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Prey (2017) - Update and Mooncrash DLC available now!


RubberJohnny
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5 hours ago, Wiper said:

I'm not sure how I'd feel about yelling out my special abilities before using them like some sort of anime protagonist/fighting game character.

 

(on the other hand, the opportunity for secrets/cheats would be fun. Shouting "shoryuken!" at the screen in order to reach otherwise inaccessible ledges/pulverise phantoms up close sounds amusing)



Could still have the decision wheel for introverted weirdos like

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5 hours ago, Distinct muttering said:

Could still have the decision wheel for introverted weirdos like

Don't be cunt.

 

Edit: Just realised you're syntax. So allow me to rephrase.

 

Have you ever tried not being a cunt?

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I think I'm giving up on this, I quite like it bar two things. Combat seems really swinging and goes one of two ways, either I see the enemy and they're somewhere I can run up to them and shotgun them; in which case they die very quickly. Or I don't see the enemy/I can't get in shotgun range and that means I die very quickly. Every fight seems to last 5 seconds at most and if I have to fight at range I basically lose. Not sure if that's me, but none of the guns seem any good at range bar the zappy thing and that's rubbish as most of the stuff I fight a range zaps me back and de-powers it.

 

The other thing I hate and what's actually going to encourage me to give up, is the exterior stuff. I hate it, floating around with loads of black everywhere trying to work out what the hell is going on and where I'm heading? It's horrible.

 

It's almost a great a game though, but not for me. 

 

I agree on the specialisation thing though, I'm really discouraged from going deep into any tree because it's a massive sunk cost that I'm not convinced will actually be really useful. I maxed out hacking, I'm not sure I've ever really needed it and only times I've used level 4 hacks I've invariably found an alternative way to achieve the same goal.

 

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I'm tending towards the same way. I feel like I should love it, but it's excruciatingly slow- I'm scouring every last corner for neuromods, but all that results in is repeated trips to the recycling machine. Because of the warping nature of the enemies all combat is a mess, so I've just taken to lugging around turrets everywhere I go and deploying them when I enter a new room. It's just tortuous at times.

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adore this, after Dishonored 2 I didn’t think  Arkane could get any better - and I’m not saying this is the better game, too early for me say - but from what I’ve played so far it’s certainly heading in that direction. 
 

The game play is just so open, I’ve been avoiding combat about 99% of the time but occasionally out of necessity I’ve used my wrench or my pistol. I feel way too underpowered to be going in guns blazing anyway so it’s definitely not like Dishonored in that sense. In fact most of the time has seen me crouching and creeping around at a snails pace, hiding under desks and staying absolutely still so I’m not spotted. Sometimes I even goad those phantoms into chasing me so I can run off and hide and then try and sneak past into the area they previously occupied. I love that hide n seek stuff, it just gives me a real thrill. 
 

The sound and the atmosphere are quite unnerving, that feeling of being alone, probably, in a place where things have gone terribly wrong and out of control but the systems just continue as normal albeit in a broken and corrupted way. And the bloody noise of those phantoms and their footsteps :unsure:

 

I just love games that make you slow down and look, investigate, try things. Already Talos I is starting to feel like a real place to me where you start to get that weird familiar and paranoid feeling, it’s really well realised. 
 

Also that goo gun is fantastic. I was thinking how do I get across this room unnoticed, so I just made a platform and walked over everything :D

 

Spoiler for the trauma centre.

Spoiler

Where on earth is Bellamy’s corpse? :hmm:

Oh and ‘Looking Glass Technologies’ ;)

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I'm replaying this currently, and it is still amazing.  The sound design is one of the best ever in my opinion, even if the Phantoms still seem to be muttering Arséne Arséne Arséne ...

 

And THAT jump scare is still as scary even when you know damn well it's coming. 

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Good Lord this really opens up and expands on everything I expected or in some cases didn’t expect.

Spoiler

Typhon abilities! So just as I was thinking of crafting fortified turrets now I’m thinking, well let’s think about this now.

The story is really intriguing too, it actually reminds me a bit of Bioshock. 
 

It’s bloody terrifying, those mimics have caught me out a few times :angry:

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15 minutes ago, Stanley said:

The story is really intriguing too, it actually reminds me a bit of Bioshock.

 

*somewhere in the distance, you hear The Circle of Life being belted out*

 

59081230_TheCircleofLife.thumb.png.f6d1dd4573714a01d608ded6b863228c.png

 

(I'm really glad you're enjoying Prey, it's absolutely one of the games of the generation for me. It, Bioshock and System Shock 2 form the unholy triumverate of takes on the "exploring a facility in the death throes of a horrific disaster triggered by man's hubris" genre)

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I like the combat in this - it's different to other games. Given that 'slow time' is one of the first powers it's possible to unlock, and the speed with which enemies and their projectiles move, it feels like alien encounters are kind of Matrix-like, in that you go into bullet time mode the second you encounter one of the fuckers, then deal with the situation in super slow-mo. It's great.

 

I'm also a big fan of the turrets. I spent most of my scrap maintaining a little group of turrets near the start, to the extent that I felt some affection for them. In fact I've always loved deployable turrets in games: setting them up to cover your back or using them to make a killzone to kite enemies into. That includes "marine manning a stationary Warthog chaingun" in Halo.

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I think it's the way they feel like a clever hack because they have infinite ammo and auto-aim, whereas you have about three shotgun rounds at any given time near the start of the game. Of course, as that article that has been posted three times today states, Prey is all about making you feel like you're hacking the game with your own clever solutions.

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1 hour ago, Stanley said:

Spoiler about turrets. 
 

  Hide contents

Is it possible to hack them so they don’t attack you when you use Typhon mods?

 

 

 

Spoiler

Yes.

 

Finished a new playthrough of this the other night and immediately jumped back in for another. I really do think this is one of my absolute favourite games - I love pretty much everything about it.

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I must admit, after my earlier reservations, unlocking the ability to craft my own neuromods and actually getting a shotgun has opened the game wide up and made it compulsive playing. I'm going strictly human, mainly because of my amazing turret army, but also because there's enough on the human path to unlock. Got an almost fully upgraded shotgun for close combat, pistol for long range*, and a turret army to watch my back.

Also, the story actually gets a shot in the arm, even if the thrust of the main storyline is just an endless keycard journey directed by a computer.

 

*

Spoiler

Took out the floating telepath in the greenhouse by building a walkway to the roof using the gloo gun, and effectively sniping him with the pistol. Also took out a technopath by just running up to it, forcing food down my face, and unleashing shotgun blasts.

 

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So after a night off due to severe neuromod reactions (vaccine jab) I got back to this last night. 
 

I’ve been searching for a shotgun because I keep finding ammo (shells) but buggered if I can find one. Went back to the very first area though where your apartment is and found a load of areas I hadn’t visited before with lots of goodies. 
 

I’m trying to be quite sensible with my upgrades, so in order to fabricate more neuromods I’ve chosen an upgrade that gives a higher yield from typhon organs. Obviously this means I have to harvest the damn creatures but I’m ok now taking on mimics - goo & wrench! Phantoms still give me a hard time though so I might have to look for a way of increasing my combat abilities, hence the search for a shotgun. 
 

Found another airlock- I really need to explore outside the station more because it’s a really good way of getting around, in fact it’s a very clever way of implementing fast travel or faster travel, and it’s just so atmospheric. 

 

This game :wub:

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50 minutes ago, Stanley said:

I’ve been searching for a shotgun because I keep finding ammo (shells) but buggered if I can find one.

There's a logical place in the lobby where a shottie might be stored.

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I started this again last night, only got to the part where you install your first neuromod but it's still so good. Determined to finish it after bouncing off it towards the end last time.

 

Some things came flooding back like the computer interfaces and gloo gun, other things I had kind of forgotten about like the mimics, amazingly. Much much paranoia inducing than I recalled :ph34r:

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