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System Shock Remake (and System Shock 3?)


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http://www.rockpapershotgun.com/2015/11/12/system-shock-remake/

Night Dive are responsible for the recent Enhanced Edition of the original System Shock and in an interview with Fast Company, CEO Stephen Kick explained that his company have acquired the full rights to the franchise and have been working with the games original concept artist as they develop a full remake of the game. Talks about a possible System Shock 3 have also begun, although Night Dive admit they would need outside help to achieve something on that scale.

Of a sequel, head of business development at Night Dive Larry Kuperman says: To really do another game in that series is going to take resources and time and commitment that we dont have, and its really not our core business. However, the rights to make that sequel have now been removed from the legal limbo they appeared to exist in for so long.

How can you challenge a perfect, immortal machine?

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I never completed System Shock 2. I got very close to the end, but lost my save in a disk crash, or something.

I only found out what the ending was recently, and it took quite some convincing that the videos on YouTube weren't fakes, but that was the real, actual, intended-by-the-developers ending.

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It is quite the thing. It's as though it was transplanted from another game entirely.

Something along those lines:

http://irrationalgames.com/insider/what-might-have-been/

“Due to miscommunications or differing ideas, a different cinematic video was created from the one that I originally scripted,” says Levine. “It had this elaborate sequence where Shodan would attempt to kill you in a double-cross, as this ‘cyber stinger’ that was in view provided tension of your impending doom.” Upon getting his hands on the video for the ending sequence, Levine didn’t see anything that he wrote in the script. “We didn’t have much to work with. It was like when you look in the cupboard and you’re trying to make soup, and you have a bag of salt and couple of pinto beans.” Working with fixed assets can be extremely challenging especially with limited time and resources as well as fighting the technology back then. Levine remembers, “We had to write to the assets we had at that point, and all we could do was edit it. We completely ran out of time and that cut scene wasn’t the right ending for the game.”

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There is no SS2 Enhanced Edition, but SS2 on GOG is already kinda 'enhanced' thanks to some anonymous French coder with mysterious knowledge of the source code releasing an unofficial patch a few years back. SS2 on GOG (and on Steam for that matter, AFAIK it's the same version) runs well and in high-res on modern PC's. Visually it has aged of course, but in terms of gameplay and atmosphere it's timeless and outshines most modern games. Like the BioShock series for example.

There is a SS1 Enhanced Edition, which launched recently, but that is the only version you can buy on GOG. If you have that, you have the enhanced edition. It comes with the original un-enhanced version, but even enhanced SS1 is pretty rough. The gameplay ideas were ridiculously revolutionary for the time but due to that it's not as timeless as SS2. I recommend playing 2.

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I would if possible. Also you'll need to mess about with the controls to get a modern wsad setup going with strafing. The default is a headfuck. Think it's look left/right instead of strafing which feels all sorts of wrong but those were early days. I seem to remember remapping quite a lot of stuff on top of that as well.

Definitely track down the patch Gerbik mentioned as well, makes a world of difference.

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It's much more of an RPG than something like Alien Isolation. Skill trees, degradable weapons, and even character classes, plus respawning enemies. Strong enough mechanics that it still works in multiplayer.

 

Similar on the scares front though.

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