it's just not clicking. There is just something missing. It's not.....fun.

Game B is, quite frankly, a mess in places. The textures lurch from lovely to downright poor and the framerate, while mostly steady, does occasionally grind to a halt. It feels a little rushed. But boy is it....fun...to play. Mr X just can't stop playing, although he can't for the life of him put his finger on why.

He sounds a little inarticulate for a writer. There are always ways to relate your experience of a game but without putting that into the context of other reviews and the videogaming world at large then the review is no longer a review, it's a love letter.

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When's 1080 out? And what does the review say?

I was hoping it was going to be something like WaveRace:BS, but 8/10 implies that it's nothing like it.

That's an ace score for 1080 and thoroughly deserved. It's a real racer and very addictive.. because it doesn't feature laps then the drive to try and shave a few seconds off is very strong. Also, the developers KNOW that this is the case, so "restart" is very very quick.. no messing about.

What I've found is that I've been hairing down one track, not quite got the exact line, pause.... restart.. and away I go. Since it only typically takes less than a minute start to finish, going through this is no problem.

Tis ace. Go buy.. You will like.

EDIT - Haven't read the review, but judging by the score and how Edge do their reviews, it feels to me as though they are perhaps the first mag to really understand what 1080 is about and stop comparing it to bloody SSX3... to which it is completely different. imho. IIRC, SSX3 got 7, although I may be wrong.

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When's 1080 out? And what does the review say?

I was hoping it was going to be something like WaveRace:BS, but 8/10 implies that it's nothing like it.

That's an ace score for 1080 and thoroughly deserved. It's a real racer and very addictive.. because it doesn't feature laps then the drive to try and shave a few seconds off is very strong. Also, the developers KNOW that this is the case, so "restart" is very very quick.. no messing about.

What I've found is that I've been hairing down one track, not quite got the exact line, pause.... restart.. and away I go. Since it only typically takes less than a minute start to finish, going through this is no problem.

Tis ace. Go buy.. You will like.

EDIT - Haven't read the review, but judging by the score and how Edge do their reviews, it feels to me as though they are perhaps the first mag to really understand what 1080 is about and stop comparing it to bloody SSX3... to which it is completely different. imho. IIRC, SSX3 got 7, although I may be wrong.

Its cheap now as well, I think I saw it in gamestation for about £25.

It really is very good.

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He sounds a little inarticulate for a writer. There are always ways to relate your experience of a game but without putting that into the context of other reviews and the videogaming world at large then the review is no longer a review, it's a love letter.

Who mentioned anything about not putting the review into the context of other reviews and the videogaming world at large? I certainly didn't. I think it's an especially important factor in a review.

I'm arguing that you just can't write a good review without it relating, in some way, to your own personal experience with the game. If your personal experience is that a game is shit, how on earth can you write, and believe in, a review that says anything other than that?

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He sounds a little inarticulate for a writer. There are always ways to relate your experience of a game but without putting that into the context of other reviews and the videogaming world at large then the review is no longer a review, it's a love letter.

Are you saying Mr X works for GameTM?

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what's so innovative about a game that's essentially Taiko no Tatsujin with shit songs and monkeys?

The songs aren't shit. And I know about Taiko no Tatsujin, but it's still fresher than the heavily flawed 1080. :o Plus, it's more advanced gameplay-wise due to the microphone which enables an extra action (clapping)

Incidentally, what did Edge give Taiko No Tatsujin?

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Last night I went out and got drunk with my friend. He ditched me because he was touching this pretty girl's chest and I got a bit bored with dancing on me own. All in all, I'd give it five out of ten.

Anyway, the next day I asked my friend how he'd score his night with the girl. I was expecting at least an eight as she was real pretty and young, but, you know what? He gave it four because he's gay. I told him you can't quantify sexuality and slammed his head in the door until he was dead.

Anyway, the songs were all not as good as in Taiko no Tatsujin so it'd be unlikely to get more than a six from me. I don't even really like Taiko no Tatsujin.

Later, I overpowered some men and told a hippie to "peace out", sniggering at the way he didn't understand I was taking the piss out of him.

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I don't want to ruin your reading pleasure so these are just over-views of what edge has to say...

The general jist of the Donkey Kong review is that the single player game is too easy but it is tremendous fun in fourplayer and the clapping is its most endearing element. I have Donkey Konga myself and I consider this to be a fair review.

The 1080 review emphasises the different style of gameplaythe game offers compared to amped 2 and ssx3 and praises its addictive arcade gameplay style, superior extra single player modes and sense of speed.

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I tell you what, say what you like about Edge, but after reading the Fatal frame 2 review this month I realised that nobody reviews games anywhere near their standard. the amount of times Edge has mentioned a facet of gameplay or a question about game structure that i'd never even thought about before are too numerous to count.

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So you are saying that he shouldn't state his personal opinion of a game as it will make his review useless? Come on - there is a place for both sides of this argument in any review.

Yes, both sides should go in there, and both sides should be judged equally. The point is that some people in this thread seem to suggest that certain games should be based on how fun they are alone.

Mr X has two games to review for Generic VideoGame Weekly:

Game A is a technical marvel. It's graphically fantastic, pushing the envelope in every way. It sounds marvellous, and has been polished until it shines like bright new penny. Everything is in place, but it's just not clicking. There is just something missing. It's not.....fun.

Game B is, quite frankly, a mess in places. The textures lurch from lovely to downright poor and the framerate, while mostly steady, does occasionally grind to a halt. It feels a little rushed. But boy is it....fun...to play. Mr X just can't stop playing, although he can't for the life of him put his finger on why.

First of all, to be honest I think that any game that's great in just about every sense will get the fun part right. A game that's graphically polished to death, has brilliant sound and so on but no proper mission design, poor AI and simply put no soul, such as Brute Force, would be seriously marked down for that.

As for game B, it'd probably still deserve anything from a 5/10 to a 7/10 from Mr X. And to be honest, I think Edge usually gets this part right.

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