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Undertale


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Somehow, I wasn't aware of this gem until couple days ago. I remember seeing images and articles earlier - I guess it looked too childish at first glance!?

How do games look 'too childish'?

Are you one of those "Mariokart is for kids, imma go play some more Call of Duty"-type of people? :P

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I've spent most the day playing this and I really like the setting and the writing but the boss fights are really starting to grind me down.

I'm now up to the Mettaton Ex fight and hit a wall, I've died about 5 times to him feeling like I am hardly into the fight and given up for the day. I will give it another go but it's really killed my enthusiasm for the game. I've got this far without getting any xp at all so I only have 20hp which isn't helping matters, I'm guessing from earlier posts in the thread that leveling up increases your hp. I've found the Tem village as well but really don't want to grind earning money to progress.

Shame as I was really enjoying it up to this point.

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The ratings in that boss fight matter, if that hasn't been obvious.

Sounds like you might have missed a gear upgrade (which increases your defense), did you find the one under the waterfall? Can't remember which one was next, met the back alley cats?

One boss away from the end, just so you know. :)

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Thanks for the advice.

I went back to the Back Alley Cats and the equipment upgrade from there helped, as did forgetting to equip it until during the fight. I also had forgotten I could use z instead of enter which made it easier to move and act on my laptop. I lucked on my last action as well as it got me just over the finish line with 2hp left.

Lost to the next boss but I was less bothered as I had only a coupe of weak healing items left and his attack patterns look easier to deal with. I've stocked up and went on a date while I was backtracking as well.

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Beat the game this evening:

The perseverance with the bosses was so worth it, though I did end up doing shop runs to pay for the Temmie Armour in the end. The sudden ending was a great touch as was the shift in tone for the Flowery boss, but I'm glad they decided to put in check points after each soul is called. I instantly went back and got the True Pacifist ending, which didn't take too long as I had already done most of the requirements in my first run.

Looking back through this thread I think most of what I could say has already been covered by other people. The biggest praise I can give it is that I spent the time to try and talk to everyone I could find before ending the game following the Pacifist ending just to see what they would say, even though it meant a lot of doing nothing but backtracking.That's how much I enjoyed the writing and the overall story.

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Quote

Retrospective on UNDERTALE’s Popularity

Though it was released almost a year ago, I have the same opinion of it.

It’s about an 8/10, niche RPG game.

If you like the characters and the humor, you’ll probably like it, and forgive it for its flaws.

If you don’t, you’ll probably hate it.

Surprisingly, there are many people who like this type of game. Though I did work hard, there’s definitely a lot of luck involved in having a game become this popular. So, it wouldn’t surprise me if I never made a game as successful again. That’s fine with me though.

Not only did I not expect this level of popularity, but initially, I was afraid of it. I didn’t want UNDERTALE to become tiring for people, or become spoiled before anyone even got a chance to play it. Early on (this was probably excessive) I even tried to contact certain Let’s Players to tell them not to make any content about it.

But, the game became very popular. Unavoidable, even. At the height of its popularity, “not liking the game” felt like a cardinal sin to many fans online. In reaction to these circumstances, others began actively hate the game, creating an endless whirlwind of discourse…

Like a thunderclap to a small dog, all of this attention stressed me out. And every time it seemed to die down, something revived it, such as the GameFAQs contest, the award shows, bizarre theory videos, and so on. At times, I wished I had a way to quell the attention. I felt a strange powerlessness. (And guilt, for feeling stressed when the success of the game SHOULD be something I’m nothing but ecstatic about.)

At the same time, countless wonderful things were happening. People told me the game helped them through a difficult part of their life. Others told me that the game had made them laugh, or cry, or say “I want to be kinder.” Many young kids told me they wanted to create games or music because of it. And, on a personal level, because of its popularity, I have been able to help myself and many people in my life. (And, hopefully, in the future, I can help many other people because of it, too.)

So, ultimately, it’s a good thing that the game reached so many people, and I’m very, very, very, very, very, very, thankful to everyone that supported it, and everyone that helped me make it.

Thank you.

And thank you to anyone who has created fanworks for this game over the past year. I’ve been in fandoms my whole life. I drew Cave Story characters in the margins of my 7th grade history class notes. So it’s amazing to see something I created incite a similar passion in other people.

Someday, UNDERTALE will fade from people’s minds. But, I’m sure in 10 years, some kid who played UNDERTALE will create a game that surpasses it…

I look forward to playing that.

Tomorrow, on UNDERTALE’s anniversary, let’s have a fun time. I am thinking I will open the askbox, and…

Bark.

 

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