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The Official BlueKeycard Issue 1 Thread - Includes scores


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It is important that our scores are as accurate as possible because scores are really important.

 

It was going to be only one decimal place, but then we realised that Ace would still be more accurate than us so we're now effectively marking out of 10,000. That's the sort of precision you can expect.

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8 minutes ago, Nobuo's Organ said:

Came to make a shit, unfunny and unoriginal joke about the 10,000-based scores being off by one, stayed for the great Uncharted review, which made me shake my mental fist at Halo 2 yet again.

 

I'm not really against an excuse to shake a fist at Halo 2, but I can't actually think what has made you do so in that review. Glad you liked it though. You should enjoy the whole site if you enjoyed that. Which is nice.

 

The Loud on Planet X score is almost certainly 0.01% too high.

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23 minutes ago, Nobuo's Organ said:

It's because Halo 2 is the worst example of sacrificing a game on the altar of story I can think of.

 

Ah. Yeah.

 

Uncharted 4 feels more annoying by having so much tech and aiming lower and still failing, but it has the benefit that it hasn't tried to do it to a series out of the blue like Halo 2 did...Swings and roundabouts.

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I've finally had a chance to take a look at BlueKeycard, and it's really nifty; enjoyably irreverent, a far cry from the rote (p)reviews and interviews that make up most games sites' output. Also, the Uncharted 4 review amused me something awful.

 

I've signed up for the newsletter, and am looking forward to the E3 edition!

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Lovely set of ramblings (that's a compliment, I promise). Particularly fond of the Dirt Rally review and its perspective on review writing. Combined with the Fallout 4 piece I think this give useful info whilst also proving a bit of commentary of the state of the games industry and the reporting of it.

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15 hours ago, Wiper said:

I've finally had a chance to take a look at BlueKeycard, and it's really nifty; enjoyably irreverent, a far cry from the rote (p)reviews and interviews that make up most games sites' output. Also, the Uncharted 4 review amused me something awful.

 

I've signed up for the newsletter, and am looking forward to the E3 edition!

 

Thaaanks. Considering the Uncharted 4 one is probably the closest to a proper review on there...Yeah, it was a fun one.

 

There's a couple of fun bits in Issue 2 already. One is incredibly silly and therefore I love it.

 

13 hours ago, TheRustySnowman said:

Lovely set of ramblings (that's a compliment, I promise). Particularly fond of the Dirt Rally review and its perspective on review writing. Combined with the Fallout 4 piece I think this give useful info whilst also proving a bit of commentary of the state of the games industry and the reporting of it.

 

Thanks. Ramblings acknowledged as a compliment, I do...Meander more than most. It's acknowledged. Both the Dirt and Fallout bits were a bit about setting out our stall as well as the actual content, our philosophies and how things will be approached, etc. But also I want the reviews to have a longer shelf-life than normal, rather than the Embargo Ended Press F5 Read Now Then Move On that other sites have to aim for, so I want there to be other aspects raised. Either silliness, or things for people to think about, or hopefully both. If you're reading it a couple of months late, even if you've already played the game, I want them to still be worth reading.

 

That's the aim, at least.

 

Feedback greatly appreciated, thanks.

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10 minutes ago, bradigorTEMP said:

Really impressed. Jealous I didn't do similar. 

 

Although I am dull and wrong most of the time, so would have failed miserably. ;)

 

Thanks and yeah, dull and wrong are your niches.

 

But, srsly, without the freedom you afforded me at Gamestyle to pretend I was a deer and/or to write about Flying Penis Monsters I wouldn't have been able to create BlueKeycard. Greatly appreciated.

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On 20 May 2016 at 0:24 PM, Nobuo's Organ said:

It's because Halo 2 is the worst example of sacrificing a game on the altar of story I can think of.

 

Lies! It's that AND a demonstration of what to do when you spend so much time working on the E3 demo you have nowhere near enough time to make the actual game.

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12 hours ago, Hylian said:

Aren't you a bit concerned someone will come along and use a three decimal place scoring system?

 

Loved the Uncharted 4 review. Very nice, will read on. 

 

OK, this is top secret, but we actually rate things to eight decimal places, then round to two. Mostly because I just don't think people are ready for that level of accuracy. But if some site comes along and says "the people are ready for more accuracy, so we will review to 3 decimal places" then we can fight right back.

 

I know what you're thinking. "What happens if someone comes along and marks to 9 decimal places?" and the answer to that is simple: We're fucked. Utterly, utterly fucked.  

 

(Glad you're enjoying it!)

 

11 hours ago, boxoctosis said:

Loved the piece on Fallout 4, and its review treatment. Nicely written. 

 

Thanks! As mentioned above the Dirt Rally review essentially works as a sort of companion piece, being about my approach rather than everyone else's. 

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It's nice - the writing's engaging and informative and I like the clean minimalism. Having such a small team sounds like a daunting amount of work would be involved, but on the other hand it offers more control over content and tone, which can be fun :) The 2dp percentage scoring is good, but you missed a trick by not giving arbitrary scores for graphics, sound, playablity, lastability etc :P

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6 hours ago, Qazimod said:

It's nice - the writing's engaging and informative and I like the clean minimalism. Having such a small team sounds like a daunting amount of work would be involved, but on the other hand it offers more control over content and tone, which can be fun :) The 2dp percentage scoring is good, but you missed a trick by not giving arbitrary scores for graphics, sound, playablity, lastability etc :P

 

I have to write about 12,000 words per issue although I went a bit over that for the first issue, each review was longer than the thousand words they're meant to be. Next issue will be a few more. It's playing the games that actually takes the time. 

 

Art is much more erratic. Steve guessed the pic at the top of the page probably took him 20 hours. Obviously some things are less, but it's a lot.

 

It is a lot, especially around a day job, but hopefully we'll make it profitable at some point. Not getting ahead of ourselves in that regard, mind.

 

I do love a predicted interest graph. That's a big miss. 

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